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Offline ZawadxTopic starter

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Bolt of Unity|Lance of Unity https://elementscommunity.org/forum/index.php?topic=54158.msg1131323#msg1131323
« on: March 29, 2014, 04:48:50 pm »
NAME:
Bolt of Unity
ELEMENT:
Light
COST:
2 :light
TYPE:
Spell
ATK|HP:

TEXT:
Deals 1 damage to the target for each creature in your possession.
NAME:
Lance of Unity
ELEMENT:
Light
COST:
1 :light
TYPE:
Spell
ATK|HP:

TEXT:
Deals 1 damage to the target for each creature in your possession.

ART:
N/A
IDEA:
Zawadx
NOTES:
A bolt card with creatures! CC for light!

Yeah, it needs serious work on thematics. Any suggestions? And any words on balance?

I totally didn't make this cause I'm a member of Team Divine Light /shifty
SERIES:

« Last Edit: March 30, 2014, 10:21:38 am by Zawadx »
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Offline dragtom

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Re: Bolt of Unity|Lance of Unity https://elementscommunity.org/forum/index.php?topic=54158.msg1131326#msg1131326
« Reply #1 on: March 29, 2014, 05:25:40 pm »
Singularity OTK anyone?

probably more efficient: malignant cell OTK.
Or even RoL/hope without SoP or angels or dragons....

I think this is very OP.
The point of common bolts is that you usually want to spend your quanta;
you have to choose.
With this, you want to play creatures, making this stronger as well.

Also, I think it is too easy to get quite a few creatures out,
especially if you focus around it.

Thus, this can easily become stronger than fire bolt.
be quick- time is quanta.

Offline Zergva

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Re: Bolt of Unity|Lance of Unity https://elementscommunity.org/forum/index.php?topic=54158.msg1131327#msg1131327
« Reply #2 on: March 29, 2014, 05:27:03 pm »
Be 1 damage/creature and then the unupped should cost 2 :light.

Offline dark ripper

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Re: Bolt of Unity|Lance of Unity https://elementscommunity.org/forum/index.php?topic=54158.msg1131358#msg1131358
« Reply #3 on: March 29, 2014, 08:19:38 pm »
Nice idea, bad excecution, bad element, life would suit this one better with an increase of at least 2 for unupped and 3 of upped. And when I say at least I mean maybe 4 or 5.
« Last Edit: March 29, 2014, 08:22:59 pm by dark ripper »
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Offline ZawadxTopic starter

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Re: Bolt of Unity|Lance of Unity https://elementscommunity.org/forum/index.php?topic=54158.msg1131380#msg1131380
« Reply #4 on: March 30, 2014, 12:39:20 am »
This is what you get for making cards late at night. It is indeed OP.

Be 1 damage/creature and then the unupped should cost 2 :light.
This seems like a proper change for now, maybe even raise the cost to 4|3.

Nice idea, bad excecution, bad element, life would suit this one better with an increase of at least 2 for unupped and 3 of upped. And when I say at least I mean maybe 4 or 5.

Hmmm, it's actually a choice between light and life. Life has mitosis and cheap creatures, while light has Photon and good stall... hmmm.

Singularity OTK anyone?

probably more efficient: malignant cell OTK.
Or even RoL/hope without SoP or angels or dragons....

I think this is very OP.
The point of common bolts is that you usually want to spend your quanta;
you have to choose.
With this, you want to play creatures, making this stronger as well.

Also, I think it is too easy to get quite a few creatures out,
especially if you focus around it.

Thus, this can easily become stronger than fire bolt.

I think with the nerf it's no longer so OP. Yes, you play creatures to help you out, but reaching 10 or so creatures to make this a 10 damage spell isn't so easy.
Also creatures are more vulnerable than quanta.

As for the decks: RoL/Hope is unstable and will lose against 146+ HP decks if they have a shield of any sort.
Cell OTK also needs time and no DR. And BMBalls does it better.
Singularity OTK might be a problem, but singus do make your opponent faster. So :/
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Offline UndeadSpider1990

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Re: Bolt of Unity|Lance of Unity https://elementscommunity.org/forum/index.php?topic=54158.msg1131401#msg1131401
« Reply #5 on: March 30, 2014, 03:55:44 am »
I like the idea but I think its potential — which far exceeds firebolt at 52 damage per spell — makes it just to strong. Even if it was limited to only use on Creatures, I still think it would easily become stronger than alternative CC. With two creatures it's as strong as Shockwave, with three it does as much damage as Rage Elixir. From an Element with no CC, it'd go instantly to having the strongest around — and way more powerful in nova/immo rainbows.

