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Offline HyroenTopic starter

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Aurora | Aurora https://elementscommunity.org/forum/index.php?topic=44862.msg1017943#msg1017943
« on: November 27, 2012, 01:38:12 am »
NAME:
Aurora
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:

TEXT:
Replaces enemy’s permanents with copies of yours (excluding pillars). Absorb :light per turn.
NAME:
Aurora
ELEMENT:
Air
COST:
3 :air
TYPE:
Permanent
ATK|HP:

TEXT:
Replaces enemy’s permanents with copies of yours (excluding pillars). Absorb :light per turn.

ART:
dyet

SOURCE
IDEA:
Hyroen
NOTES:
The permanent selected is random. Weapons and shields replace their corresponding matches on the other side.

Immaterial permanents will not be copied, but may still be replaced.

If Aurora is destroyed, or is unable to be supplied with :light, replaced permanents remain replaced, as if they had been played by their owner.



Inspired by a card design requested in the 5th Trials of Air, which was my most recent run for Master of :air Air, but not my last.

All the synergies with :air Air should be apparent, but the fact that this supports the need for some sort of PC for :air Air and the fact that :air Air permanents are for the most part not that effective against itself are very nicely represented in Aurora.
SERIES:

« Last Edit: November 27, 2012, 03:15:19 am by Hyroen »
WAR X - TEAM :air AIR

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Offline OdinVanguard

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Re: Aurora | Aurora https://elementscommunity.org/forum/index.php?topic=44862.msg1017945#msg1017945
« Reply #1 on: November 27, 2012, 01:46:55 am »
Interesting in concept, but I worry that this will be very overpowered in practice.

Mass substitution of enemy permanents could cripple many decks, especially monos and duos.

The primary reason is that pillars and pendulums are the backbone of almost every deck (nova-immo archetypes and a handful of oddballs excluded). If you replace all of your opponents pillars and pendulums with types that their deck does not use, you will effectively destroy theire ENTIRE quanta supply in one fel swoop. This so far overshadows earthquake its not even funny.

If only non-pendulum/pillar permanents were affected, this card would probably be ok. Very annoying to be on the receiving end, but it wouldn't outright shut down the other deck in most cases.
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Offline Absol

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Re: Aurora | Aurora https://elementscommunity.org/forum/index.php?topic=44862.msg1017948#msg1017948
« Reply #2 on: November 27, 2012, 02:11:14 am »
*opponent's
Other than that, looks fine.
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Offline Joseph7

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Re: Aurora | Aurora https://elementscommunity.org/forum/index.php?topic=44862.msg1017953#msg1017953
« Reply #3 on: November 27, 2012, 02:49:01 am »
Interesting idea. I totally agree that air needs some sort of soft PC, but I do agree with the other posts that this card should only affect non-pillar/pendulum permanents.
Imagine how great this card could be...wings would be no problem against an air deck. Unstable gas would be a big mistake to allow the opponent to get only if they can ignite it, and owl's eye is a fairly effective weapon, but impossible to run its ability if you don't have air quanta. Fog shield can be menacing, but less so than other shields. I don't see this card as being too overpowered, provided it only affects the non-pillar/pendulum permanents.

Offline HyroenTopic starter

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Re: Aurora | Aurora https://elementscommunity.org/forum/index.php?topic=44862.msg1017958#msg1017958
« Reply #4 on: November 27, 2012, 03:07:54 am »
Look's like we're going to let Pillars and Pendulum be part of :earth's domain.

EDIT: Updated.
« Last Edit: November 27, 2012, 03:15:40 am by Hyroen »
WAR X - TEAM :air AIR

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Offline Rutarete

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Re: Aurora | Aurora https://elementscommunity.org/forum/index.php?topic=44862.msg1017959#msg1017959
« Reply #5 on: November 27, 2012, 03:08:33 am »
So if I run out of  :light do the permanents revert?
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Offline HyroenTopic starter

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Re: Aurora | Aurora https://elementscommunity.org/forum/index.php?topic=44862.msg1017963#msg1017963
« Reply #6 on: November 27, 2012, 03:17:35 am »
Rutarete, the answer to your question should now be in the Notes; no, they will not revert.
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Offline AvusXIV

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Re: Aurora | Aurora https://elementscommunity.org/forum/index.php?topic=44862.msg1017971#msg1017971
« Reply #7 on: November 27, 2012, 03:55:14 am »
To me it's off the elements-game-mechanics...
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Re: Aurora | Aurora https://elementscommunity.org/forum/index.php?topic=44862.msg1017993#msg1017993
« Reply #8 on: November 27, 2012, 05:06:14 am »
To me it's off the elements-game-mechanics...
Just because it has no precedent?
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Offline AvusXIV

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Re: Aurora | Aurora https://elementscommunity.org/forum/index.php?topic=44862.msg1018013#msg1018013
« Reply #9 on: November 27, 2012, 08:35:17 am »
To me it's off the elements-game-mechanics...
Just because it has no precedent?

I don't get the relation to me to be honest. You could also have asked 'Just because you don't like the color?' or 'Just because it's too complicated to use?' or 'Just because you are afraid of spiders?' ;)

And no. There are so many cards that would introduce new game mechanics. The important thing to me is how far those reach. This card is chaos. Not much is left of any deck tactic considering perms swapped like candies on Halloween. The value of PC cards and perms itself is attacked significantly by this card. In my point of view :)

« Last Edit: November 27, 2012, 08:40:59 am by AvusXIV »
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Re: Aurora | Aurora https://elementscommunity.org/forum/index.php?topic=44862.msg1018017#msg1018017
« Reply #10 on: November 27, 2012, 09:24:46 am »
Heh, I'm beginning to like this guy...

Hyro, what's your reasoning behind the thematics of this card?

Offline HyroenTopic starter

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Re: Aurora | Aurora https://elementscommunity.org/forum/index.php?topic=44862.msg1018022#msg1018022
« Reply #11 on: November 27, 2012, 09:36:54 am »
It could be called a bit of a stretch, but whereas :earth Earth is an element that holds on to and protects its permanents, :air Air could be one that freely gives them away, or at least copies.

Now, if the opponent were to simply receive permanents, that wouldn't exactly be a hindrance, and that would be seen more of an altruistic act. I think we all would know where that would typically fall under.

Aurorae result from the combination of light with substances in the sky, which is why I find it fitting to put under the element of :air. It could've also fallen under :light Light, but its cards often display the mechanics of ignoring what others do and shining through. :light Light (along with :aether Aether) is also one of those quanta-investing elements, that is to say, it tends to have cards which are a little more expensive, but can be devastating once out. :air Air cards tend to be a little more on the lighter side, and therefore it could actually be detrimental for an opponent to receive cheaper permanents.
« Last Edit: November 27, 2012, 09:38:47 am by Hyroen »
WAR X - TEAM :air AIR

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