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Offline Nepycros

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  • Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.
  • My creativity was OP, so I had to nerf it.
Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg332179#msg332179
« Reply #36 on: May 12, 2011, 01:26:10 pm »
I like the ideas for the Gravity and Aether Golems. Even with the changes that have been made to the game, they are both still interesting ideas that would be great cards to have now.
A full year thread necromancy. I'm impressed by your power.

Yeah, these golems are neat. Personally, I'd like to stick with just Material elements, but if people feel that all 12 elements can feel golems, I say get 'em in the game!
Perception is the source of misunderstanding.

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Offline moomoose

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  • moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.
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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg332414#msg332414
« Reply #37 on: May 12, 2011, 09:32:23 pm »
^

and duo abilities would continue the theme better than mono, but not every one of them need to have an ability
moose dont say moo.

Offline Captain Scibra

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg391763#msg391763
« Reply #38 on: September 10, 2011, 04:42:07 pm »
The Mechanical Golem/Machine Golem one is very cool, thematically.   It could use a buff though, reattaching takes 1 turn, but a delay for the first detachment, and only gains +1/+1 per turn.  To use it as a creature pool, you only get 1 per 2 turns, using 3 of the 4 to balance the 2 detachments.  However, it is capable of being applied to other creatures, not just the Golem.  I suggest making the Droids get 3/3 and the golem gains -4/-4.
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