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Offline EmeraldTigerTopic starter

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Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg310080#msg310080
« Reply #36 on: April 11, 2011, 09:27:11 pm »
OK, we will change it up, but OldTrees has final say.
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Offline OldTrees

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Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg310089#msg310089
« Reply #37 on: April 11, 2011, 09:42:09 pm »
OK, we will change it up, but OldTrees has final say.
I agree.
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Offline EmeraldTigerTopic starter

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Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg310295#msg310295
« Reply #38 on: April 12, 2011, 03:22:30 am »
What of this do we keep and what do we get rid of?
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Offline Rutarete

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Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg310297#msg310297
« Reply #39 on: April 12, 2011, 03:25:13 am »
I'd like to keep the Wind and Water ones, because i like my ideas
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Offline EmeraldTigerTopic starter

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Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg310665#msg310665
« Reply #40 on: April 12, 2011, 09:39:53 pm »
OldTrees when you can schedule a time for people to meet here. http://typewith.me/CardIdeaPlanning to work on this.
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Offline EmeraldTigerTopic starter

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Re: Barrier Series https://elementscommunity.org/forum/index.php?topic=23904.msg320259#msg320259
« Reply #41 on: April 26, 2011, 11:27:22 am »
name change done
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Hermis0

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Re: Barrier Series https://elementscommunity.org/forum/index.php?topic=23904.msg320347#msg320347
« Reply #42 on: April 26, 2011, 02:57:27 pm »
A few thoughts.

Twilight's broken -- 10 quanta towers create 30 quanta per turn meaning that in 10 turns your opponent will miss 100% of the time.  Also, supernovas generate 22 quanta, adding to the impact.

To set a max at 75%, use the formula M = (75 * Quanta) / (75 + Quanta) [same formula as used to calculate Catapult damage].

Corpse Pool is ok, though.  If you can manage to ever kill 100 creatures, you deserve the shield lock.

I think Reflective Pool will be prohibitive to code.

Earth Barrier:
Attacking unit has a 10% chance of being Petrified.

Aether Barrier:
Your shield and weapon are immaterial.

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Re: Barrier Series - A CCC Team Project https://elementscommunity.org/forum/index.php?topic=23904.msg320376#msg320376
« Reply #43 on: April 26, 2011, 03:20:35 pm »
Hiho Elementers,

I have a question. As I read in the previous posts you changed the title of the series. But the idea still is to improve shields? Or is it now just a searching for barrier-like card ideas?

Yours faithfully

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Offline EmeraldTigerTopic starter

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Re: Barrier Series - A CCC Team Project https://elementscommunity.org/forum/index.php?topic=23904.msg320395#msg320395
« Reply #44 on: April 26, 2011, 03:35:36 pm »
There will be another series Hosted by Flayne , that will be along the same lines as this but different. We do want ideas that improves the shields. I do not know what the distinct difference will be.
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Re: Barrier Series - A CCC Team Project https://elementscommunity.org/forum/index.php?topic=23904.msg320410#msg320410
« Reply #45 on: April 26, 2011, 03:54:40 pm »
Ok. In this case my Idea is wrong in this series.  :D
Btw I like the idea to add cards that have synergies with shields. As I see you have some ideas for permanents. What about spells that improve shields? Or creatures who get benefits when a shield is in play. Kind of a creature that gets an attack buff as high as the damage reduced last turn? Just an idea =D


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Re: Barrier Series - A CCC Team Project https://elementscommunity.org/forum/index.php?topic=23904.msg320414#msg320414
« Reply #46 on: April 26, 2011, 04:07:47 pm »
ok everyone, I shall explain the difference between barrier series ans the shield series.

Barriers series as I see it, aims to improve the actual shields from each element: Jade shield, Phase shield etc.
and I assume as Zblader stated, They aim to create new types of mechanics such as creature protection, etc.

Shield series recently became a series that does NOT improve each shield individually. It aims to be an "extra effect" for "any" shield, therefore they can stack ontop of each other for a single shield. This is still under discussion though I think thats how its going to be, although it still needs some balancing out, this was only recent.
I will soon create a seperate series thread for it in card ideas section.

those are the differences as stated above.
I see these two as either 2 different choices for the community or possibly working together somehow in the future since in concept and mechanics they are similar but not quite the same if we go into depth.


Offline OldTrees

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Re: Barrier Series https://elementscommunity.org/forum/index.php?topic=23904.msg320429#msg320429
« Reply #47 on: April 26, 2011, 04:32:41 pm »
A few thoughts.

Twilight's broken -- 10 quanta towers create 30 quanta per turn meaning that in 10 turns your opponent will miss 100% of the time.  Also, supernovas generate 22 quanta, adding to the impact.

To set a max at 75%, use the formula M = (75 * Quanta) / (75 + Quanta) [same formula as used to calculate Catapult damage].

Corpse Pool is ok, though.  If you can manage to ever kill 100 creatures, you deserve the shield lock.

I think Reflective Pool will be prohibitive to code.

Earth Barrier:
Attacking unit has a 10% chance of being Petrified.

Aether Barrier:
Your shield and weapon are immaterial.
Twilight uses the opponent's quanta. If the opponent stops themself then it is their fault.
Reflective pools is easy to code. [Start of attack, call your shield/barrier effects to check for blocking, be transfered to calling the opponent's shield, follow normal procedure]
 :earth :aether sound interesting
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