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maddog

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barrier https://elementscommunity.org/forum/index.php?topic=3822.msg36364#msg36364
« on: March 11, 2010, 01:05:52 am »
sorry don't know if this is in the right spot but here it goes...........................



I couldn't get any art but if someone wants to feel free.

Glass Barrier

type: Shield

Cost: 7 entropy

Ability: Glass barrier blocks all damage, it randomly breaks at any time

icybraker

  • Guest
Re: barrier https://elementscommunity.org/forum/index.php?topic=3822.msg36366#msg36366
« Reply #1 on: March 11, 2010, 01:06:48 am »
What are the % chances of it breaking?

This belongs in the "Card Ideas" section. A mod will come along any second now and move it.

edit: Delreich NINJA'D me, moving the thread even BEFORE I managed to type this. This, my friend, is called "Epic Skill."

maddog

  • Guest
Re: barrier https://elementscommunity.org/forum/index.php?topic=3822.msg36367#msg36367
« Reply #2 on: March 11, 2010, 01:08:44 am »
See I knew it wasn't in the right place.

The % of it breaking would have to be around 1-6 turns maybe?

icybraker

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Re: barrier https://elementscommunity.org/forum/index.php?topic=3822.msg36368#msg36368
« Reply #3 on: March 11, 2010, 01:10:24 am »
...Wait. So what's the chance of it breaking at any given turn?

Offline Essence

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Re: barrier https://elementscommunity.org/forum/index.php?topic=3822.msg36370#msg36370
« Reply #4 on: March 11, 2010, 01:10:59 am »
If it blocks all damage, you want the odds to be even that it breaks at the end of the 3rd turn (so it matches up with Phase Shield.)  Or maybe 3.5 turns on average, since it costs 1 more than Phase Shield does.


Something like a 20% chance of breaking at the end of each turn would be about right (giving it an overall 51.2% chance of living through the 3rd turn). 
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

maddog

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Re: barrier https://elementscommunity.org/forum/index.php?topic=3822.msg36371#msg36371
« Reply #5 on: March 11, 2010, 01:12:54 am »
I think maybe each turn the % should get higher of it breaking.
Could start at 10% and go up by 10% each turn or even sometimes go down or stay neutral, after all entropy is about randomness.

assassim

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Re: barrier https://elementscommunity.org/forum/index.php?topic=3822.msg36373#msg36373
« Reply #6 on: March 11, 2010, 01:14:07 am »
...Wait. So what's the chance of it breaking at any given turn?
Why does icy have super gullibitiy points : 77 on the side?

icybraker

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Re: barrier https://elementscommunity.org/forum/index.php?topic=3822.msg36374#msg36374
« Reply #7 on: March 11, 2010, 01:15:31 am »
Only a select few members have the ability to see other people's Super Gullibility Points. Please press [ + ] on my Super Gullibility Point panel to improve it. :)

assassim

  • Guest
Re: barrier https://elementscommunity.org/forum/index.php?topic=3822.msg36376#msg36376
« Reply #8 on: March 11, 2010, 01:18:16 am »
OMG i fail so hard lol can't believe i fell for that!

icybraker

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Re: barrier https://elementscommunity.org/forum/index.php?topic=3822.msg36377#msg36377
« Reply #9 on: March 11, 2010, 01:19:49 am »
OMG i fail so hard lol can't believe i fell for that!
CONGRATULATIONS, ASSASSIM!

You have now improved my Super Gullibility Score! Thank you so, so much! :P

If it blocks all damage, you want the odds to be even that it breaks at the end of the 3rd turn (so it matches up with Phase Shield.)  Or maybe 3.5 turns on average, since it costs 1 more than Phase Shield does.


Something like a 20% chance of breaking at the end of each turn would be about right (giving it an overall 51.2% chance of living through the 3rd turn). 
Sounds good. Imagine it lasts the entire game. That would be really fun. :)

 

blarg: