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Offline jackerTopic starter

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Necromancy | Dark Necromancy https://elementscommunity.org/forum/index.php?topic=36064.msg453404#msg453404
« on: January 27, 2012, 11:17:23 am »
NAME:
Necromancy
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Rune: Activate this Rune when an opponent creature dies. Heal yourself for up to 5 HP.
NAME:
Dark Necromancy
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Rune: Activate this Rune when a creature dies. Heal yourself for up to 5 HP.
ART:
jacker
IDEA:
jacker
NOTES:
Another tool for Entropy/Death duo. It works well in a monodeath unupped, in a duo when upped with the kitty. Why gain HP? From absorbing the lifeforce from the dying creature.
SERIES:
Rune series

Offline EmeraldTiger

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Re: Necromancy | Dark Necromancy https://elementscommunity.org/forum/index.php?topic=36064.msg453407#msg453407
« Reply #1 on: January 27, 2012, 11:46:21 am »
Rune: Activate this Rune when an opponent creature die dies. Heal yourself for up to 5 HP. What is the scale that determines the amount healed?
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Offline Fireleaf

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Re: Necromancy | Dark Necromancy https://elementscommunity.org/forum/index.php?topic=36064.msg453408#msg453408
« Reply #2 on: January 27, 2012, 11:51:10 am »
Rune: Activate this Rune when an opponent creature die dies. Heal yourself for up to 5 HP. What is the scale that determines the amount healed?
I would guess it heals you 5hp unless that would put you above your max hp.
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Offline jackerTopic starter

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Re: Necromancy | Dark Necromancy https://elementscommunity.org/forum/index.php?topic=36064.msg453409#msg453409
« Reply #3 on: January 27, 2012, 11:51:52 am »
Rune: Activate this Rune when an opponent creature die dies. Heal yourself for up to 5 HP. What is the scale that determines the amount healed?
I would guess it heals you 5hp unless that would put you above your max hp.
This, and thanks for the errata

Offline Drake_XIV

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Re: Necromancy | Dark Necromancy https://elementscommunity.org/forum/index.php?topic=36064.msg453755#msg453755
« Reply #4 on: January 28, 2012, 06:58:01 am »
Uh, what is the difference between the regular and upgraded versions?  Unless I'm tripping out, they're exactly the same right now.

Also, Necromancy tends to hint at resurrecting rather than healing.  On that note, how would "Soul Drain" or "Soul Orb" fare?  For the latter, I was thinking of an orb to act as a sort of storage vessel for the absorbed souls that fuel the healing.  It could still bear the rune, so there's that.  Please note that these are just suggestions.  They do not have to be followed upon.

Offline jackerTopic starter

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Re: Necromancy | Dark Necromancy https://elementscommunity.org/forum/index.php?topic=36064.msg453844#msg453844
« Reply #5 on: January 28, 2012, 11:05:54 am »
Uh, what is the difference between the regular and upgraded versions?  Unless I'm tripping out, they're exactly the same right now.

Also, Necromancy tends to hint at resurrecting rather than healing.  On that note, how would "Soul Drain" or "Soul Orb" fare?  For the latter, I was thinking of an orb to act as a sort of storage vessel for the absorbed souls that fuel the healing.  It could still bear the rune, so there's that.  Please note that these are just suggestions.  They do not have to be followed upon.
The upped gives you HP also from your creatures.
Thanks for the advice ;)

 

blarg: