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Offline eaglgenes101Topic starter

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Clement Field | Clement Aura https://elementscommunity.org/forum/index.php?topic=59746.msg1207702#msg1207702
« on: September 30, 2015, 05:03:44 am »
NAME:
Clement Field
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:

TEXT:
Delay all spell damage this turn. Target creature's HP increases by the damage that would be dealt.
NAME:
Clement Aura
ELEMENT:
Life
COST:
1 :life
TYPE:
Spell
ATK|HP:

TEXT:
Delay all spell damage this turn. Target creature's HP increases by the damage that would be dealt.

ART:
eaglgenes101
IDEA:
eaglgenes101
NOTES:
This is based on the "Clament Field" that my RNN spewed out. I figured it was mostly coherent, if painfully unbalanced, and smoothed out its flaws. Enjoy!
All delayed damage is applied next turn, after this spell's effect stops.
For this card, spell damage encompasses all reflectable spells, and any spells that are area-of-effect or only target creatures. Only damage is delayed and adds HP; all other effects take effect immediately.
SERIES:


Spoiler for Hidden:
NAME:
Clement Field
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
ATK|HP:


TEXT:
Delay all spell damage this turn. Target creature's HP increases by the damage that would be dealt.
NAME:
Clement Field
ELEMENT:
Life
COST:
3 :life
TYPE:
Spell
ATK|HP:


TEXT:
Delay all spell damage this turn. Target creature's HP increases by the damage that would be dealt.


ART:
eaglgenes101
IDEA:
eaglgenes101
NOTES:
This is based on the "Clament Field" that my RNN spewed out. I figured it was mostly coherent, if painfully unbalanced, and smoothed out its flaws. Enjoy!
All delayed damage is applied next turn, after this spell's effect stops.
SERIES:


« Last Edit: October 02, 2015, 01:35:37 am by eaglgenes101 »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline kirbylover314

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Re: Clement Field | Clement Field https://elementscommunity.org/forum/index.php?topic=59746.msg1207703#msg1207703
« Reply #1 on: September 30, 2015, 05:05:49 am »
Can we see the original spewed out card idea?

How does this work with SoSac? Because 48 HP Buffs are scary.

Offline eaglgenes101Topic starter

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Re: Clement Field | Clement Field https://elementscommunity.org/forum/index.php?topic=59746.msg1207704#msg1207704
« Reply #2 on: September 30, 2015, 05:06:50 am »
Here was the original output:
Life@Clament Field@Spell@15 (Life)@NA@NA@Target creature gains the HP of any spell damage is delayed and less turn.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline godofdeath500

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Re: Clement Field | Clement Field https://elementscommunity.org/forum/index.php?topic=59746.msg1207705#msg1207705
« Reply #3 on: September 30, 2015, 05:07:13 am »
So wait, if you play psions... Does that mean the psions buff themselves that turn?
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Offline Treldon

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Re: Clement Field | Clement Field https://elementscommunity.org/forum/index.php?topic=59746.msg1207706#msg1207706
« Reply #4 on: September 30, 2015, 05:08:41 am »
So wait, if you play psions... Does that mean the psions buff themselves that turn?

Only if you targeted a psion with CF
The one with answerable questions and questionable answers


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Offline eaglgenes101Topic starter

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Re: Clement Field | Clement Aura https://elementscommunity.org/forum/index.php?topic=59746.msg1207770#msg1207770
« Reply #5 on: September 30, 2015, 06:06:30 pm »
Updated with a buff and clarifications.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

anything
blarg: