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Offline AvusXIV

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Re: Integrity | Integrity https://elementscommunity.org/forum/index.php?topic=44875.msg1018261#msg1018261
« Reply #12 on: November 28, 2012, 05:45:14 am »
So if I got one creature on the field, let's say a Quinted RoL, and I have this permanent PAd, your creatures get one attack at all? So 20 dragons e.g., and one of them would attack once a turn without any chance for you to change that situation?
Your opponent would only attack once with the creature in first most spot.

So I can in fact lock down your whole play with one Quinted creature.

Presume a Minor Phoenix on your field Nr. 1 and two Phoenixes on the fields Nr. 2 and Nr. 3. On your field Nr. 4 you got a Crimson Dragon.
I got a Quinted RoL with Plate Armor, 1|7, on my field Nr. 1.

Now your turn, regarding combat, will be: 'Space', Minor Phoenix attacks with 4 damage, Quanta gain, turn over?

Disregarding any poison, spell, and weapon damage, yes, that would be it.  But you would only deal 1 damage.

I know, but that's my point. I can shut down any creature based opponent with almost 100% win guarantee. I could rely on damage spells, poison, deckout or whatever as long as I can heal the damage caused be your creature on field Nr.1. In my example it's 4 damage, that's one Sanctuary...

Besides: How does it work with Antimatter? When I Antimatter your creature on field Nr.1 you are totally screwed, right? -> It counts as an attack, no further creature attacks in any case.
Dayovernight: Trolled someone with a bone shield
Dayovernight: I had 1 hit left and then I replaced my weak shield with the bone shield I was holding forever
AlexLoc: that's so troll oh my god

Offline Drake_XIVTopic starter

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Re: Integrity | Integrity https://elementscommunity.org/forum/index.php?topic=44875.msg1018262#msg1018262
« Reply #13 on: November 28, 2012, 05:47:17 am »
So if I got one creature on the field, let's say a Quinted RoL, and I have this permanent PAd, your creatures get one attack at all? So 20 dragons e.g., and one of them would attack once a turn without any chance for you to change that situation?
Your opponent would only attack once with the creature in first most spot.

So I can in fact lock down your whole play with one Quinted creature.

Presume a Minor Phoenix on your field Nr. 1 and two Phoenixes on the fields Nr. 2 and Nr. 3. On your field Nr. 4 you got a Crimson Dragon.
I got a Quinted RoL with Plate Armor, 1|7, on my field Nr. 1.

Now your turn, regarding combat, will be: 'Space', Minor Phoenix attacks with 4 damage, Quanta gain, turn over?

Disregarding any poison, spell, and weapon damage, yes, that would be it.  But you would only deal 1 damage.

I know, but that's my point. I can shut down any creature based opponent with almost 100% win guarantee. I could rely on damage spells, poison, deckout or whatever as long as I can heal the damage caused be your creature on field Nr.1. In my example it's 4 damage, that's one Sanctuary...

Besides: How does it work with Antimatter? When I Antimatter your creature on field Nr.1 you are totally screwed, right? -> It counts as an attack, no further creature attacks in any case.

Yes, but consider the costs that come along with doing all of that.  Your projected scenario requires at least a quartet, disregarding that RoL is free.

Offline AvusXIV

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Re: Integrity | Integrity https://elementscommunity.org/forum/index.php?topic=44875.msg1018263#msg1018263
« Reply #14 on: November 28, 2012, 05:53:25 am »
So if I got one creature on the field, let's say a Quinted RoL, and I have this permanent PAd, your creatures get one attack at all? So 20 dragons e.g., and one of them would attack once a turn without any chance for you to change that situation?
Your opponent would only attack once with the creature in first most spot.

So I can in fact lock down your whole play with one Quinted creature.

Presume a Minor Phoenix on your field Nr. 1 and two Phoenixes on the fields Nr. 2 and Nr. 3. On your field Nr. 4 you got a Crimson Dragon.
I got a Quinted RoL with Plate Armor, 1|7, on my field Nr. 1.

Now your turn, regarding combat, will be: 'Space', Minor Phoenix attacks with 4 damage, Quanta gain, turn over?

