Thanks to MisterLongo for giving me the idea, kind of. Link to original thread:
http://elementscommunity.org/forum/index.php/topic,948.msg9885#msg9885 (
http://elementscommunity.org/forum/index.php/topic,948.msg9885#msg9885)
So, I said that it would be good if we could have non-hand-held weaponry, or even just permanents that aren't pillars - all of the current weapons are staffs, swords...and a shoe, but whatever.
Costs undecided, possibly all cards are enchanted/protected
DEATH
Bone Thrower - MisterLongo's idea
Cost: 6 Death
Deals 4 damage at the end of each turn.
Ability: Catapult (1 or 2 death)
Sacrifice a creature (or maybe just a skeleton) to deal damage equal to its attack power to your opponent. This ability bypasses shields.
LIFE
Medic's Hut
Ability: Dispense
Heal a creature or player for up to 5 HP. Cannot be used on consecutive turns.
AETHER
Wormhole Generator
Deals 5 damage per turn
Passive Ability: Damages opponent's quanta, unless they have none, when it explodes (think deflagration, etc).
Activatable ability: Overdrive - deal 15 damage next turn, zero the turn after.
FIRE
Blaze of Glory
Deals 0 damage per turn
Ability: Consume - Sacrifice a chosen creature of yours. If the creature's attack is higher than its HP, gain 2 damage/turn. If its HP > attack, gain 1 damage/turn. If HP = attack, gain nothing.
OR
Ablaze - Gain 2 atk for 3 Fire quanta.
That's all I could think of. What about you guys?
EDIT: Typos in Blaze of Glory (see below).
EDIT: Added to Blaze of Glory (Ablaze - Credit to Bloodshadow)