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Offline Rutarete

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Re: Brick | Advanced Brick https://elementscommunity.org/forum/index.php?topic=44698.msg1015738#msg1015738
« Reply #12 on: November 15, 2012, 03:09:16 am »
I feel it loses the whole theme without gravity pull. And aren't there better options for RP and Acceleration?

Aye, that's what I think too...but moomoose pointed out a valid point. I can't just infringe upon another card or element like that. Perhaps when 5 Bricks become adjacent, the Brick Wall becomes a Shield?
That gets rid of the synergy with bone wall. And how would it be different from Diamond Shield as a shield?
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Offline whatifidogetcaught?Topic starter

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Re: Brick | Advanced Brick https://elementscommunity.org/forum/index.php?topic=44698.msg1015745#msg1015745
« Reply #13 on: November 15, 2012, 03:26:21 am »
I feel it loses the whole theme without gravity pull. And aren't there better options for RP and Acceleration?

Aye, that's what I think too...but moomoose pointed out a valid point. I can't just infringe upon another card or element like that. Perhaps when 5 Bricks become adjacent, the Brick Wall becomes a Shield?
That gets rid of the synergy with bone wall. And how would it be different from Diamond Shield as a shield?

It would be different in the aspect that it would have a damage limit in the shield, like a creature. When the damage limit is reached, the shield goes away. Yes, it does get rid of that synergy. I'm just trying to figure out a way of working around stealing Armagio's thunder.
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Offline Rutarete

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Re: Brick | Advanced Brick https://elementscommunity.org/forum/index.php?topic=44698.msg1015749#msg1015749
« Reply #14 on: November 15, 2012, 03:38:40 am »
Solution theme: Bigger objects attract more.

Implementation: Make it so that gravity pull is activated by a scaling percent chance based on how many walls there are.
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Offline Absol

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Re: Brick | Advanced Brick https://elementscommunity.org/forum/index.php?topic=44698.msg1015752#msg1015752
« Reply #15 on: November 15, 2012, 03:57:45 am »
Or you could make the shield first (wall) which spawns the Brick for each DR. A brick is 0 | 1 creature with no skill.
Something like:
Wall (5 :earth)
Shield: reduce damage by X. X is the number of Bricks on your field.
 :earth :earth: generate a Brick
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Offline whatifidogetcaught?Topic starter

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Re: Brick | Advanced Brick https://elementscommunity.org/forum/index.php?topic=44698.msg1015762#msg1015762
« Reply #16 on: November 15, 2012, 04:37:36 am »
Or you could make the shield first (wall) which spawns the Brick for each DR. A brick is 0 | 1 creature with no skill.
Something like:
Wall (5 :earth)
Shield: reduce damage by X. X is the number of Bricks on your field.
 :earth :earth: generate a Brick

That's something different entirely. I appreciate the input, I just intend for the Brick to be a standalone card, with Brick Wall being the subordinate card.

Solution theme: Bigger objects attract more.

Implementation: Make it so that gravity pull is activated by a scaling percent chance based on how many walls there are.

I will think about that more later. I like the idea and will probably implement it in similar of different terms tomorrow.
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Offline whatifidogetcaught?Topic starter

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Re: Brick | Advanced Brick https://elementscommunity.org/forum/index.php?topic=44698.msg1016033#msg1016033
« Reply #17 on: November 16, 2012, 02:00:09 pm »
Updated with a shameless bump. What do you think of the adjustment.

NOTE: Brick/Advanced Brick used to have Gravity Pull automatically upon play, but that infringed on Armagios a too much.
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Re: Brick | Advanced Brick https://elementscommunity.org/forum/index.php?topic=44698.msg1016189#msg1016189
« Reply #18 on: November 17, 2012, 09:54:18 am »
It still cannot be used competently without Mitosis or Fractal. This is a large failing.
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