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Offline Skotadi PhobosTopic starter

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Flaming Boat | Flaming Boat https://elementscommunity.org/forum/index.php?topic=53956.msg1128667#msg1128667
« on: March 05, 2014, 04:23:24 am »
NAME:
Flaming Boat
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Creature
ATK|HP:
0|5
TEXT:
Deals 3 damage to random enemy creature. Only works when flooding is in effect. Loses 1 HP per turn.
NAME:
Flaming Boat
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Creature
ATK|HP:
0|6
TEXT:
Deals 4 damage to random enemy creature. Only works when flooding is in effect. Loses 1 HP per turn.

ART:
N/A
IDEA:
Skotadi Phobos
NOTES:
Passive skill activated automatically every turn. Won't work if opponent has cloak in play.
SERIES:
N/A
« Last Edit: March 07, 2014, 12:18:52 am by Skotadi Phobos »
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Offline skyironsword

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Re: Flaming Boat | Flaming Boat https://elementscommunity.org/forum/index.php?topic=53956.msg1128793#msg1128793
« Reply #1 on: March 06, 2014, 11:12:27 pm »
So, a comboing version of Owl's Eye that only lasts 5|6 turns unless buffed? Interesting.

Offline OdinVanguard

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Re: Flaming Boat | Flaming Boat https://elementscommunity.org/forum/index.php?topic=53956.msg1128802#msg1128802
« Reply #2 on: March 07, 2014, 12:10:03 am »
So... does this effect happen each turn or only the turn its played... or is it an activated skill... or a skill that occurs upon attack. A little more detail would help with balancing here.

Interesting concept though.
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Offline Skotadi PhobosTopic starter

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Re: Flaming Boat | Flaming Boat https://elementscommunity.org/forum/index.php?topic=53956.msg1128803#msg1128803
« Reply #3 on: March 07, 2014, 12:19:21 am »
So... does this effect happen each turn or only the turn its played... or is it an activated skill... or a skill that occurs upon attack. A little more detail would help with balancing here.

Interesting concept though.
Added such details to the notes section.
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Offline andretimpa

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Re: Flaming Boat | Flaming Boat https://elementscommunity.org/forum/index.php?topic=53956.msg1128804#msg1128804
« Reply #4 on: March 07, 2014, 12:30:24 am »
Kinda underpowered. The only deck I can think where this would be useful is comboing it with SoPa and inundation to stall until you can OTK. But I still think using SoPa with wardens and tridents would work better for this type of deck (after 2 turns the wardens are dealing more than 3 damage per guard), even with the lack PC.
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Offline Skotadi PhobosTopic starter

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Re: Flaming Boat | Flaming Boat https://elementscommunity.org/forum/index.php?topic=53956.msg1128805#msg1128805
« Reply #5 on: March 07, 2014, 12:33:02 am »
Kinda underpowered. The only deck I can think where this would be useful is comboing it with SoPa and inundation to stall until you can OTK. But I still think using SoPa with wardens and tridents would work better for this type of deck (after 2 turns the wardens are dealing more than 3 damage per guard), even with the lack PC.
I was thinking it could be mixed with Steam Machines.
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Offline andretimpa

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Re: Flaming Boat | Flaming Boat https://elementscommunity.org/forum/index.php?topic=53956.msg1128836#msg1128836
« Reply #6 on: March 07, 2014, 08:36:52 am »
Kinda underpowered. The only deck I can think where this would be useful is comboing it with SoPa and inundation to stall until you can OTK. But I still think using SoPa with wardens and tridents would work better for this type of deck (after 2 turns the wardens are dealing more than 3 damage per guard), even with the lack PC.
I was thinking it could be mixed with Steam Machines.

The problem is that you need flooding for this to work. As this is a fire card you'd need to keep unflooded spots free so this would need to be among the first creatures you draw. If you draw this early but don't have a flood, the fire quanta would be better used buffing the steamies. If you just play early you are wasting turns of CC unless you have purify. I think squids would work better in this case even wth their ability not being free.

My suggestion is either making this a permanent or immune to flooding.
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Offline ARTHANASIOS

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Re: Flaming Boat | Flaming Boat https://elementscommunity.org/forum/index.php?topic=53956.msg1128838#msg1128838
« Reply #7 on: March 07, 2014, 08:43:56 am »
I think the idea is good but having forced combo with a card outside its element ( :water Flooding :water) greatly reduces both its power and its versatility. Problem is, neither :fire nor :water have health-buffing cards ( :light, :earth, :entropy) or creature swarming cards ( :life, :aether) to manipulate this combo for something more powerful. However, the relatively low cost of the card as well as the zero-cost of its automatically activated ability is going to give this card some good use.
« Last Edit: March 07, 2014, 08:46:00 am by ARTHANASIOS »
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Offline Chapuz

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Re: Flaming Boat | Flaming Boat https://elementscommunity.org/forum/index.php?topic=53956.msg1128840#msg1128840
« Reply #8 on: March 07, 2014, 09:41:54 am »
Because there is never enough CC for  :fire
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Re: Flaming Boat | Flaming Boat https://elementscommunity.org/forum/index.php?topic=53956.msg1128842#msg1128842
« Reply #9 on: March 07, 2014, 10:01:18 am »
Because there is never enough CC for  :fire

Correction: Because there is never enough CC for  :fire/ :water duos. ;)
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Offline Joseph7

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Re: Flaming Boat | Flaming Boat https://elementscommunity.org/forum/index.php?topic=53956.msg1128932#msg1128932
« Reply #10 on: March 08, 2014, 07:26:05 pm »
I like the idea, but I don't like the forced combo nature of this card. I would suggest having the boat lose 2 HPs regularly, 1 HP if "flooding" is in play. I would also, then, decrease the cost of both cards, or change the HP values.

Offline OdinVanguard

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Re: Flaming Boat | Flaming Boat https://elementscommunity.org/forum/index.php?topic=53956.msg1129337#msg1129337
« Reply #11 on: March 12, 2014, 09:13:36 pm »
What if the ability has some other negative effect unless flooding is in play rather than requiring flooding.

For example: "Loses 2 HP (1 HP if flooding is in play) and deals 3 damage to random creature each turn."

Or maybe:

"Loses 1 HP and deals 3 damage to random creature each turn. Absorbs :fire each turn unless flooding is in play." (substitute :water if forced duo is desired)

There is plenty of space on the card to fit in something else so you have a pretty wide range of options.
« Last Edit: March 12, 2014, 09:15:36 pm by OdinVanguard »
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