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Offline BloodshadowTopic starter

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Blood Hourglass | Hourglass of Blood https://elementscommunity.org/forum/index.php?topic=10717.msg132094#msg132094
« on: August 06, 2010, 12:43:13 am »
NAME: Blood Hourglass
ELEMENT: Darkness
COST: 5 :darkness
TYPE: Permanent
ATK|HP: -
ABILITY: Whenever one player loses HP, the other player gains the same amount of HP.
NAME: Hourglass of Blood
ELEMENT: Darkness
COST: 4 :darkness
TYPE: Permanent
ATK|HP: -
ABILITY: Whenever one player loses HP, the other player gains the same amount of HP.
ART:
czarnywilk (http://czarnywilk.deviantart.com/art/Hourglass-of-Life-67781150)
IDEA:
Bloodshadow
NOTES:
This does not stack with Vampiric creatures. You don't gain doube HP, since you can't gain more than what you take from your opponent.
This does not stack with itself.
I hope this card isn't overpowered. It's very powerful to make all your creatures Vampiric, but it's also very risky since it heals your opponent, too.
SERIES:
-
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

guolin

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Re: Blood Hourglass | Hourglass of Blood https://elementscommunity.org/forum/index.php?topic=10717.msg132099#msg132099
« Reply #1 on: August 06, 2010, 12:59:34 am »
This in a rainbow rush... :o

Offline BloodshadowTopic starter

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Re: Blood Hourglass | Hourglass of Blood https://elementscommunity.org/forum/index.php?topic=10717.msg132103#msg132103
« Reply #2 on: August 06, 2010, 01:02:24 am »
Hm, might need to increase the cost, then. Rainbow rush decks shouldn't be able to use this.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Kuroaitou

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Re: Blood Hourglass | Hourglass of Blood https://elementscommunity.org/forum/index.php?topic=10717.msg132106#msg132106
« Reply #3 on: August 06, 2010, 01:07:27 am »
I feel like this card would actually give Darkness a form of stalling - if your creatures and total damage output was equal to theirs, and you had no vampire creatures on the field, wouldn't that mean that both you and the opponent would be figuratively 'trading health' each turn until deck out/someone upsets the damage ratio?

P.S. - I wish you did the art for this. :P It would have been amazing.

guolin

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Re: Blood Hourglass | Hourglass of Blood https://elementscommunity.org/forum/index.php?topic=10717.msg132110#msg132110
« Reply #4 on: August 06, 2010, 01:13:29 am »
I feel like this card would actually give Darkness a form of stalling - if your creatures and total damage output was equal to theirs, and you had no vampire creatures on the field, wouldn't that mean that both you and the opponent would be figuratively 'trading health' each turn until deck out/someone upsets the damage ratio?

P.S. - I wish you did the art for this. :P It would have been amazing.
Not quite. Let's say you have 20 hp and your opponent has 80 hp.

Let's say you had 5 Shriekers out, doing a total of 40 damage. Your opponent goes down to 40 hp, and you go up to 60 hp.

Let's say your opponent has 2 Ice Dragons, but one of them is frozen, so you have 1 Ice Dragon doing 9 damage. You go down from 60 to 51 hp, and your opponent goes up from 40 to 49 hp.

And this, in a dark mono, is balanced. Just something to deter any Rainbow rushes...

Offline BloodshadowTopic starter

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Re: Blood Hourglass | Hourglass of Blood https://elementscommunity.org/forum/index.php?topic=10717.msg132144#msg132144
« Reply #5 on: August 06, 2010, 02:55:25 am »
Quote
P.S. - I wish you did the art for this. :P It would have been amazing.
Nah. Unlike VRT, Pepo, Kami, etc, I cannot draw REAL art, because I fail at any form of shading whatsoever. If I can't make something with the built-in effect such as glow, bevel, gradients in Fireworks, then I can't do it.

I changed my mind. This card isn't going to be in my New Dark Age series. I can't find anything to synergize with this.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

JJ 52

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Re: Blood Hourglass | Hourglass of Blood https://elementscommunity.org/forum/index.php?topic=10717.msg132151#msg132151
« Reply #6 on: August 06, 2010, 03:02:16 am »
Quote
P.S. - I wish you did the art for this. :P It would have been amazing.
Nah. Unlike VRT, Pepo, Kami, etc, I cannot draw REAL art, because I fail at any form of shading whatsoever. If I can't make something with the built-in effect such as glow, bevel, gradients in Fireworks, then I can't do it.

I changed my mind. This card isn't going to be in my New Dark Age series. I can't find anything to synergize with this.
maybe something that makes both players creatures hurt their owner?

twinsbuster

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Re: Blood Hourglass | Hourglass of Blood https://elementscommunity.org/forum/index.php?topic=10717.msg132153#msg132153
« Reply #7 on: August 06, 2010, 03:04:42 am »
It's a Seesaw or Swing when both players have creatures
It only make the game much longer and maybe very strong to stall deck,
but not OP at all

Offline BloodshadowTopic starter

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Re: Blood Hourglass | Hourglass of Blood https://elementscommunity.org/forum/index.php?topic=10717.msg132157#msg132157
« Reply #8 on: August 06, 2010, 03:07:02 am »
So does the cost need to be increased, regarding rainbow rush decks?

Quote
maybe something that makes both players creatures hurt their owner?
I have four out of six cards already: Spirit Harvester | Soul Harvester, Greater Demon | Archdemon, Demonic Ritual | Demonic Rite, and Dominator | Elite Dominator (thread not made yet). Including this, it'll be five cards; but my last planned card, Suppressor | Inhibitor, is meant to synergize with Spirit Harvester, so I'll have to leave this one out and think of something else.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

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