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parrotparet

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Shade | Wraith https://elementscommunity.org/forum/index.php?topic=7597.msg84738#msg84738
« on: June 07, 2010, 04:36:40 am »
NAME:
Shade
ELEMENT:
:darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
4|2
ABILITY:
Shadow: When this creature comes into play, create its shadow. (1/2 AT | 1/2 HP)
NAME:
Wraith
ELEMENT:
:darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
4|4
ABILITY:
Shadow: When this creature comes into play, create its shadow. (1/2 AT | 1/2 HP)
ART:
See Cards
IDEA:
parrotparet
NOTES:
Went in a completely different direction with this card. I decided to make a new type of ability out of it. Shadow creates the same creature put into play, but with half the AT | HP. I suppose it could also be used as a spell card.

Lifestream

  • Guest
Re: Shade | Wraith https://elementscommunity.org/forum/index.php?topic=7597.msg85313#msg85313
« Reply #1 on: June 07, 2010, 11:16:23 pm »
I think this belongs more to the  :aether side, it's just another immortal :D

icybraker

  • Guest
Re: Shade | Wraith https://elementscommunity.org/forum/index.php?topic=7597.msg85315#msg85315
« Reply #2 on: June 07, 2010, 11:17:42 pm »
But much more powerful. Compare the Immortal's stats with this.

I don't like this card and it can't be fixed without completely changing its theme. :aether is immortal, not :darkness. Darkness should not have an immortal card, especially not one better than :aether's.

b00mc1ap

  • Guest
Re: Shade | Wraith https://elementscommunity.org/forum/index.php?topic=7597.msg85317#msg85317
« Reply #3 on: June 07, 2010, 11:20:19 pm »
I don't think that the power should be immortality.

Maybe it could be done that shadow makes the shade/wraith immortal for one turn?

Or maybe, if it's possible, make the chance for the spell or creature effect that targets the shade/wraith have a chance to miss (darkness theme... i.e. dusk mantle)


Retribution

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Re: Shade | Wraith https://elementscommunity.org/forum/index.php?topic=7597.msg85318#msg85318
« Reply #4 on: June 07, 2010, 11:22:20 pm »
How about shadow should be like this: You can target it, but the first spell doesn't deal any damage, it just removes the ability. So you would need 2 abilities/spells (any) to kill it.

parrotparet

  • Guest
Re: Shade | Wraith https://elementscommunity.org/forum/index.php?topic=7597.msg85451#msg85451
« Reply #5 on: June 08, 2010, 01:33:50 am »
Icy, I wasn't trying to create the same immaterial effect, just a creature that couldn't be targeted with direct spells. RoF would have still killed it.

Boomclap, I liked your idea, but decided that may get kind of confusing (e.g. cant be targeted for first two turns in play).

Anyway, after all the negative vibes i decided to go in a new direction with this card. Take a look and let me know what you think. Keep in mind, the ability may possibly be better suited for a spell card. I'm open to suggestions.


b00mc1ap

  • Guest
Re: Shade | Wraith https://elementscommunity.org/forum/index.php?topic=7597.msg85556#msg85556
« Reply #6 on: June 08, 2010, 06:13:17 am »
Hmm well now it has a shitty dejavu effect, but right away. Again with the miss, you could make any living shadows on your side of the field create a 10% miss chance or something. Right now, that shadow doesn't seem very special  :P

Kael Hate

  • Guest
Re: Shade | Wraith https://elementscommunity.org/forum/index.php?topic=7597.msg88641#msg88641
« Reply #7 on: June 11, 2010, 05:30:26 pm »
CURATOR COMMENT

The art on the upgraded card needs to be credited, either with the artists name or a link to where the art came from

 

anything
blarg: