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chriskang

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Balance suggestions https://elementscommunity.org/forum/index.php?topic=1172.msg11161#msg11161
« on: December 15, 2009, 10:10:27 pm »

Here are the first changes that I would probably do if I was the game creator:
http://elementsthegame.wikia.com/wiki/User:Chriskang/Sandbox/2

Nothing really new there, except maybe Miracle and Heal.
The page is mostly a sum up of all the long-time-suggested ideas that I support personally.



Balance suggestions https://elementscommunity.org/forum/index.php?topic=1172.msg11162#msg11162
« Reply #1 on: December 15, 2009, 10:10:27 pm »

Why you have unbuffed all cards? I like the new Sunidal except for the cost but i dont like that heal remove poison... it sonds strange...

chriskang

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Balance suggestions https://elementscommunity.org/forum/index.php?topic=1172.msg11163#msg11163
« Reply #2 on: December 15, 2009, 10:10:27 pm »

Why you have unbuffed all cards? I like the new Sunidal except for the cost but i dont like that heal remove poison... it sonds strange...
Sundial is widely considered the most overpowered card right now. See this poll for example:
http://elementstheforum.smfforfree3.com/index.php/topic,1214.0.html
A serious nerf is needed to balance it against Phase Shield or Electrum Hourglass.

The change with heal is more personal. IMO, many players find poison OP because the game lacks of ways to counter it. For now, the only option is Purify which is godly against a poison deck and useless against all the others. My suggestion is to keep Purify as it is now (i.e. a complete poison destroyer) and to add some other ways to partially counter poison: Heal & Miracle.

Balance suggestions https://elementscommunity.org/forum/index.php?topic=1172.msg11164#msg11164
« Reply #3 on: December 15, 2009, 10:10:27 pm »

Yes... but now how to win with fakes god?? -.-


bobcamel

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Balance suggestions https://elementscommunity.org/forum/index.php?topic=1172.msg11165#msg11165
« Reply #4 on: December 15, 2009, 10:10:27 pm »

Yes... but now how to win with fakes god?? -.-

Use a mixture of Sundials, Bonewalls, Phase Shields and good grammar.

Scaredgirl

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Balance suggestions https://elementscommunity.org/forum/index.php?topic=1172.msg11166#msg11166
« Reply #5 on: December 15, 2009, 10:10:27 pm »

Yes... but now how to win with fakes god?? -.-

There are a many posts on this forum that explain how to beat the Gods. If you cannot find those post, then you deserve to lose.

Balance suggestions https://elementscommunity.org/forum/index.php?topic=1172.msg11167#msg11167
« Reply #6 on: December 15, 2009, 10:10:27 pm »

Yes... but now how to win with fakes god?? -.-

There are a many posts on this forum that explain how to beat the Gods. If you cannot find those post, then you deserve to lose.
I mean whit chriskang new's card

Scaredgirl

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Balance suggestions https://elementscommunity.org/forum/index.php?topic=1172.msg11168#msg11168
« Reply #7 on: December 15, 2009, 10:10:27 pm »

Yes... but now how to win with fakes god?? -.-

There are a many posts on this forum that explain how to beat the Gods. If you cannot find those post, then you deserve to lose.
I mean whit chriskang new's card
Yeah, my bad, sorry about that. It was very late here when I posted that crap and I don't wtf I was thinking. Monumental failure on my part.

And to answer your question, without overpowered Sundial, False Gods become very difficult (like they should be). You might still be able to win about 50% of matches if you have a fully upgraded deck and know exactly what you are doing.

Demongod

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Balance suggestions https://elementscommunity.org/forum/index.php?topic=1172.msg11169#msg11169
« Reply #8 on: December 15, 2009, 10:10:27 pm »

Repeat after me:

The computer

does not

mind being

beaten.


I have never in my life seen such a scrub mentality.  I mean not only are sundials/phase shields/hourglasses some of the most easily countered cards in the game, but now you have to hit everything with a nerf hammer because...

People are abusing a garbage AI?

Are you *kidding* me?

Balance is not determined vs. AI.  If so, then in starcraft, you'd consider base defense completely and utterly overpowered because the computer always all-out rushes you with mass zealots or marines or zerglings/hydralisks while you sit back and tech to whatever unit you need to mass to win the game.  The computer doesn't muta bomb, it doesn't mech/scv push, and generally plays like garbage with whatever race it draws.