Disregarding any poison, spell, and weapon damage, yes, that would be it.  But you would only deal 1 damage.

I know, but that's my point. I can shut down any creature based opponent with almost 100% win guarantee. I could rely on damage spells, poison, deckout or whatever as long as I can heal the damage caused be your creature on field Nr.1. In my example it's 4 damage, that's one Sanctuary...

Besides: How does it work with Antimatter? When I Antimatter your creature on field Nr.1 you are totally screwed, right? -> It counts as an attack, no further creature attacks in any case.

Yes, but consider the costs that come along with doing all of that.  Your projected scenario requires at least a quartet, disregarding that RoL is free.

Sure it's not done without any effort.

But in fact it's done with an Aether/Earth Combo. PA, Integrity, Gemfinder (works with other decks also) and Quint. Heal can easily be done with Holy Flash and/or Granite Skin. Not to mention Thunderbolt. The creature on field Nr.1 can also be an Aether creature.

Anyway, I just wanted to point out that this card might be totally OP ;)
Dayovernight: Trolled someone with a bone shield
Dayovernight: I had 1 hit left and then I replaced my weak shield with the bone shield I was holding forever
AlexLoc: that's so troll oh my god

Offline AvusXIV

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Re: Integrity | Integrity https://elementscommunity.org/forum/index.php?topic=44875.msg1018264#msg1018264
« Reply #15 on: November 28, 2012, 06:07:14 am »
Usually I don't double-post, but in this case I think it's better to follow other points without the connection to the recent dialogue.

1) Antimattered creatures would also count as attackers I suppose? This question comes up the 2nd time now, but I still don't know how you handle that.

2) Why not change the card to *Not more attacks than the opponent creatures, first three (or 2, or 4, or...) not included*?
« Last Edit: November 28, 2012, 06:09:16 am by AvusXIV »
Dayovernight: Trolled someone with a bone shield
Dayovernight: I had 1 hit left and then I replaced my weak shield with the bone shield I was holding forever
AlexLoc: that's so troll oh my god

Offline Drake_XIVTopic starter

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Re: Integrity | Integrity https://elementscommunity.org/forum/index.php?topic=44875.msg1018266#msg1018266
« Reply #16 on: November 28, 2012, 06:17:32 am »
Usually I don't double-post, but in this case I think it's better to follow other points without the connection to the recent dialogue.

1) Antimattered creatures would also count as attackers I suppose? This question comes up the 2nd time now, but I still don't know how you handle that.

2) Why not change the card to *Not more attacks than the opponent creatures, first three (or 2, or 4, or...) not included*?

1.  Hm... I'll have to see how that plays out.  I'll go with no, it does not count for now.

2.  Space.  That also changes the effect I had in mind.

Offline Drake_XIVTopic starter

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Re: Integrity | Integrity https://elementscommunity.org/forum/index.php?topic=44875.msg1025940#msg1025940
« Reply #17 on: December 27, 2012, 03:03:06 am »
Bump

Offline Pineapple

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Re: Integrity | Integrity https://elementscommunity.org/forum/index.php?topic=44875.msg1025957#msg1025957
« Reply #18 on: December 27, 2012, 03:36:17 am »
Since it is a shield, this is how I would code it:

Integrity Value: The number of creatures on your side of the field [Empathic Bond, Hope, etc.]; set at the end of the turn.
Integrity Counter: The number of attacks that your opponent has already done; set at 0.
Miss Chance: The rate of...missing [40% for Fog Shield, 50% for Dusk Mantle, 100% for Phase Shield, etc.]; set at 0%.

Each time a creature attacks:

    If Integrity Value > 0:
        If Integrity Counter < Integrity Value:
            Miss Chance = 0%
            If the creature's attack is successful:
                +1 to Integrity Counter
        Else:
            Miss Chance = 100%
    Else:
        Miss Chance = 0%

This may or may not be how anyone imagined the mechanic would work, but I think this would make the most sense given the current state of the game. Since momentum, spell damage, and negative damage ignore shields, I don't see why they should affect Integrity.

 

anything
blarg: