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Offline ZignaughtTopic starter

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Breeze|Gust https://elementscommunity.org/forum/index.php?topic=53122.msg1118394#msg1118394
« on: December 31, 2013, 05:46:19 am »
NAME:
Breeze
ELEMENT:
Air
COST:
3 :air
TYPE:

ATK|HP:

TEXT:
All flying creatures gain +2|+2
NAME:
Gust
ELEMENT:
Air
COST:
3 :air
TYPE:

ATK|HP:

TEXT:
All flying creatures gain +3|+3

ART:
Zignaught
IDEA:
Zignaught
NOTES:

SERIES:

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Offline dragtom

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Re: Breeze|Gust https://elementscommunity.org/forum/index.php?topic=53122.msg1118465#msg1118465
« Reply #1 on: December 31, 2013, 04:00:52 pm »
including the opponent?

it seems kind of OP, especially if you consider that this can be quadrupled via dive+sky blitz.
and because you can easily fractal damsels.
be quick- time is quanta.

Offline iskelion

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Re: Breeze|Gust https://elementscommunity.org/forum/index.php?topic=53122.msg1118474#msg1118474
« Reply #2 on: December 31, 2013, 04:42:50 pm »
OP, a lot, having in mind its the same element than sky blitz, it shouldnt be a cheeper and more powerful version of nightfall should cost like 8-10

Offline ZignaughtTopic starter

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Re: Breeze|Gust https://elementscommunity.org/forum/index.php?topic=53122.msg1118489#msg1118489
« Reply #3 on: December 31, 2013, 08:10:10 pm »
OP, a lot, having in mind its the same element than sky blitz, it shouldnt be a cheeper and more powerful version of nightfall should cost like 8-10

I'm considering changing it to target creature gets instead. It's more versatile than night fall would be. And thinking of upping cost to 4 :air for the un upped and keeping the upped cost at 3 :air BUT nerf the up ability to +2|+2. This is a spell after all, and not permanent like nightfall either. (also thinking about just upping the attack and dropping all HP bonus)

including the opponent?

it seems kind of OP, especially if you consider that this can be quadrupled via dive+sky blitz.
and because you can easily fractal damsels.

Yes, including the opponent. A breeze rarely lifts one leaf, and ignores the other. Sticking with the Air thematic. You can't currently give other creatures dive, as far as I know. I realize that Damselfly is already pretty OP from what I can see. To keep from being able to just pump this card twice, and then play overdrive I think I will edit the notes to mention that if played more than once a turn your creatures get delayed and your opponent get's to keep the buff.   




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Offline Raptor6789

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Re: Breeze|Gust https://elementscommunity.org/forum/index.php?topic=53122.msg1118498#msg1118498
« Reply #4 on: December 31, 2013, 09:34:17 pm »
I assume this would not stack.
To tone down the power, maybe do one or more of:
Limit the buff to a duration, like how Sundial does not last forever
Add an upkeep cost, like Flooding
Make it a shield card and increase its cost (sacrifice defense for offensive power)

Also, I think the card text should say "All airborne creatures gain _____," since airborne is the word used on Shard of Freedom.

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Re: Breeze|Gust https://elementscommunity.org/forum/index.php?topic=53122.msg1118500#msg1118500
« Reply #5 on: December 31, 2013, 09:51:19 pm »
Yup, SoFre rushes are still not strong enough, lets give an in element mass bless ... :P
Every time a graboid evolves, an elemental gets his wings.
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Offline dragtom

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Re: Breeze|Gust https://elementscommunity.org/forum/index.php?topic=53122.msg1118532#msg1118532
« Reply #6 on: January 01, 2014, 01:46:20 am »
I assume this would not stack.
To tone down the power, maybe do one or more of:
Limit the buff to a duration, like how Sundial does not last forever
Add an upkeep cost, like Flooding
Make it a shield card and increase its cost (sacrifice defense for offensive power)

Also, I think the card text should say "All airborne creatures gain _____," since airborne is the word used on Shard of Freedom.
This is a spell, not a permanent.

Making it a non-stacking permanent could work, but would be OP together with ball lightning/fractal.
be quick- time is quanta.

Offline CuCN

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Re: Breeze|Gust https://elementscommunity.org/forum/index.php?topic=53122.msg1118533#msg1118533
« Reply #7 on: January 01, 2014, 01:47:49 am »
How is that different (other than the card space that you need to reserve) than fractal ball lightning and then playing this?
Either way, ball lightning+fractal+this+sky blitz is a four card combo with 112 damage for 9 :aether+11 :air.
« Last Edit: January 01, 2014, 01:49:46 am by CuCN »

Offline ZignaughtTopic starter

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Re: Breeze|Gust https://elementscommunity.org/forum/index.php?topic=53122.msg1118542#msg1118542
« Reply #8 on: January 01, 2014, 02:30:17 am »

Add an upkeep cost, like Flooding
Make it a shield card and increase its cost (sacrifice defense for offensive power)

Also, I think the card text should say "All airborne creatures gain _____," since airborne is the word used on Shard of Freedom.
If it was a permanent that would be the deal, but it isn't.  I will also update to airborne. Curse MTG!

How is that different (other than the card space that you need to reserve) than fractal ball lightning and then playing this?
Either way, ball lightning+fractal+this+sky blitz is a four card combo with 112 damage for 9 :aether+11 :air.

Maybe stack on a single creature. I don't think I will make this a mass ability. I think I will nerf to a single target as that is the general consensus. Not ideal for Air themeatics, but I think for the sake of game mechanics it will have to do.
« Last Edit: January 01, 2014, 02:38:45 am by Zignaught »
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Re: Breeze|Gust https://elementscommunity.org/forum/index.php?topic=53122.msg1118544#msg1118544
« Reply #9 on: January 01, 2014, 02:36:13 am »
If you change it to single target, is there something different than being essentially blessing for :air ?
Every time a graboid evolves, an elemental gets his wings.
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Offline ZignaughtTopic starter

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Re: Breeze|Gust https://elementscommunity.org/forum/index.php?topic=53122.msg1118550#msg1118550
« Reply #10 on: January 01, 2014, 03:34:35 am »
If you change it to single target, is there something different than being essentially blessing for :air ?
You're right, with blessing this card becomes useless. Even with the mod's I had in line, it would probably end up just being a color shift at best. Any attempt to buff the granted buff would end up making people upset that it makes blessing look bad and make this card look OP. Any attempt to nerf this card would make it under played.
« Last Edit: January 01, 2014, 03:45:07 am by Zignaught »
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anything
blarg: