1) dimension mage/ dimension aerchmage (8
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)
Gains +1/+1 for each card in your hand (has 0/1 when no card in hand) +1/0 for each mindgate card
2) whisper mage/ whisper archmage (8
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)
Gains +1/+1 for each airborn creature on field (both sides) (has 0/1 in begging) +1/0 when airborn creature lost skill
3) vampire mage/ vampire archmage (8
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)
(0/1) Gains +1/+1 for each 2HP gain by drain life spell +1/0 when creature is killed by spell
4) skeleton mage/ skeleton archmage (8
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)
(0/1) Gains +1/+1 for each poisoned creature on field, gains +1/0 when creature is killed by poison
5) sand mage/ sand archmage (8
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)
(0/1) gains +1/+1 for each earth pillar/tower +1/0 for each eartquake/ quicksand spell usage
6) chaos mage/ chaos archmage (8
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)
(0/1) gains +1/+1 for each killed creature, gain +1/0 when chaos seed or pandemoium is used
7) hellfire mage/ hellfire archmage (8
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)
(0/1) gain +1/+1 for each fire creature/ gain +1/0 for fire bolt/ rain of fire use
8 ) Gravity mage/ gravity archmage (8
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)
(0/1) Gain +1/+1 for each creature with momentum or gravity pull, +1/0 when catapult is used
9) medical mage/ medical archmage (8
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)
(0/1) Gain +1/+1 for each life creature, gain +1/0 when emphatic/ feral bond used
10) white mage/ white archmage (8
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)
(0/1) Gain +1/+1 for each light creature, gain +1/0 for each turn with solar buckler in play
11) time mage/ time archmage ( 8
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)
Gains +1/+1 each turn (no for each card from hand- it would be too powerful with electru hourglass (of course 0/1 stats) gain +1/0 for each golden or electrum hourglass in play
12) frost mage/ frost archmage ( 8
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)
(0/1) Gain +1/+1 for each water creature, gain +1/0 when creature is frozen
13) elemental mage/ elemantal archmage (12
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)
(0/1) Gain +1/1 for each magic card, gain +1/0 for each weapon/shield)
what do you think about this?
E: sorry, wrong part of forum.... could someone move it, please?