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Offline jippy99Topic starter

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Charged Fence | Electric Fence https://elementscommunity.org/forum/index.php?topic=24088.msg307697#msg307697
« on: April 07, 2011, 08:28:35 pm »
NAME:
Charged Fence
ELEMENT:
Aether
COST:
:aether
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: Reduce damage by 1.  Attacking creatures have a 30% chance to lose all abilities.
NAME:
Electric Fence
ELEMENT:
Aether
COST:
6 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: Reduce damage by 2.  Attacking creatures have a 40% chance to lose all abilities.

ART:
Zblader
IDEA:
jippy99
NOTES:
All abilities includes passive.
SERIES:
Rare Shield Series (http://elementscommunity.org/forum/index.php/topic,23267.msg316246#msg316246)
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Offline Nepycros

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Re: Charged Fence | Electric Fence https://elementscommunity.org/forum/index.php?topic=24088.msg307698#msg307698
« Reply #1 on: April 07, 2011, 08:30:23 pm »
I think this is a tad bit OP. A mass Lobotomizer is considerably more powerful than a regular Lobotomizer. Does this affect statuses such as poison and adrenaline?
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Re: Charged Fence | Electric Fence https://elementscommunity.org/forum/index.php?topic=24088.msg307704#msg307704
« Reply #2 on: April 07, 2011, 08:34:46 pm »
Uppgraede version is very better than the unupped I think you should balanced it (improve the unupped or nerf the upped dunno)
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Offline TuckingFypo

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Re: Charged Fence | Electric Fence https://elementscommunity.org/forum/index.php?topic=24088.msg307963#msg307963
« Reply #3 on: April 08, 2011, 02:01:59 am »
I think this is a tad bit OP. A mass Lobotomizer is considerably more powerful than a regular Lobotomizer. Does this affect statuses such as poison and adrenaline?
I think a reason why this won't completely replace Lobotomizerorwhatevermagijie is because of Dimensional Shield.  On the other hand, people probably would never use this because of Dimensional Shield. =P 

With that, I think that the entire concept should be changed.
Normally when you decide to Lobo something, you'd like to Lobo it immediately.  Lobo'ing creatures is a bit different from direct damage CC like Lightning or FireBolt; it can render some creatures completely useless, like Otyugh.  Its effect is also instant; it will always happen and doesn't rely on that creature's HP.

If said creature manages to use said skill, and kills one of your vital creatures/destroys your weapon or some permanent, what's the point?  The % chance prevents that from not happening.  Yet if it was 100% and worked against almost every creature each turn that might be OP.  A higher % chance doesn't really cut it either.  Lobotomizer is different; it works every turn, but on only one creature.

Lobotomizer is already enough; you won't need to use both a Lobo and a Fence together.  Dimensional Shield also offers more DR than Fence.  Sure, it lasts for 3 turns, but you can carry up to 6 copies.  18 turns of no damage at all is probably much better than just 1 or 2 DR.

Re: Charged Fence | Electric Fence https://elementscommunity.org/forum/index.php?topic=24088.msg322154#msg322154
« Reply #4 on: April 28, 2011, 10:20:45 pm »
first creature with an ability is Lobbed?

 

anything
blarg: