HELLO BOBCAMEL HERE
I have lots of ideas and some break all the rules of cards being in the game already, so I want to have your feedback on them.
This idea covers the idea of creatures that harm the owner more than the enemy. Of course, they are designed to be helpful to the owner of their card.
Here go.
But first, a short lesson on my card idea template.
Bold card name: (permanent/spell/creature stats) (card cost)
Ability name (ability cost): What ability does
So, for example of an existing card or two...
Anubis: 5/8 (8 Time quanta)
Immortality (2 Aether): The target creature gets Immaterial status.
Sundial: Permanent (1 Time quantum)
Stasis: All creatures do not attack while this card is in play, but it is self-destroyed in 2 turns.
Hasten (1 Light): Draw a card.
Now, for the actual ideas... three of them, comment on each.
Traitor: 7/2 (2 Entropy quanta)
Every turn, the Traitor switches sides.
Offpissation: 6/4 (5 Darkness quanta)
Hamper: The creature starts with the Hamper status, making it untargetable for its owner only.
Confusion: This creature has a 50% chance of hitting its owner.
Agent: This creature is summoned on the enemy's side.
Frustration (2 any): Targeted creature has a 50% chance to have its stats raised and 50% chance to have its stats lowered. The ability may also inflict a random status on a creature.
Medic Spy: -8/7 (9 Life quanta)
Agent: This creature is summoned on the enemy's side.
WTF NEGATIVE ATTACK: This creature has negative attack power, making its attacks heal the enemy.