As for False Gods winning 50% of the time no matter how good your deck is, do you realize what kind of an absurd proposition that is?!  At all?!  I mean really?  That no matter how good your deck is, no matter how skillfully you play it, no matter what the heck you do, that False Gods will still, because of the imbalance of them literally being two players at once (in fact a little more, considering their mark is x3, not x2, and that the mana is pooled), that you lose half the time?

Are you serious?

There's a difference between "challenging" and "frustrating".

Tell you what: when Elements actually gets a PvP scene, *then* we can discuss balance.  Balance is not AI-exploitation vs. bad AI.  Balance is player vs. player.

And honestly, if you wanted to nerf these defensive cards so badly...

Explosion--now costs 2 random mana.

DONE.

Now every color can pack sundial counters!  See?  Wasn't that so simple?

Scaredgirl

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Balance suggestions https://elementscommunity.org/forum/index.php?topic=1172.msg11170#msg11170
« Reply #9 on: December 15, 2009, 10:10:27 pm »

Repeat after me:

The computer

does not

mind being

beaten.

I've seen you rant about this before. Last time you did it the post was luckily deleted because it sounded like it was written by an angry "pro-gamer" kid. And I see you are continuing where that last post ended.

I don't know where you've gotten into your head that people wanting to nerf Sundial has something to do with AI. People want it nerfed because it's overpowered compared to other cards and forces almost every single PvP deck to have permanent destruction cards (which we only have two, Explosion and Pulverizer).

I don't know how anyone can say with a straight face that Sundial is not overpowered. I mean a card that costs nothing, with 2 turns of stasis and ability to draw more cards.

Demongod

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Balance suggestions https://elementscommunity.org/forum/index.php?topic=1172.msg11379#msg11379
« Reply #10 on: December 15, 2009, 10:10:28 pm »

Repeat after me:

The computer

does not

mind being

beaten.

I've seen you rant about this before.

People want it nerfed because it's overpowered compared to other cards and forces almost every single PvP deck to have permanent destruction cards (which we only have two, Explosion and Pulverizer).

I don't know how anyone can say with a straight face that Sundial is not overpowered. I mean a card that costs nothing, with 2 turns of stasis and ability to draw more cards.
And I'll continue to rant about it.  Why?  Because cards that actually force your opponents to play against *you* rather than play solitaire are *good*.  Furthermore, sundial without draw is pretty bad.  Sure, it stalls.  But unless you actually have a way of doing something with that stalling, then it's a dead card in your deck.

Finally, how hard is it to change your mark to fire if you're playing an aggression deck, so you can splash explosion, which deals with so many other things?

Scaredgirl

  • Guest
Balance suggestions https://elementscommunity.org/forum/index.php?topic=1172.msg11380#msg11380
« Reply #11 on: December 15, 2009, 10:10:28 pm »

My opinion of these balance suggestions:

Nova/Supernova
I think you nerfed them too much. Having to pay 2 quantum to get 10 random quantum is pretty bad. I liked the old Nova better and I see no point in changing it because I don't consider it to be overpowered at all.

Same thing with Supernova. If you make it random AND make it give less quantum, that's a pretty big nerf.

If I were Zanz I would make Supernova cost 3 quantum and that's it. Maybe even 4.

Bone Wall
I like it.

Otyugh
I like it.

Pulverizer
I'd like to see the ability cost 3 quantum. 1 permanent destruction per turn should cost a lot imo.

Heal
I like the card but the name should change if it functioned like that. I don't see "heal" removing poison. If it only healed 30 and nothing more, it would make more sense.

Jade Staff
Hmm.. I personally wouldn't do anything to Jade Staff. Healing 8 HP per round sounds a bit high for a card that costs 2 quantum.

Miracle
Ok, I'm totally against this. The coolest part of Miracle is when you play it when you have only 1 HP left. "It's a Miracle!!!". This new card would heal 1 HP in that situation. I would probably make it heal 60 and remove all poison.

Hourglass
I don't think Hourglass needs a nerf. It's not that powerful really. That nerf would weaken Time decks a lot.

Sundial
I like it BUT I would put the hasten ability back (2 quantum in both versions). I don't think cards should be nrfed by taking abilities away when you do it in others ways as well.

Vampire Dagger
Yeah, that looks pretty good.

Phase Shield
I like the effect but I'm not sure about the cost. Nerf might be too big. Maybe lower the cost by one?

 

blarg: