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Offline EmeraldTigerTopic starter

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Barrier Series - A CCC Team Project https://elementscommunity.org/forum/index.php?topic=23904.msg305108#msg305108
« on: April 04, 2011, 04:52:17 am »
Any CCC Team Project is considered open to the community to assist in the development.

NAME:
***Insert name***
ELEMENT:
Aether
COST:
***Insert cost***
TYPE:
Permanent
ATK|HP:
TEXT:
***Insert card text***
NAME:
***Insert name (upgraded)***
ELEMENT:
Aether
COST:
***Insert cost (upgraded)***
TYPE:
Permanent
ATK|HP:
TEXT:
***Insert card text (upgraded)***
ART:
EmeraldTiger
IDEA:
The CCC Team
NOTES:
***Insert additional information***
SERIES:
Shield Enhancement Series

NAME:
Dancing Winds
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:
TEXT:
Attacking creatures from 3 random elements won't attack this turn
NAME:
Dancing Winds
ELEMENT:
Air
COST:
3 :air
TYPE:
Permanent
ATK|HP:
TEXT:
Attacking creatures from 3 random elements won't attack this turn
ART:
EmeraldTiger
IDEA:
The CCC Team
NOTES:
SERIES:
Shield Enhancement Series


NAME:
Twilight
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
M% miss chance M=opponents quanta total/3
NAME:
Midnight
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
M% miss chance M=your :darkness/3
ART:
EmeraldTiger
IDEA:
The CCC Team
NOTES:
unupped M = all of your opponents quanta | upped M = all of your darkness quanta
SERIES:
Shield Enhancement Series

NAME:
Corpse Pool
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:
TEXT:
N% miss chance N=death triggers
NAME:
Corpse Pool
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:
TEXT:
N% miss chance N=death triggers
ART:
EmeraldTiger
IDEA:
The CCC Team
NOTES:
The death triggers stack from turn to turn. Each corpse pool builds independently, but only the largest counts
SERIES:
Shield Enhancement Series

NAME:
***Insert name***
ELEMENT:
Earth
COST:
***Insert cost***
TYPE:
Permanent
ATK|HP:
TEXT:
***Insert card text***
NAME:
***Insert name (upgraded)***
ELEMENT:
Earth
COST:
***Insert cost (upgraded)***
TYPE:
Permanent
ATK|HP:
TEXT:
***Insert card text (upgraded)***
ART:
EmeraldTiger
IDEA:
The CCC Team
NOTES:
***Insert additional information***
SERIES:
Shield Enhancement Series

NAME:
Moth Effect
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Damage reduction fluctuates from +0 to +2 per turn
NAME:
Moth Effect
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Damage reduction fluctuates from +0 to +2 per turn
ART:
EmeraldTiger
IDEA:
The CCC Team
NOTES:
***Insert additional information***
SERIES:
Shield Enhancement Series

NAME:
Enflame
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Permanent
ATK|HP:
TEXT:
Both players take 1 damage per attack
NAME:
Enflame
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Permanent
ATK|HP:
TEXT:
Both players take 1 damage per attack
ART:
EmeraldTiger
IDEA:
The CCC Team
NOTES:
SERIES:
Shield Enhancement Series

NAME:
Heavy Gravity
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Permanent
ATK|HP:
TEXT:
Attacking creatures have a small chance to become burrowed for 1 turn
NAME:
Heavy Gravity
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Permanent
ATK|HP:
TEXT:
Attacking creatures have a small chance to become burrowed for 1 turn
ART:
EmeraldTiger
IDEA:
The CCC Team
NOTES:
SERIES:
Shield Enhancement Series

NAME:
Lurking Predators
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:
TEXT:
10% Chance to generate a Horned Frog per enemy attack.
NAME:
Lurking Predators
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent
ATK|HP:
TEXT:
10% Chance to generate a Giant Frog per enemy attack.
ART:
EmeraldTiger
IDEA:
The CCC Team
NOTES:
The Horned Frog|Giant Frog is summoned to your field. If your field is full then no frog is summoned
SERIES:
Shield Enhancement Series

