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Cynxos

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Brawler | War Seeker https://elementscommunity.org/forum/index.php?topic=19511.msg247818#msg247818
« on: January 15, 2011, 01:39:37 am »
NAME:
Brawler
ELEMENT:
Fire
COST:
6 :fire
TYPE:
Creature
ATK|HP:
5 | 2
TEXT:
Enrage: Whenever a creature dies on your side of the field, Brawler gains +2|+1.
NAME:
War Seeker
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
6 | 3
TEXT:
Enrage: Whenever a creature dies, War Seeker gains +2|+1.
ART:
immortals_doom http://media.photobucket.com/image/armor/immortals_doom/worrior/armor.jpg?o=5
IDEA:
Cynxos
NOTES:
Basically, someone who liked fighting, became enveloped in it.
Some obvious Death/Darkness synergy.
Also; looking for a normal name for the upp'd.
SERIES:


Re: Brawler | War Seeker https://elementscommunity.org/forum/index.php?topic=19511.msg247856#msg247856
« Reply #1 on: January 15, 2011, 02:51:26 am »
I should have taken the element change upped when I had the chance! X3
However, I digress; how does this ability differ so much from scavenger? They just seem too similar...

Flayne

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Re: Brawler | War Seeker https://elementscommunity.org/forum/index.php?topic=19511.msg247862#msg247862
« Reply #2 on: January 15, 2011, 03:03:28 am »
I should have taken the element change upped when I had the chance! X3
However, I digress; how does this ability differ so much from scavenger? They just seem too similar...
in unupped, "friendly" creature dies. but i agree on the Upped version, it should be left as a "Friendly"
also im not sure about the element change, its been attempted before but such a change in quanta requirements just intends to make discrepancies between the two elements, but thats just my personal opinion.
I like the ability of the Unupped because its a different type of counter CC, complicating things for opponent especially if they rely on CC for their survival  until they get what they need with electrum hourglasses.
I recommend changing the upped´s defense to 4-5 and ability to "friendly" , rather than just any creature, otherwise its just an overpowered Condor.

Offline Rutarete

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Re: Brawler | War Seeker https://elementscommunity.org/forum/index.php?topic=19511.msg247938#msg247938
« Reply #3 on: January 15, 2011, 06:06:39 am »
i agree with flayne. and for the upped's name, how about Berserker?
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Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Re: Brawler | War Seeker https://elementscommunity.org/forum/index.php?topic=19511.msg248021#msg248021
« Reply #4 on: January 15, 2011, 08:27:37 am »
...otherwise its just an overpowered Condor.
I guess that's how I saw it before as that, but, if the upped one is boosted by friendlies only and its attack was left pretty high, it could be a different type of Condor; one that starts off strong and boosts up slower.

Flayne

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Re: Brawler | War Seeker https://elementscommunity.org/forum/index.php?topic=19511.msg248101#msg248101
« Reply #5 on: January 15, 2011, 12:47:43 pm »
...otherwise its just an overpowered Condor.
I guess that's how I saw it before as that, but, if the upped one is boosted by friendlies only and its attack was left pretty high, it could be a different type of Condor; one that starts off strong and boosts up slower.
and thats exactly what would make it different to the Condor, and it keeps its unique counter CC quality,
but if you make it "any" creature, it would ruin that counter CC ability and just make things more complicated, think about it,
it would be easier for the opponent to kill you if the opponent had this card, got a better starting draw than you did, and just simply CC´d your other creatures, basically another condor.
but leaving it on "friendly" creates something else thats more unique and more useful with different types of strategies it could follow, at least different to what strategies the Condor usually follows.
also it seems to make the saying "don´t play with fire" come to real life.

YoYoBro

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Re: Brawler | War Seeker https://elementscommunity.org/forum/index.php?topic=19511.msg248152#msg248152
« Reply #6 on: January 15, 2011, 02:18:46 pm »
Why about giving him a bit higher vitality, lowering the cost to make it more viable and changing the ability in +2 -1 when a creature dies? That would fit more with the nature of a berserker, IMO

Cynxos

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Re: Brawler | War Seeker https://elementscommunity.org/forum/index.php?topic=19511.msg248183#msg248183
« Reply #7 on: January 15, 2011, 03:19:10 pm »
Why about giving him a bit higher vitality, lowering the cost to make it more viable and changing the ability in +2 -1 when a creature dies? That would fit more with the nature of a berserker, IMO
This actually sounds very fitting.
Going to edit later.

YoYoBro

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Re: Brawler | War Seeker https://elementscommunity.org/forum/index.php?topic=19511.msg248208#msg248208
« Reply #8 on: January 15, 2011, 04:10:47 pm »
I'm glad to have been helpful.

Flayne

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Re: Brawler | War Seeker https://elementscommunity.org/forum/index.php?topic=19511.msg248218#msg248218
« Reply #9 on: January 15, 2011, 04:30:45 pm »
Why about giving him a bit higher vitality, lowering the cost to make it more viable and changing the ability in +2 -1 when a creature dies? That would fit more with the nature of a berserker, IMO
I agree with this idea, it fits the theme and balances the card very well, great idea :)

Offline Rutarete

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Re: Brawler | War Seeker https://elementscommunity.org/forum/index.php?topic=19511.msg248219#msg248219
« Reply #10 on: January 15, 2011, 04:31:14 pm »
Why about giving him a bit higher vitality, lowering the cost to make it more viable and changing the ability in +2 -1 when a creature dies? That would fit more with the nature of a berserker, IMO
i do agree with the +2/-1 part, but i think the vitality should stay as it is, because at the moment there's a limit. too much to start off with and i'd call it OP leave the buffing to plate armor or blessing, etc.
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
My Decks

YoYoBro

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Re: Brawler | War Seeker https://elementscommunity.org/forum/index.php?topic=19511.msg248296#msg248296
« Reply #11 on: January 15, 2011, 06:32:30 pm »
Then I guess the cost should go down at least by a few quanta. As it is, it's a bit UP the way I see it.

 

anything
blarg: