« on: August 22, 2015, 08:38:27 pm »
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NAME: | Syncopated Metronome
| ELEMENT: | Entropy
| COST: | 4
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Reready once per turn. : Each player draws a card. Discard the lowest cost card. 8 charges.
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| NAME: | Abreactive Metronome
| ELEMENT: | Entropy
| COST: | 1
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Reready twice per turn. : Each player draws a card. Discard the lowest cost card. 6 charges.
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ART: | OdinVanguard
| IDEA: | OdinVanguard
| NOTES: | "Today everything just seems to fall apart"
"Its a good day to invest in quality even if it means a little more cost."
Should be an interesting speed drawing twist.
It would be nice to get a little feedback on one detail: Should the ability be disabled if either player's hand is full or should it just cause the player that draws to automatically discard... The automill could be fun but may be quite powerful so I'm not sure on this one.
For thematic reference: https://en.wikipedia.org/wiki/Syncopation#Off-beat_syncopation https://en.wikipedia.org/wiki/Abreaction
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Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky