*Author

Midnar

  • Guest
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg275864#msg275864
« Reply #12 on: February 22, 2011, 12:09:16 am »
I wanted to somehow show the idea of it growing and covering more and more space... So it divides to fill slots while increasing overall attack power rapidly. This would still left it vulnerable, which a real-life avalanche certainly isn't...
Ok, I understood the logic behind it dividing... It covers more and more space...
But then, just a thought: to increase overall attack, you really don't need to increase the attack of each Avalanche, since they are already multiplying at an exponential rate (it's only twice as slow as a malignant cell).
One way to do the same thing without all the complicated stuff would be: Enters play frozen (one turn). Infest.

M4ck

  • Guest
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg276155#msg276155
« Reply #13 on: February 22, 2011, 07:19:04 am »
This would look a bit similar, but I intended to create something that would eventually crush enemies, like break through most shields. I wanted to do it by increasing attack per turn. Your variant is completely nullified by shields such as titanium.
I didn't want to use momentum as it would make it OP in my opinion.

Midnar

  • Guest
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg276203#msg276203
« Reply #14 on: February 22, 2011, 12:09:41 pm »
This would look a bit similar, but I intended to create something that would eventually crush enemies, like break through most shields. I wanted to do it by increasing attack per turn. Your variant is completely nullified by shields such as titanium.
I didn't want to use momentum as it would make it OP in my opinion.
Well, momentum is much less OP than a forever growing attack. The current version would give you 16 6|1 after 8 turns. That's 96 damage.

M4ck

  • Guest
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg276219#msg276219
« Reply #15 on: February 22, 2011, 12:57:36 pm »
What about this: let's make it 6 :water 3|2 / 6 :water 3|4 and give it

Amass: at the beginning of each turn this card is in play and not frozen/delayed, one new Avalanche enters field
Momentum

Amass wouldn't be stackable - i.e. no more than one Avalanche/turn enters field automatically. It would give you +3 Att per turn, but could be easily countered by Ottys, or Fire Bolt/Rain of Fire(unless upped). Anyways, the quanta cost is somewhat weird...

Man, I don't know how to defend my ideas... ;P

Offline Nepycros

  • Legendary Member
  • ******
  • Posts: 2571
  • Reputation Power: 32
  • Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.
  • My creativity was OP, so I had to nerf it.
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg276221#msg276221
« Reply #16 on: February 22, 2011, 01:03:42 pm »
Or you could make it so that:

"Tumble: Avalanche loses +0|-1 and creates a copy of itself"

Now, you HAVE to buff its hp for it to be used, otherwise it will kill itself!
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

M4ck

  • Guest
Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg276227#msg276227
« Reply #17 on: February 22, 2011, 01:15:57 pm »
Or you could make it so that:

"Tumble: Avalanche loses +0|-1 and creates a copy of itself"

Now, you HAVE to buff its hp for it to be used, otherwise it will kill itself!
This way, if you play it on turn 1 and immediately follow with Heavy armor, your enemy will begin his fifth turn with 7(if creature stats are 3 | something) HP left... Isn't it a bit OP for 3 :water and 1 :earth using only two cards? It would be inevitable death on turn 6, maybe 7 if he heals, if you also quint it.

 

anything
blarg: