Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Hyroen on January 10, 2012, 07:51:56 am

Title: Asphyxia | Asphyxia
Post by: Hyroen on January 10, 2012, 07:51:56 am
(http://i.imgur.com/FNZOJ.png)
(http://i.imgur.com/9ZK5W.png)
NAME:
Asphyxia
ELEMENT:
Air
COST:
2 :air
TYPE:
Spell
ATK|HP:
TEXT:
Set target creature's attack to 0. Target loses 2 HP per turn. Asphyxia ends when caster is damaged.
NAME:
Asphyxia
ELEMENT:
Air
COST:
1 :air
TYPE:
Spell
ATK|HP:
TEXT:
Set target creature's attack to 0. Target loses 2 HP per turn. Asphyxia ends when caster is damaged.
ART:
Hyroen (Tool: www.pixlr.com/editor)

(Was working on it to improve the art but stopped at the realization that in the end it's the discussion of the card that matters most.)
I may continue working on the art but will be accepting other attempts.
IDEA:
Hyroen
NOTES:
Yes, yes I know... more creature control for :air Air? I understand, but they -are- somewhat boring and tasteless in my opinion. This card adds more strategy to creature control by :air Air

May use some type of "Aflatoxin" :air counter. All Asphyxia effects end when the player who use Asphixia is hit, by a damaging spell, by poison, by voodoo, by any physical source, etc. Upon being damaged, -BOTH- attack and health are restored.

There is a card with the same name. Decisions will not be made until further notice.
SERIES:
Title: Re: Asphixia | Asphixia
Post by: EmeraldTiger on January 10, 2012, 08:56:19 am
http://elementscommunity.org/forum/index.php/topic,23154.0.html the name is in use
Title: Re: Asphixia | Asphixia
Post by: Xenocidius on January 10, 2012, 09:13:05 am
You may temporarily change the name if you wish to submit it earlier.

Interesting. Synergy with Wings, Fog Shield, funny art ... how does it fit thematically with Asphixia though? (Also, I think it's spelled 'Asphyxia'. ^^)
Title: Re: Asphixia | Asphixia
Post by: Kuroaitou on January 10, 2012, 09:51:16 am
The one thing that I like about this is that it becomes a fun counter against Antimatter spammers, seeing as the ATK and HP of the creature is restored once you take damage. :)

Artwise and thematically it makes sense, but compared to Air's other hard CC, this might be too slow in the long-run. Shockwave and Eagle's Eye are known for practically whipping any enemy creature down to size, and Thunderstorm/Unstable Gas are nifty for supportive-damaging CC, but this is incredibly slow and will only work its magic when you're deal with a small number of creatures or if you have that Fog/Wings.
Title: Re: Asphixia | Asphixia
Post by: Hyroen on January 10, 2012, 03:00:23 pm
You may temporarily change the name if you wish to submit it earlier.

Interesting. Synergy with Wings, Fog Shield, funny art ... how does it fit thematically with Asphixia though? (Also, I think it's spelled 'Asphyxia'. ^^)
Urr... Darn my spanish influences.. I'll fix the typo ASAP.
Title: Re: Asphixia | Asphixia
Post by: TuckingFypo on January 11, 2012, 01:39:08 am
Uh, sorry :))

If you need to change the name, how about Tailwind/Headwind/somebetterword?  Basically, the wind keeps enemy creatures away from you while damaging them (via flying projectiles? sharp, cutting wind? something O_o).

I think that having the effect end whenever the caster is damaged weakens this card way too much.  How about considering a timer instead?
Title: Re: Asphixia | Asphixia
Post by: ZephyrPhantom on January 11, 2012, 01:52:31 am
Uh, sorry :))

If you need to change the name, how about Tailwind/Headwind/somebetterword?  Basically, the wind keeps enemy creatures away from you while damaging them (via flying projectiles? sharp, cutting wind? something O_o).

I think that having the effect end whenever the caster is damaged weakens this card way too much.  How about considering a timer instead?
For reference : Asphyxia | Asphyxia (Crucible) (http://elementscommunity.org/forum/index.php?topic=23154.0)
I think that it's better that the effect ends when the caster is damaged, since like RT this card basically wipes a creature off the board. The 2 HP loss per turn is just icing if you're effectively stalling with Wings/Phase Shield/Dials/SoSa (SoSa in question is pretty strong with this card since all creatures are either forced to heal you and antimatter'd creatures get their ATK set to zero.)

BTW, nice depiction of the Crusader. We really lack Elements creatures doing more than 1 pose in this game. XD
blarg: