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Offline TymalousTopic starter

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Assasin | Elite Assasin https://elementscommunity.org/forum/index.php?topic=24123.msg308155#msg308155
« on: April 08, 2011, 01:27:23 pm »
NAME:
Assasin
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
3|2
TEXT:
This creature starts cloaked. While cloaked it's stats are 8|3. Non cloaked 3|2
NAME:
Elite Assasin
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
3|2
TEXT:
This creature starts cloaked. While cloaked it's stats are 9|4. Non cloaked 3|2
ART:
No art yet
IDEA:
Tymalous
NOTES:
It starts cloaked, cloak goes away by mass damage/frozen/delay/etc. If cloak is played it gains attack again till cloak is gone.
SERIES:
I was thinking to let the upgraded one deal 1 poison dmg if cloaked instead of the extra dmg.

Improvement suggestions are welcome.

Ability will never catch up with the demand for it.
Confucius

Offline pikachufan2164

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Re: Assasin | Elite Assasin https://elementscommunity.org/forum/index.php?topic=24123.msg308167#msg308167
« Reply #1 on: April 08, 2011, 01:40:55 pm »
It looks just plain OP to me at the moment.

Here are the only cards that are able to break through the self-Cloaking:
    Thunderstorm (rarely used)Plague (rarely used)Retrovirus (rarely used)Rain of Fire (costs more quanta; will likely come out later than the Assassin will)Unstable Gas (still rather expensive to use)Pandemonium (the only real sensible counter)
Letting the bonuses stack when Cloak is played is just going way over the top.

It would be more balanced to let it start uncloaked and give it a small (read: maybe +2/+0) bonus on when it does get Cloaked.
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Re: Assasin | Elite Assasin https://elementscommunity.org/forum/index.php?topic=24123.msg308173#msg308173
« Reply #2 on: April 08, 2011, 02:01:16 pm »
5 :darkness for an 8|4 creature that can't be hit without an AoE? Definitely not worth it. A cost of 7 or 8 suffices.
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Offline TymalousTopic starter

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Re: Assasin | Elite Assasin https://elementscommunity.org/forum/index.php?topic=24123.msg308221#msg308221
« Reply #3 on: April 08, 2011, 03:31:54 pm »
It looks just plain OP to me at the moment.

Here are the only cards that are able to break through the self-Cloaking:
    Thunderstorm (rarely used)Plague (rarely used)Retrovirus (rarely used)Rain of Fire (costs more quanta; will likely come out later than the Assassin will)Unstable Gas (still rather expensive to use)Pandemonium (the only real sensible counter)
Letting the bonuses stack when Cloak is played is just going way over the top.

It would be more balanced to let it start uncloaked and give it a small (read: maybe +2/+0) bonus on when it does get Cloaked.

In the notes I said that ANY effect will get the cloak of. Delay, freeze, fire dmg from buckler, poison from shields, ETC. Besides what do you mean with letting the bonusses stack? He only gets +4 dmg once even if you play cloak while he's cloaked.

Plague is not rarely used! I played 5x pvp2 and got 3x rainbows with plague. Bad luck?

5 :darkness for an 8|4 creature that can't be hit without an AoE? Definitely not worth it. A cost of 7 or 8 suffices.
So you would actually pay  7/8  :darkness for a 8|4 creature that becomes 4|4 as soon as almost any shield/CC is put up?

I did think of getting a +3|0 bonus as +4 is maybe a little OP but still there are a LOT of counters against this. It hasn't momentum and if you give it momentum the cloak goes away and you have to put up your own cloak, so dim shields/wings counter it good.
about the OP: shrieker is 3 :earth and 1 :time and has permanently 10 dmg. 10 dmg for 4 quanta! Yes he's visible but he will keep his dmg no matter what. Both units have 4 hp. (+shrieker can burrow which gives him 5 att and immortality).
Ability will never catch up with the demand for it.
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Re: Assasin | Elite Assasin https://elementscommunity.org/forum/index.php?topic=24123.msg308242#msg308242
« Reply #4 on: April 08, 2011, 04:00:11 pm »
With 1 or 2hp, it seems more balanced to me.

Offline TymalousTopic starter

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Re: Assasin | Elite Assasin https://elementscommunity.org/forum/index.php?topic=24123.msg308244#msg308244
« Reply #5 on: April 08, 2011, 04:04:40 pm »
With 1 or 2hp, it seems more balanced to me.
RoF and everyone dies.

Edit: changed the unupped version to 4|3.
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Re: Assasin | Elite Assasin https://elementscommunity.org/forum/index.php?topic=24123.msg308408#msg308408
« Reply #6 on: April 08, 2011, 08:27:21 pm »
Let's compare this card to Wyrm.

Wyrm
- Has pseudo-upkeep in the form of dive to maintain doubled attack, which can also be lobotomized.
- Costs 4 :air.
- Does not start immune to any effects.
- Can be buffed but often takes too long to become really effective.
- Will die to RoF regardless of being upgraded or not.
Assasin
- Costs 5 :darkness.
- Has no upkeep to maintain attack and gains the additional benefit of avoiding most CC effects.
- Can't be buffed until decloaked but does higher damage.
- Upped doesn't die to RoF.
So for +1 quantum you have:
2 more overall damage.
Immunity that has very limited counters.
Double attack that requires no upkeep.
Upgrading makes it able to survive an RoF.


The concept is definitley good but at the moment it is OP. I suggest lowering the stats to 3 | 2 for both of them, and make the upgraded cost 4 :darkness instead.

Offline TymalousTopic starter

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Re: Assasin | Elite Assasin https://elementscommunity.org/forum/index.php?topic=24123.msg309337#msg309337
« Reply #7 on: April 10, 2011, 02:58:47 pm »
Let's compare this card to Wyrm.

Wyrm
- Has pseudo-upkeep in the form of dive to maintain doubled attack, which can also be lobotomized.
- Costs 4 :air.
- Does not start immune to any effects.
- Can be buffed but often takes too long to become really effective.
- Will die to RoF regardless of being upgraded or not.
Assasin
- Costs 5 :darkness.
- Has no upkeep to maintain attack and gains the additional benefit of avoiding most CC effects.
- Can't be buffed until decloaked but does higher damage.
- Upped doesn't die to RoF.
So for +1 quantum you have:
2 more overall damage.
Immunity that has very limited counters.
Double attack that requires no upkeep.
Upgrading makes it able to survive an RoF.


The concept is definitley good but at the moment it is OP. I suggest lowering the stats to 3 | 2 for both of them, and make the upgraded cost 4 :darkness instead.
Hmmm... good idea! Changed it. Any other suggestions?
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