Quote from: Rutarete on November 15, 2012, 02:57:31 amI feel it loses the whole theme without gravity pull. And aren't there better options for RP and Acceleration?Aye, that's what I think too...but moomoose pointed out a valid point. I can't just infringe upon another card or element like that. Perhaps when 5 Bricks become adjacent, the Brick Wall becomes a Shield?
I feel it loses the whole theme without gravity pull. And aren't there better options for RP and Acceleration?
Quote from: whatifidogetcaught? on November 15, 2012, 03:00:38 amQuote from: Rutarete on November 15, 2012, 02:57:31 amI feel it loses the whole theme without gravity pull. And aren't there better options for RP and Acceleration?Aye, that's what I think too...but moomoose pointed out a valid point. I can't just infringe upon another card or element like that. Perhaps when 5 Bricks become adjacent, the Brick Wall becomes a Shield?That gets rid of the synergy with bone wall. And how would it be different from Diamond Shield as a shield?
Or you could make the shield first (wall) which spawns the Brick for each DR. A brick is 0 | 1 creature with no skill.Something like:Wall (5 )Shield: reduce damage by X. X is the number of Bricks on your field. : generate a Brick
Solution theme: Bigger objects attract more. Implementation: Make it so that gravity pull is activated by a scaling percent chance based on how many walls there are.