NAME:
***Insert name***
ELEMENT:
Light
COST:
***Insert cost***
TYPE:
Permanent
ATK|HP:
TEXT:
***Insert card text***
NAME:
***Insert name (upgraded)***
ELEMENT:
Light
COST:
***Insert cost (upgraded)***
TYPE:
Permanent
ATK|HP:
TEXT:
***Insert card text (upgraded)***
ART:
EmeraldTiger
IDEA:
The CCC Team
NOTES:
***Insert additional information***
SERIES:
Shield Enhancement Series

NAME:
Time Tunnel
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Small Chance for attacker to be forced to draw per attack
NAME:
Time Tunnel
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Small Chance for attacker to be forced to draw per attack
ART:
EmeraldTiger
IDEA:
The CCC Team
NOTES:
Chance: 10%, Cards can only be drawn if hand is not full.
SERIES:
Shield Enhancement Series

NAME:
Reflective Pool
ELEMENT:
Water
COST:
3 :water
TYPE:
Permanent
ATK|HP:
TEXT:
Oppenants Shield ability is added to a shield in your possession
NAME:
Reflective Pool
ELEMENT:
Water
COST:
2 :water
TYPE:
Permanent
ATK|HP:
TEXT:
Oppenants Shield ability is added to a shield in your possession
ART:
EmeraldTiger
IDEA:
The CCC Team
NOTES:
SERIES:
Shield Enhancement Series
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

DeathPanda1

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Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg305186#msg305186
« Reply #1 on: April 04, 2011, 10:13:01 am »
i like the idea of them all, however i liked corpse pool the most. But ah how does it work, like is it 1 death trigger for 1% or something else.If its 1 DT for 1% i got a lot of decks in mind if it makes it through

Offline OldTrees

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Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg305188#msg305188
« Reply #2 on: April 04, 2011, 10:17:10 am »
i like the idea of them all, however i liked corpse pool the most. But ah how does it work, like is it 1 death trigger for 1% or something else.If its 1 DT for 1% i got a lot of decks in mind if it makes it through
This is correct.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline EmeraldTigerTopic starter

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Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg305329#msg305329
« Reply #3 on: April 04, 2011, 03:49:20 pm »
Does anyone have a suggestion for :aether, :earth, or :light?
And if there are any better ideas for the rest, please don't hesitate to provide input.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Offline XYTWO

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Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg305331#msg305331
« Reply #4 on: April 04, 2011, 03:50:47 pm »
How would the miss chance ones stack with Fog Shield? Would they apply in sequence, or add to each other?

Offline OldTrees

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Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg305367#msg305367
« Reply #5 on: April 04, 2011, 05:18:24 pm »
How would the miss chance ones stack with Fog Shield? Would they apply in sequence, or add to each other?
Miss chances apply in sequence/multiply.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg305419#msg305419
« Reply #6 on: April 04, 2011, 06:59:08 pm »
Correct me if I'm wrong but, these aren't shields but stand-alone permanents which "enhance" one's shields, right?

Offline EmeraldTigerTopic starter

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Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg305421#msg305421
« Reply #7 on: April 04, 2011, 07:03:42 pm »
Correct me if I'm wrong but, these aren't shields but stand-alone permanents which "enhance" one's shields, right?
That is correct.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg305443#msg305443
« Reply #8 on: April 04, 2011, 07:32:02 pm »
Kay, cool, just making sure I understood right ^.^

I've been playing around with the idea of a Light or Earth (Glass Coating or something) spell which changes the target shield's ability to Reflection for 3 turns of hits. However, current Shield Reflection only reflects damage; this spell's reflection also reflects healing spells XP

I dunno how you'd be able to turn that into a permanent...

Offline EmeraldTigerTopic starter

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Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg305460#msg305460
« Reply #9 on: April 04, 2011, 07:52:43 pm »
Are you thinking something along the lines of Reflective Plating?
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg305463#msg305463
« Reply #10 on: April 04, 2011, 07:54:44 pm »
Yeah, a sort of Reflective Plating which masks the initial shield for a time; is that a card idea already?

Offline EmeraldTigerTopic starter

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Re: Shield Enhancement Series https://elementscommunity.org/forum/index.php?topic=23904.msg305467#msg305467
« Reply #11 on: April 04, 2011, 07:59:31 pm »
i did a search and we are the first to use the phrase "Reflective Plating",in the entire forum.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

 

blarg: