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MockStar

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Some Spell Ideas https://elementscommunity.org/forum/index.php?topic=4003.msg38886#msg38886
« on: March 15, 2010, 11:44:11 pm »
Let me know what you think:

Avalanche:
Cost: 3 :gravity
Grant Momentum to all creatures for 1 turn (without the +1/+1)

Mind Control:
Cost 3 :entropy
Take control of enemy creature for 1 turn (EDIT: this has been changed twice, see following posts)

Revive:
Cost 5 :light
Bring back to life the most powerful creature that has been killed

Summon:
Cost: 5 :time
Bring the most powerful creature to the top of the deck so it is drawn next (great with haste)

I borrowed the ideas for the last 3 from an old game called Monster Master.

Re: Some Spell Ideas https://elementscommunity.org/forum/index.php?topic=4003.msg39640#msg39640
« Reply #1 on: March 17, 2010, 01:24:31 am »
Avalanche seems more like a Water-kind-of card. Like Thunderstorm, but water.

Mind Control seems kinda pointless. Unless it's like a Fallen Elf and mutates his own dragon.

Revive seems pretty cool.

Summon would be cool, but might be over-powered.

MockStar

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Re: Some Spell Ideas https://elementscommunity.org/forum/index.php?topic=4003.msg39970#msg39970
« Reply #2 on: March 17, 2010, 10:16:35 pm »

Avalanche seems more like a Water-kind-of card. Like Thunderstorm, but water.
How so? Not sure what you mean here, it isn't anything like thunderstorm, Thunderstorm damages all enemy creatures, 'Avalanche' lets all your creatures ignore opponents shield for 1 turn.

Mind Control seems kinda pointless. Unless it's like a Fallen Elf and mutates his own dragon.
Good point with the Mind control it should probably be cheaper and last a couple of turns

here comes the edit!

ScytherLoL

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Re: Some Spell Ideas https://elementscommunity.org/forum/index.php?topic=4003.msg39977#msg39977
« Reply #3 on: March 17, 2010, 10:26:46 pm »
Nice card ideas. Glad to see a fellow NZer around.

Avalanche:
Cost: 3 :gravity
Grant Momentum to all creatures for 1 turn (without the +1/+1)

This I like, I don't agree that it is a water ability although avalanche is kind of a snow event. An even ability works fairly well and I like the fact it is only 1 turn.

Mind Control:
Cost 1 :entropy
Take control of enemy creature for 2 turns

By Take control you mean use the ability? For instant if that is the case would be great to take control of their Oty and devour their own creatures.

Revive:
Cost 5 :light
Bring back to life the most powerful creature that has been killed

This I am unsure how it would work. As there is no graveyard in the game at the moment would be difficult to achieve. Maybe you attach it to the creature and if it dies it is resurrected.

Summon:
Cost: 5 :time
Bring the most powerful creature to the top of the deck so it is drawn next (great with haste)

Ok this I like but am still worried about coding. A good idea and could be used but the only issue is making it work. At the moment this ability to go through your deck isn't around.

All in all great cards and good ideas.

Thanks

Scyther

icybraker

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Re: Some Spell Ideas https://elementscommunity.org/forum/index.php?topic=4003.msg39986#msg39986
« Reply #4 on: March 17, 2010, 10:38:58 pm »
Avalanche: I like it, actually, though I fear its abuse in spam decks. This will go great against the more powerful shields that we're getting, though (cough cough, Hope).

Mind Control: Rather overpowered. As Scyther mentioned, take control of an Oty. Also, any mutated creatures, like the ones with Steal or Destroy, could be exploited to your advantage. Freezing your opponent's own creatures, poisoning them, and unburrowing them are some of the powerful ways you can exploit this card. Make it cost more, plox.

Revive + Summon: Maybe they're good ideas, but Elements does not have a "Graveyard" or "Discard Pile" or anywhere that dead cards go like other card games do. Thus, this cannot work.

All in all, some good, intriguing cards.

ScytherLoL

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Re: Some Spell Ideas https://elementscommunity.org/forum/index.php?topic=4003.msg39988#msg39988
« Reply #5 on: March 17, 2010, 10:42:36 pm »
Or worse go around burying the Shirekers using up Quantum and halving their attack.

As to mutated creatures, man taking control of a creature with destroy on it and knocking out the opponents permanents with thier own creatures.. pure fun but maybe OP.

I would nerf it to one turn myself.

Thanks

Scyther

MockStar

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Re: Some Spell Ideas https://elementscommunity.org/forum/index.php?topic=4003.msg40036#msg40036
« Reply #6 on: March 17, 2010, 11:52:22 pm »
the Mind control one does seem a point of contention, I did originally have it as 3 entropy and control for one turn but changed it at the suggestion of NeedForTorque. The game I borrowed the idea off used it by taking the card from the opponents play field and placed it in your own for one turn. So you could use the skill on the card and the creature would also attack the attack the owner, then at the end of the turn it would return to the original owners play field.

I'll change the original post back to what it was.

 

anything
blarg: