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acelink

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Re: Best Weapon Idea Contest Entry - Boomerang https://elementscommunity.org/forum/index.php?topic=3860.msg37364#msg37364
« Reply #12 on: March 12, 2010, 09:39:05 pm »
No offense to the OP, but I would just keep it in its original state for simplicity's sake. All of these weird, quirky rules that have been added to the card only make it more complicated and less desirable in a card idea contest. If you really want to win, keep it simple and don't flip-flop every time you hear a complaint about it. It's your card.

SG, the reason there is practically a short story that describes this card is because people complained about the original version of the card, which reshuffled into your deck immediately after dealing damage. This made it the perfect card to prevent decking out because it is 100% failproof. After that, it went through a kind of tug war between Acelink and others to try to balance it, leaving us with a bunch of errata text looking for a home.
I think I'll keep it how it was originally and not worry about the balancing issues. That seems like the best idea.

My "fragile" idea is a little too complicated.  I thought it would be a good concept because it allows any element to control this permanent, not only those with weapon destruction (red/black/earth).  Fragile is just too much text. :(

Scaredgirl

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Re: Best Weapon Idea Contest Entry - Boomerang https://elementscommunity.org/forum/index.php?topic=3860.msg37367#msg37367
« Reply #13 on: March 12, 2010, 09:54:18 pm »
lol...i didn't realize that administrators use the tl;dr excuse :)
I've seen SG use the tl;dr excuse a couple of times, including one in one of my own threads :P
Being able to read all the threads is for people with free time to spare. Unfortunately I'm too busy for that so selective reading is required if I want to get anything done around here.

When it comes to card idea threads, I never read a 500 word essay on the history of the card and how it works. The card image itself should explain everything. If there is something that can be interpret in a different way, then it's of course good to have text to explain it. In this case the problem was of course that the card had an ability that wasn't mentioned in the image at all.

Offline Bloodshadow

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Re: Best Weapon Idea Contest Entry - Boomerang https://elementscommunity.org/forum/index.php?topic=3860.msg37389#msg37389
« Reply #14 on: March 12, 2010, 11:05:41 pm »
Note the smiley, SG. We weren't being serious.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

ftbhrygvn

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Re: Best Weapon Idea Contest Entry - Boomerang https://elementscommunity.org/forum/index.php?topic=3860.msg37690#msg37690
« Reply #15 on: March 13, 2010, 06:28:27 pm »
Against this. Not because of OP-ness. I actually think the idea is good, the card is also well-made but that just doesn't fit into the current Elements. This card would be 2 rand quanta deck out prevention, making Eternity lose its extremely vital postion in rainbows

Wisemage

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Re: Best Weapon Idea Contest Entry - Boomerang https://elementscommunity.org/forum/index.php?topic=3860.msg37691#msg37691
« Reply #16 on: March 13, 2010, 06:40:06 pm »
Maybe a good way to make sure it doesnt replace eternity is make it do nothing the turn its summoned (kind like your winding up) and then turn 2 it gets thrown and goes back to your deck.

Purity_Riot

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Re: Best Weapon Idea Contest Entry - Boomerang https://elementscommunity.org/forum/index.php?topic=3860.msg38242#msg38242
« Reply #17 on: March 14, 2010, 06:31:30 pm »
I'm calling this one now, definitely the best of the weapons so far, it's so well thought out and unique

ftbhrygvn

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Re: Best Weapon Idea Contest Entry - Boomerang https://elementscommunity.org/forum/index.php?topic=3860.msg38592#msg38592
« Reply #18 on: March 15, 2010, 05:35:01 am »
If you fly this, you will never deck out with at least 2 quanta production per turn, without using the weapon slot. Making it 2-turn is also not good 'cuz you can get though it using 2 Boomerangs. So this is deck out prevention + 10 dmg/turn at the cost of only 2 quanta/turn? Personally I think even 10 q/t is still a bit low. Lowering the attack is a good workaround though

Scaredgirl

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Re: Best Weapon Idea Contest Entry - Boomerang https://elementscommunity.org/forum/index.php?topic=3860.msg38608#msg38608
« Reply #19 on: March 15, 2010, 08:05:55 am »
I'm not a big fan of this "Weapon returns at the end of your opponents turn". It requires a new gameplay mechanic and just sounds weird to me.

Why not give it a 20% chance of not returning to your deck? That would partially fix the deck-out problem and it even makes sense (sometimes the boomerang doesn't return).

acelink

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Re: Best Weapon Idea Contest Entry - Boomerang https://elementscommunity.org/forum/index.php?topic=3860.msg38674#msg38674
« Reply #20 on: March 15, 2010, 03:07:12 pm »
I'm not a big fan of this "Weapon returns at the end of your opponents turn". It requires a new gameplay mechanic and just sounds weird to me.

Why not give it a 20% chance of not returning to your deck? That would partially fix the deck-out problem and it even makes sense (sometimes the boomerang doesn't return).
I have not been thinking about the weapon lately... I'm not too sure with what I want to do with this the moment.  I am not a big fan of rng/%s (random number generators).  Let alone, this is a CARD game.  Sometimes you flip coins/roll dice for certain effects but it should not be a major part of game mechanics imo.  I understand that this is online and the random mechanics are better without the human factor but I like the idea of being able to play this game with actual cards.  90% of Elements could be played IRL if you had the cards... That is just another reason I enjoy this game so much; it has those realistic characteristics if you were to play it in person.

But you are right about the "weapon returns to your deck at the end of your opponents turn". That function is useless. The original idea was to help balance the card and make it susceptible to destruction.  It worked well with my "fragile" idea but that is an entirely different mechanic in itself.

In the end I'll most likely give it the 20% chance of failure.  It is the simplest way to balance the card at the moment without introducing other more complicated mechanics.  (Hopefully later on there will be some more mechanics to chose from.  Giving Death an ability like "Creature becomes frail-- destroy upon being targeted (again)" mechanic would be sick). 

Scaredgirl

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Re: Best Weapon Idea Contest Entry - Boomerang https://elementscommunity.org/forum/index.php?topic=3860.msg38725#msg38725
« Reply #21 on: March 15, 2010, 06:05:24 pm »
I hate randomness as much as the next guy but with this card and the game mechanics of Elements, it's difficult to find a better solution.

 

blarg: