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Offline TerrokingTopic starter

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bombs https://elementscommunity.org/forum/index.php?topic=1208.msg11368#msg11368
« on: December 15, 2009, 10:10:28 pm »

just a thought

CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:

ATTACK/HP:

ABILITY:
COST:
EFFECT:
Bomb
fire
creature
2-4

5/0 or 10/0

immaterial
N/A
cannot be targeted
CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:

ATTACK/HP:

ABILITY:
COST:
EFFECT:
firebomb
fire
creature
5

15/0

immaterial
N/A
cannot be targeted
CARD NAME:
ELEMENT:
CARD TYPE:
CARD COST:

ATTACK/HP:

ABILITY:
COST:
EFFECT:
smith
earth
creature
4

1/4

make bomb
2 earth or 4 fire?
summons a bomb
just a thought, they might want to have momentum
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sillyking14

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bombs https://elementscommunity.org/forum/index.php?topic=1208.msg11369#msg11369
« Reply #1 on: December 15, 2009, 10:10:28 pm »

having immaterial on the card doesn't make any sense because it gonna die at the end of the turn. from a lack of hp. but other than that an interesting card idea.

and the smith is probably a little op, since he'd effectively have an attack of what ever the bomb cards attack is. JMO

Scaredgirl

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bombs https://elementscommunity.org/forum/index.php?topic=1208.msg11370#msg11370
« Reply #2 on: December 15, 2009, 10:10:28 pm »

This should be a TIMEBOMB, and use element of Time.

When you play the card, it would start out in a 3-turn time bubble. On the 4th turn.. BOOOM!

Delreich

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bombs https://elementscommunity.org/forum/index.php?topic=1208.msg11371#msg11371
« Reply #3 on: December 15, 2009, 10:10:28 pm »

Immaterial prevents them from getting armoured, so that makes perfect sense.
And I don't see how the smith would be any more overpowered than the Queen is (though the details might need balancing).

A time bomb could be nice, but doesn't exclude a regular bomb such as this.

PuppyChow

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bombs https://elementscommunity.org/forum/index.php?topic=1208.msg11372#msg11372
« Reply #4 on: December 15, 2009, 10:10:28 pm »

Basically a better version of spark...?

Scaredgirl

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bombs https://elementscommunity.org/forum/index.php?topic=1208.msg11373#msg11373
« Reply #5 on: December 15, 2009, 10:10:28 pm »

Basically a better version of spark...?
Yep. That's why I think it needs a timer or something. Otherwise it brings nothing new to the table.

sillyking14

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bombs https://elementscommunity.org/forum/index.php?topic=1208.msg11374#msg11374
« Reply #6 on: December 15, 2009, 10:10:28 pm »

i hadn't thought about buffing so i retract my earlier comment on that point (as you can see im not much of a strtegist)
 but i like the idea of instead of the bomb as an individual creature, having the bomb be something thats created. although i think i would have it be like creates a spark or something like that.

this makes it more useful against bonewalls (because it effectively gets 2 attacks) and it  could also be used in conjunction with empathy.

Offline Bloodshadow

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bombs https://elementscommunity.org/forum/index.php?topic=1208.msg11375#msg11375
« Reply #7 on: December 15, 2009, 10:10:28 pm »

I have thought of a similar set of cards before. This is a coincidence, but you're not the first person to think of 0HP Immortal creatures.

For those who don't get it, the Immortal is to prevent you from making the creatures permanent via Blessing or Plate Armor.

http://elementstheforum.smfforfree3.com/index.php/topic,1045.0.html



Tornado: 9/0 (6 Air)
Immortal: Tornado cannot be targeted.

Hurricane is not really a mob generator, since Tornado dies after 1 turn. To prevent you from using Blessing/Armor on Tornadoes to make them permanent, I made them Immortal; but that way, they're not affected by shields and such. Immortal can also be called Immaterial, which fits the theme of wind and such.
And no, this is different from a more powerful Dive. Each Tornado attack can remove a Bone Wall, while Diving cannot.

To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

PuppyChow

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bombs https://elementscommunity.org/forum/index.php?topic=1208.msg11376#msg11376
« Reply #8 on: December 15, 2009, 10:10:28 pm »

I have thought of a similar set of cards before. This is a coincidence, but you're not the first person to think of 0HP Immortal creatures.

For those who don't get it, the Immortal is to prevent you from making the creatures permanent via Blessing or Plate Armor.

http://elementstheforum.smfforfree3.com/index.php/topic,1045.0.html



Tornado: 9/0 (6 Air)
Immortal: Tornado cannot be targeted.

Hurricane is not really a mob generator, since Tornado dies after 1 turn. To prevent you from using Blessing/Armor on Tornadoes to make them permanent, I made them Immortal; but that way, they're not affected by shields and such. Immortal can also be called Immaterial, which fits the theme of wind and such.
And no, this is different from a more powerful Dive. Each Tornado attack can remove a Bone Wall, while Diving cannot.

So basically, an even more OP dive than it originally seems since it also removes a second bone? XD.

All these 9/0 stuff needs to stop. I like the card idea, but would rather have the created tornado 5/1, not immortal, and have a passive ability where there is a 3-10% chance every attack the opponent's shield be destroyed (or blown away :P). Maybe even as low as 2%. (Low percent because you could potentially have a board full of them attacking).

Offline jmizzle7

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bombs https://elementscommunity.org/forum/index.php?topic=1208.msg11377#msg11377
« Reply #9 on: December 15, 2009, 10:10:28 pm »

Well, when the tornado dies, the wall grows two more bones afterward, totally negating the attacks from the tornado and the creature that generated it.

sillyking14

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bombs https://elementscommunity.org/forum/index.php?topic=1208.msg11378#msg11378
« Reply #10 on: December 15, 2009, 10:10:28 pm »

whoops i didn't think about that either.....completely ignore everything i have said then. .lol

Delreich

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bombs https://elementscommunity.org/forum/index.php?topic=1208.msg11678#msg11678
« Reply #11 on: December 15, 2009, 10:10:29 pm »

I think something along the lines of the Final Fantasy series' Bomb would be nice. Something that blows up instead of attacking if damaged, doing massive unblockable damage.
http://www.ffcompendium.com/h/espmon/bomb.shtml

 

blarg: