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UncleBero

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mage cards series :) https://elementscommunity.org/forum/index.php?topic=18498.msg235512#msg235512
« on: December 29, 2010, 02:07:29 pm »
1) dimension mage/ dimension aerchmage (8 :aether/7 :aether)
Gains +1/+1 for each card in your hand (has 0/1 when no card in hand) +1/0 for each mindgate card

2) whisper mage/ whisper archmage (8 :air/7 :air)
Gains +1/+1 for each airborn creature on field (both sides) (has 0/1 in begging) +1/0 when airborn creature lost skill

3) vampire mage/ vampire archmage (8 :darkness/ 7 :darkness)
(0/1) Gains +1/+1 for each 2HP gain by drain life spell +1/0 when creature is killed by spell

4) skeleton mage/ skeleton archmage (8  :death/ 7 :death)
(0/1) Gains +1/+1 for each poisoned creature on field, gains +1/0 when creature is killed by poison

5) sand mage/ sand archmage (8 :earth/ 7 :earth)
(0/1) gains +1/+1 for each earth pillar/tower +1/0 for each eartquake/ quicksand spell usage

6) chaos mage/ chaos archmage (8 :entropy/7 :entropy)
(0/1) gains +1/+1 for each killed creature, gain +1/0 when chaos seed or pandemoium is used

7) hellfire mage/ hellfire archmage (8 :fire/ 7 :fire)
(0/1) gain +1/+1 for each fire creature/ gain +1/0 for fire bolt/ rain of fire use
8 ) Gravity mage/ gravity archmage (8 :gravity/7 :gravity)
(0/1) Gain +1/+1 for each creature with momentum or gravity pull, +1/0 when catapult is used

9) medical mage/ medical archmage (8 :life/7 :life)
(0/1) Gain +1/+1 for each life creature, gain +1/0 when emphatic/ feral bond used

10) white mage/ white archmage (8 :light/7 :light)
(0/1) Gain +1/+1 for each light creature, gain +1/0 for each turn with solar buckler in play

11) time mage/ time archmage ( 8 :time/ 7 :time)
Gains +1/+1 each turn (no for each card from hand- it would be too powerful with electru hourglass (of course 0/1 stats) gain +1/0 for each golden or electrum hourglass in play

12) frost mage/ frost archmage ( 8 :water/ 7 :water)
(0/1) Gain +1/+1 for each water creature, gain +1/0 when creature is frozen

13) elemental mage/ elemantal archmage (12 :rainbow/ 10 :rainbow)
(0/1) Gain +1/1 for each magic card, gain +1/0 for each weapon/shield)

what do you think about this?

E: sorry, wrong part of forum.... could someone move it, please?


 

blarg: