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Offline MarvaddinTopic starter

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Ancient Shield | Ancient Shield https://elementscommunity.org/forum/index.php?topic=28658.msg366245#msg366245
« on: July 15, 2011, 02:48:23 am »
NAME:
Ancient Shield
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent (Shield)
ATK|HP:
N/A
TEXT:
Shield: damage reduced by 1. Draw a card if a creature attack cause 7 or more damage to you.
NAME:
Ancient Shield
ELEMENT:
Time
COST:
7 :time
TYPE:
Permanent (Shield)
ATK|HP:
N/A
TEXT:
Shield: damage reduced by 2. Draw a card if a creature attack cause 7 or more damage to you.
ART:
Its a placeholder from internet. Looking for art.
IDEA:
Marvaddin
NOTES:
A Time shield that reduces damage.
Effect changed: instead of rewinding creatures, draw cards.
SERIES:
N/A
Feedback welcome.

Hodari

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Re: Ancient Shield | Ancient Shield https://elementscommunity.org/forum/index.php?topic=28658.msg366261#msg366261
« Reply #1 on: July 15, 2011, 03:21:06 am »
Not sure if time really needs yet another way to rewind creatures like this given that it already has very strong stalling ability as it is but otherwise an interesting idea.  This would be most useful to stop someone from swarming you with small creatures while allowing you to use eternity to deal with the larger ones and scarabs to pick the smaller ones off permanently.  Still seems like it would be too easy to permanently lock someone down using this though

Offline SnoWeb

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Re: Ancient Shield | Ancient Shield https://elementscommunity.org/forum/index.php?topic=28658.msg366351#msg366351
« Reply #2 on: July 15, 2011, 07:08:50 am »
Art - here are some royalty free:
    http://fr.wikipedia.org/wiki/Fichier:Shield_of_Henry_II_of_France.jpghttp://de.wikipedia.org/w/index.php?title=Datei:Langobard_Shield_Boss_7th_Century.jpg&filetimestamp=20080130015104[/list]
    Effect - I would also like to see a DR shield in time. However, RT is already usable as a spell and as a weapon. I would try to create a new effect. Ideas:
      youth: attacking creatures might be refresh (rewind + replay)buffer: damage taken is delayed till the end of shield owner nest turn (need a better wording).trap: attacking weapons are trapped in a time bubble for one turn.

    Offline MarvaddinTopic starter

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    Re: Ancient Shield | Ancient Shield https://elementscommunity.org/forum/index.php?topic=28658.msg366448#msg366448
    « Reply #3 on: July 15, 2011, 02:16:10 pm »
    Still seems like it would be too easy to permanently lock someone down using this though
    Lol, as it was not already easy to lock opponent with a single early Eternity in PVP. If people dont have a way to destroy it, need to go for a KO in 2-3 rounds, which is difficult, usually will be dead before that, and would be nearly impossible if Eternity player has healing.

    This shield is intended to be a way to deal with protected creatures. But lets remember it cant rewind creatures with attack smaller than damage reduction. About the others, with a 10% chance the opponent would really need a swarm to be locked in a efective way. And of course, its vulnerable to CC. In fact, I think it will help time more because of damage reduction than rewinding in most games.

    SnoWeb, about your ideas, I think the youth idea might work. Buffer could be hard to code, and I didnt like it too much. Trap seems very weak. Some other possible ideas: draw a card if a single source cause more than X damage (like 7), reveal hand of opponent, having a %chance of drawing an extra card at beggining of your turn, or maybe replace the quanta you just used to play the shield. Any ideas about this?

    Offline Onizuka

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    Re: Ancient Shield | Ancient Shield https://elementscommunity.org/forum/index.php?topic=28658.msg366451#msg366451
    « Reply #4 on: July 15, 2011, 02:26:27 pm »
    I've always wanted time to have a shield that had a chance to give opponent monsters summoning sickness (similar to SnoWeb's youth thing, but without the rewind. Growth creatures would still keep their previous attack, but wouldn't be able to grow the next turn if affected).

    I'd be behind something like 20%->30% (unupp->up)
    You're just as selfish as I am. You're just not as good at it yet.

    Offline MarvaddinTopic starter

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    Re: Ancient Shield | Ancient Shield https://elementscommunity.org/forum/index.php?topic=28658.msg366459#msg366459
    « Reply #5 on: July 15, 2011, 02:36:08 pm »
    Doesnt Turtle Shield work for that? If I understood your point well, it would be a Turtle Shield with some damage reduction and less delay?

    Offline Onizuka

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    Re: Ancient Shield | Ancient Shield https://elementscommunity.org/forum/index.php?topic=28658.msg366462#msg366462
    « Reply #6 on: July 15, 2011, 02:42:49 pm »
    Pretty much, yes.

    But when compared to how turtle shield works, the stats probably would have to be rewinded too just to keep it somewhat different than time's current shield.
    You're just as selfish as I am. You're just not as good at it yet.

    Offline tyranim

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    Re: Ancient Shield | Ancient Shield https://elementscommunity.org/forum/index.php?topic=28658.msg366465#msg366465
    « Reply #7 on: July 15, 2011, 02:44:50 pm »
    i think the upped version is drastically UP. look at the ice shield, 10% is close to nothing while ice shield can freeze opponents monsters for several turns at a time
    my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

    Offline Camoninja

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    Re: Ancient Shield | Ancient Shield https://elementscommunity.org/forum/index.php?topic=28658.msg366516#msg366516
    « Reply #8 on: July 15, 2011, 03:55:07 pm »
    Um.. Shouldn't it be rewound, not rewinded? [/nitpick]
    And an alternative idea is each attacking creature causes a random permanent (permanent stacks too?) to be put in a time bubble for 1 turn.

    Offline MarvaddinTopic starter

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    Re: Ancient Shield | Ancient Shield https://elementscommunity.org/forum/index.php?topic=28658.msg369130#msg369130
    « Reply #9 on: July 21, 2011, 04:56:45 am »
    Would this version be more interesting?




     

    blarg: