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M4ck

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Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg275819#msg275819
« on: February 21, 2011, 11:00:29 pm »

Avalanche | Avalanche
NAME: Avalanche
ELEMENT: Water
COST: 3 :water
TYPE: Creature
ATK|HP: 2|1
TEXT: Amass: Get 0|1 per turn. After reaching 3 HP
divide into two, HP reduced to 1, +1 attack. Repeat.
NAME: Avalanche
ELEMENT: Water
COST: 2 :water
TYPE: Creature
ATK|HP: 2|1
TEXT: Amass: Get 0|1 per turn. After reaching 3 HP
divide into two, HP reduced to 1, +1 attack. Repeat.
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M4ck
NOTES:
Grows no matter if the attack was successful or not, unless poisoned(meaning with one poison token it won't loose health, but simply remain at whatever health it was), delayed or frozen.

Intended to divide immediately after reaching 3 HP. I.e. played on turn 1.
2|1 Avalanche attacks => permanents, weapons etc. act =>  Avalanche becomes 2|2
turn 2
2|2 Avalanche attacks => permanents, weapons etc. act =>  Avalanche becomes 2|3 and divides
turn 3
Two 3|1 Avalanches attack => ... => Avalanches become 3|2
turn 4...

Could be quite deadly if used early, but vulnerable to CC like spells, poisoning(which would stop it from growing) and even unupped Ottys, hence low cost. But perhaps 4 :water / 3 :water would be better?

Also intended to:
divide immediately if buffed to more than 3 HP;
remain at ATT | 3 if there is no free creature slot(you would still be able to buff it beyond |3, but will divide if any of your creatures die;
loose Adrenaline when dividing;
keep Immortal when dividing.
SERIES:
None

Will probably be deemed OP or useless(?), but I just wanted to share my idea.

I know there were some concepts of avalanche/landslide before, but all being "burrow all/lobo all" spells. This is a completely different concept.

Offline Ajit

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Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg275826#msg275826
« Reply #1 on: February 21, 2011, 11:10:32 pm »
As is now, I'm afraid its too word heavy/complicated.  Even if it is simple math, this goes beyond the scope of current in-game cards I believe.

M4ck

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Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg275828#msg275828
« Reply #2 on: February 21, 2011, 11:15:52 pm »
I thought so. Another idea about the ability I had in mind was + 1|1 per turn (with a limit of 5|4) and spawning another 2|1 one every turn. Increasing casting cost to maybe 6/5... What is your opinion, would that work any better? Or should I rather redo/scrap the whole idea?

Offline Nepycros

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Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg275831#msg275831
« Reply #3 on: February 21, 2011, 11:17:10 pm »
"Amass: Gain +0|+1 per turn. When hp >2, divide into 2 Avalanches with +1|-2"
Perception is the source of misunderstanding.

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Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg275834#msg275834
« Reply #4 on: February 21, 2011, 11:23:37 pm »
"Amass: Gain +0|+1 per turn. When hp >2, divide into 2 Avalanches with +1|-2"
That looks nice. Pretty simple worded, clear description. But I think "divide into 2 Avalanches getting +1|-2" would be better, as your version might suggest dividing into two creatures with negative health, thus lasting only one turn(like Spark).
But, anyways, wouldn't it allow quick multiplicating by eg. casting Heavy Armor on it?

Offline RagingAlien

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Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg275836#msg275836
« Reply #5 on: February 21, 2011, 11:25:51 pm »
I find the idea rather nice. what would happen if you put the upped Armor thingy (forgot the name)? do you get 2 Avalanches or just 1?
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Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg275837#msg275837
« Reply #6 on: February 21, 2011, 11:26:27 pm »
"Amass: Gain +0|+1 per turn. When hp >2, divide into 2 Avalanches that gain +1|+0 and hp reduced to 1"
Perception is the source of misunderstanding.

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Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg275840#msg275840
« Reply #7 on: February 21, 2011, 11:29:25 pm »
Well, that's basically what i had in mind while writing the description. My only problem is that I often cannot explain properly what I'm thinking about... ;P So yes, I think this suits it better. And still works regardless of large HP buffs, like Armors.

Offline RagingAlien

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Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg275842#msg275842
« Reply #8 on: February 21, 2011, 11:32:39 pm »
so you add 6HP and you still get only 1 more avalanche? ok.
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Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg275845#msg275845
« Reply #9 on: February 21, 2011, 11:33:31 pm »
Well... This is way too complicated. I really like the idea of Avalanche as an auto-growing creature (as opposed to existing growing creatures, that all need skill activation). On the other hand, I really don't get the dividing part. What, an avalanche just keeps getting bigger, it doesn't suddenly turn into 2 distinct avalanches...
My suggestion is to simply remove the "divide" part, and find another way to boost it: maybe +1|+1 each turn ?

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Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg275848#msg275848
« Reply #10 on: February 21, 2011, 11:38:59 pm »
I wanted to somehow show the idea of it growing and covering more and more space... So it divides to fill slots while increasing overall attack power rapidly. This would still left it vulnerable, which a real-life avalanche certainly isn't...

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Re: Avalanche | Avalanche https://elementscommunity.org/forum/index.php?topic=21554.msg275851#msg275851
« Reply #11 on: February 21, 2011, 11:49:44 pm »
I wonder if a mitosis base skill would be more appropriate.
Then again I wonder if an avalanche is a creature.
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