Thankyou casthegamer for the maths, seems like it balances well at that figure but a few things to take into consideration:
An Earth/Aether deck:
Inanimate Giant + Lobotimiser + Quint = 2
+ 3
for the capability and the Quint makes it immune but you don't even need that when the Hp is 6. I suppose therein lies the problem for me. This creature is just too hard to kill. A forest spectre I can take out during its 1st, 2nd and 3rd turn for the same cost as taking out one of these. Thats my main quandry is how much Hp it has versus it's cost.
For a Life creature it might work bring that cost as thats the only one that spams high hitting creatures for low cost. But few of them have 6 Hp (actually the highest is 5 Hp)
Plus I never said it was OP just that it tended towards that end so needed some fine balancing.
I think if you made it 1
to use the ability it would cost too little and be able to be spammed too easily if the cost of putting him out was only 2 or 3. I think their is a compromise there and thats the reason for trying to find it. 5 and 6 may be too high as a cost but what about 4(unupped) and 3 (upped) leaving the ability at 2
Just some more thoughts on it.
Scyther