| |
NAME: | Blood Ogre
| ELEMENT: | Death
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 5|2
| TEXT: | : Charge When discharged, deals damage to target creature or player equal to charges.
|
| NAME: | Blood Ogre
| ELEMENT: | Death
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 6|2
| TEXT: | : Charge When discharged, deals damage to target creature or player equal to charges.
|
|
ART: | http://todowow.com/media/fan-art/fanart-16092009/ It's a fanart, I doubt it has a copyright. Here's the legal page from that site: http://www.ocio.net/aviso.html
| IDEA: | The_Mormegil
| NOTES: | Charge is a new mechanic that this serie introduces. While charging, the card is delayed and a counter appears in the upper right corner - just as in Phase Shield. The number is, however, increasing at the end of each turn, and it starts at 0. A card with the active ability "Charge" starts not charging and, starting from its second turn in play, can start to charge. When it does, the ability becomes "Uncharge", and has the same cost. If a card has the active ability "Uncharge", it means it enters play as charging, and can be uncharged from its second turn.
| SERIES: | Charge Serie
|
|
This is meant as a mid-range attacker that can use repeatable CC in exchange of its attacks. It can potentially build up to kill your opponent, bypassing shields and healing, but I see it as rather difficult (unless you TU spam it when charged before discharging).
Its main use, though, is to build up the damage needed to kill creatures even while creatures aren't in play, and to kill quickly small critters.
Enhances Fire/Death stall, gives death repeatable CC and fast CC, is potentially lethal on its own, is a midrange attacker...
The only problem is that death scarcely needs another card. I was thinking about inverting the cost of card and ability, making it a fire card with a death ability cost, but it would lose a bit of flavor. What do you think?