Always happy to help.
*snipped a couple of times*
- Somehow force the opponent to keep the bestowed item for a certain amount of time (That is, it gets a special form of immaterial where it can't be destroyed or replaced for a certain amount of turns). Perhaps the item is immaterial for X turns where X is your divided by 10.
- Give the player based off the the card bestowed somehow. Perhaps gain equal to 2 times the card cost?
The first option is the less OP one without modifications, but it's less thematic with the card. I would make X the
divided by 15; that way, X with 75
is only 5 turns, which is still a long time the Dim Shield chain is broken up for. Personally, I like this the most with the suggested change.
As for the other option, it's more OP while being a more thematic choice for the card. My main reasoning for this is that the highest cost for any material permanent is 7
, which gives the player 11
([7x2]-3=11). Not only does it allow the player to spam both Golden Dragons and Emerald Dragons faster (11
x 2 = 22
via Rustler), but it also allows the player to cast Miracle faster. This is even deadlier with Bone Wall, since you end up bestowing one Bone Wall to the opponent while also obtaining 11
, meaning that the opponent can only block one attack that turn. A reduction could help, but anything below 1.5 ends up giving the player either less than or an equal amount of
to the player, which could be a good thing depending on how Bestow should be balanced.
Balance wise, I would go for the first option. To allow access to more synergies, the second option could be chosen.
EDIT: In an upped format, the second option to balance Bestow gives 12
, which is enough to fuel an Improved Miracle in one turn and can be converted into 24
by a Rustler.