I see two options to balance it:
  • Increase the cost (I'm feeling to the region of 5|4
  • Decrease the power to 1 per Creature

I'm not sure (1) would be enough if it still targeted players. I think (2) would bring it more in line with Firebolt in terms of it's OTKO potential (26 damage max., compared to Firebolt's 24), but it would become pretty sucky as CC. Maybe that's fair of a Light CC spell?
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Offline ZawadxTopic starter

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Re: Bolt of Unity|Lance of Unity https://elementscommunity.org/forum/index.php?topic=54158.msg1131417#msg1131417
« Reply #6 on: March 30, 2014, 10:23:33 am »
Sorry guys, I had to head off to school and so I couldn't change it. It's changed now, that should fix up most problems!
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Offline UndeadSpider1990

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Re: Bolt of Unity|Lance of Unity https://elementscommunity.org/forum/index.php?topic=54158.msg1131421#msg1131421
« Reply #7 on: March 30, 2014, 11:02:54 am »
I like it :) Initially weak CC (but, it's Light!), but with awesome potential. I think this could find a home in many decks.
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Re: Bolt of Unity|Lance of Unity https://elementscommunity.org/forum/index.php?topic=54158.msg1131549#msg1131549
« Reply #8 on: March 31, 2014, 11:18:53 pm »
If you are going to stay with the light element, the cost needs to go up a good deal.
:light quanta is far too easy to get ahold of as an off element. At 2 :light  / 1 :light this card becomes too easily abused via fractal.
I also agree with others that the light element is an odd choice since direct damage is not really its thing (holy light being a situational and thematically geared exception)

I do like the idea of something that scales damage based on creatures under owners control. I think the card is still a bit too OP right now though.
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Offline Zergva

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Re: Bolt of Unity|Lance of Unity https://elementscommunity.org/forum/index.php?topic=54158.msg1131556#msg1131556
« Reply #9 on: March 31, 2014, 11:51:02 pm »
If you are going to stay with the light element, the cost needs to go up a good deal.
:light quanta is far too easy to get ahold of as an off element. At 2 :light  / 1 :light this card becomes too easily abused via fractal.
I also agree with others that the light element is an odd choice since direct damage is not really its thing (holy light being a situational and thematically geared exception)

I do like the idea of something that scales damage based on creatures under owners control. I think the card is still a bit too OP right now though.

Hmm... What if: "Deal 1 damage to the target for every creature in your possession. Reduce that amount by 1 for every creature what your opponent controlls."? I know it's not a big nerf (if it's not enough, we can use the Catapult scale modified to 15 or 12).

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Re: Bolt of Unity|Lance of Unity https://elementscommunity.org/forum/index.php?topic=54158.msg1131598#msg1131598
« Reply #10 on: April 01, 2014, 01:06:10 pm »
If you are going to stay with the light element, the cost needs to go up a good deal.
:light quanta is far too easy to get ahold of as an off element. At 2 :light  / 1 :light this card becomes too easily abused via fractal.
I also agree with others that the light element is an odd choice since direct damage is not really its thing (holy light being a situational and thematically geared exception)

I do like the idea of something that scales damage based on creatures under owners control. I think the card is still a bit too OP right now though.

Hmm... What if: "Deal 1 damage to the target for every creature in your possession. Reduce that amount by 1 for every creature what your opponent controlls."? I know it's not a big nerf (if it's not enough, we can use the Catapult scale modified to 15 or 12).

A catapult-like scaling of damage might work well. The card is initially weak, compared to Lightning. Its ability to run away into the realms of too-powerful could be trimmed by that catapultish multiplier, e.g. 5 creatures only does 4 damage, 10 creatures only does 8, and the full 23 creatures peaks at 15 damage.
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Offline ZawadxTopic starter

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Re: Bolt of Unity|Lance of Unity https://elementscommunity.org/forum/index.php?topic=54158.msg1132451#msg1132451
« Reply #11 on: April 09, 2014, 12:25:33 pm »
Sorry, totally forgot about this. So Catapult damage formula seems good? Which is, if you have C creatures, damage = C*100/(C+100). This caps at 19 for 23 creatures. :/
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