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Offline karisTopic starter

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Bringer | Thousand Arms https://elementscommunity.org/forum/index.php?topic=16681.msg213460#msg213460
« on: November 30, 2010, 08:07:37 am »
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NAME:
Bringer
ELEMENT:
Air
COST:
1 :air
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: Absorb :air :air perturn
 :air : Animate Weapon
NAME:
Thousand Arms
ELEMENT:
Air
COST:
3 :air
TYPE:
Permanent
ATK|HP:
5|3
TEXT:
Weapon: Deal 5 damage each turn.
 :air : Animate Weapon
ART:
it's a flag.  don't ask me how can flag be weapon!
IDEA:
karis
NOTES:
how can a thing that don't do anything to protect you can be a shield?   don't you ever heard something like 'the best defence is a best offence'  :P
SERIES:

Drobbit

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Re: Bringer | Thousand Arms https://elementscommunity.org/forum/index.php?topic=16681.msg213523#msg213523
« Reply #1 on: November 30, 2010, 11:23:49 am »
Nice idea. But maybe the weapon cost is a bit low. How if the weapon also consumes quanta?

Offline karisTopic starter

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Re: Bringer | Thousand Arms https://elementscommunity.org/forum/index.php?topic=16681.msg213551#msg213551
« Reply #2 on: November 30, 2010, 12:43:09 pm »
it's will be greatly bad if you have more than one TA in your field.

how about more skill cost or lower atk for a bit?

Offline AnonymousRevival

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Re: Bringer | Thousand Arms https://elementscommunity.org/forum/index.php?topic=16681.msg213599#msg213599
« Reply #3 on: November 30, 2010, 02:30:54 pm »
There is no weapon attribute when animated.
Ignotum venit retro vivere. :aether :light

 

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