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Master Katie

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Bubble Series https://elementscommunity.org/forum/index.php?topic=29644.msg377233#msg377233
« on: August 08, 2011, 01:12:41 pm »
 I started making 'bubbles' awhile back and I now have the series completed. They are meant to affect all creatures equally (yours and opponents) but you can get some great combos so they cost 4|3.


Master Katie

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Re: Bubble Series https://elementscommunity.org/forum/index.php?topic=29644.msg377235#msg377235
« Reply #1 on: August 08, 2011, 01:20:25 pm »
Grr I can't figure out how to make only the card images appear.  Help please??

Offline RagingAlien

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Re: Bubble Series https://elementscommunity.org/forum/index.php?topic=29644.msg377246#msg377246
« Reply #2 on: August 08, 2011, 02:00:39 pm »
remove all the Table stuff. simple as that.
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Re: Bubble Series https://elementscommunity.org/forum/index.php?topic=29644.msg377254#msg377254
« Reply #3 on: August 08, 2011, 02:34:06 pm »
To post an image:
upload image to a hosting site
in the opening post modify it
from the hosting site use the direct image link
to put the image here click the tool right of Sp
you will see
Code: [Select]
[img][/img]place the link between ...g]link goes here[/...

here is a sample
(http://elementscommunity.org/forum/index.php/topic,15106.msg205979#msg205979)

And if you click the card images it take you to more useful information.

here is the code for that sample.
Code: [Select]
[img]http://imageplay.net/img/m7Gbd217739/Sample_Spell.png[/img][img]http://imageplay.net/img/m7Gbd217740/Sample_Spellup.png[/img]
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Master Katie

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Re: Bubble Series https://elementscommunity.org/forum/index.php?topic=29644.msg378279#msg378279
« Reply #4 on: August 10, 2011, 01:10:26 am »
OK thanks ET! here goes:









Some are missing because of technical difficulties but they follow a pattern. Darkness is "All creatures are invisible". PS: Invisible is NOT untargetable - you just cant see what creature it is.

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Re: Bubble Series https://elementscommunity.org/forum/index.php?topic=29644.msg378283#msg378283
« Reply #5 on: August 10, 2011, 01:15:51 am »
I suggest putting each card into a spoiler so that it's easier to view.

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Re: Bubble Series https://elementscommunity.org/forum/index.php?topic=29644.msg378290#msg378290
« Reply #6 on: August 10, 2011, 01:32:53 am »
Soul Bubble | Soul Field is UP'd Boneyard | Graveyard?
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Master Katie

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Re: Bubble Series https://elementscommunity.org/forum/index.php?topic=29644.msg378472#msg378472
« Reply #7 on: August 10, 2011, 12:02:31 pm »
not exactly because both bubble and field produce only unupgraded skellies plus the creature gets turned into a skeleton instead of the card owner getting a skeleton, as is with bone/graveyard.

Offline tyranim

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Re: Bubble Series https://elementscommunity.org/forum/index.php?topic=29644.msg378478#msg378478
« Reply #8 on: August 10, 2011, 12:10:11 pm »
not exactly because they both produce only unupgraded skellies plus the creature gets turned into a skeleton instead of the card owner getting a skeleton.
um... none of that is true. graveyard produces upgraded skeletons, and when a creature dies, a skeleton takes its place... so in a sense, it does turn into one.
and to elaborate on the cards themselves:

balance bubble: um... what? that can mean 2 things (at least). it can mean that the stats of all creatures are changed so that they have the same attack and hp, or it could mean that the stats of every creature can't change

chaos field: OP, can you say malignant mutant rush? not to mention, it COMPLETELY shuts down mono decks that use effects of creatures

cleanse bubble: OP. it kills almost every death deck in existence and even some non-death decks (air/water)

cloud bubble: again, OP. it makes more than half of the creatures in the game almost un-killable

divine bubble: ouigh! OP! can someone say dragon rush?

eternity bubble: i kinda like this one

flame field: costs too little

heal bubble: i almost want to say op (due to a bunch of cards that already heal you per turn)

resiliance bubble: ...meh

restart bubble: OP, it shuts down almost all death decks and mutant decks

soul bubble: UP'd version of graveyard
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Master Katie

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Re: Bubble Series https://elementscommunity.org/forum/index.php?topic=29644.msg378480#msg378480
« Reply #9 on: August 10, 2011, 12:16:17 pm »
I don't know graveyards, but boneyards generate a skeleton for the player who owns the boneyard, not the player who's creature died. Also, If there is 3 boneyards the creature turns into 3 skeletons. explain that.

OH I see my grammar miscommunication. I've updated my above post.

Offline tyranim

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Re: Bubble Series https://elementscommunity.org/forum/index.php?topic=29644.msg378481#msg378481
« Reply #10 on: August 10, 2011, 12:23:32 pm »
I don't know graveyards, but boneyards generate a skeleton for the player who owns the boneyard, not the player who's creature died. Also, If there is 3 boneyards the creature turns into 3 skeletons. explain that.

OH I see my grammar miscommunication. I've updated my above post.
Soul Bubble | Soul Field is UP'd Boneyard | Graveyard?
thats why it's UP'd (under powered)
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Re: Bubble Series https://elementscommunity.org/forum/index.php?topic=29644.msg378581#msg378581
« Reply #11 on: August 10, 2011, 04:02:10 pm »
Okay, my views
Balance - Effect needs clarification.
Chaos - OP, as stated before. This + Malignant Cells is crazy.
Cleanse - Really situational, and even worse of a hose card than Holy Light.
Cloud -  Eh, it's not too OP. Add a 5-turn limit and I'd say it's good.
Divine - OP, if not gamebreaking. Rushes will deploy much faster than stalls can counter them.
Eternity - Looks good, a nice alternative to those that have no rares.
Flame - It's okay, but it's redundant with Eclipse and Rain of Fire. Needs a higher cost since it can kill low-HP creatures (ironically it also kills Ruby Dragons(Upgraded)).
Heal - It's alright. Basically a different take on sanctuary.
Resilence - So it burrows every creature. Not really sure about this one, but I doubt it'd see a lot of use.
Restart - Hard-counters growth creatures. I would give it a higher cost and make it a spell.
Soul - Unless you're implying the skeleton gets the stats and ability of the creature, I see no reason to add this when you have Graveyard.

 

blarg: