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Ash Imp | Brimstone Imp https://elementscommunity.org/forum/index.php?topic=46875.msg1042215#msg1042215
« on: February 14, 2013, 04:26:36 am »
NAME:
Ash Imp
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Fuel: Sacrifice target creature to gain +X/+X, where X is the cost of the target.
NAME:
Brimstone Imp
ELEMENT:
Fire
COST:
1 :fire
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Fuel: Sacrifice target creature to gain +X/+X, where X is the cost of the target.

ART:

IDEA:
Drake_XIV
NOTES:
Today will be highly energetic.
You can count on your friends to boost you up.



Thematically, it is a small ashen golem that burns the target creature on your side to create ash that would be used to grow the Imp.
SERIES:


Spoiler for Old:
NAME:
Ash Imp
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Fuel: Sacrifice a creature with less attack than Ash Imp and gain +1 | +1.
NAME:
Brimstone Imp
ELEMENT:
Fire
COST:
1 :fire
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Fuel: Sacrifice a creature with less attack than Ash Imp and gain +1 | +1.
« Last Edit: February 14, 2013, 11:21:25 pm by Drake_XIV »

Offline Rutarete

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Re: Ash Imp | Brimstone Imp https://elementscommunity.org/forum/index.php?topic=46875.msg1042221#msg1042221
« Reply #1 on: February 14, 2013, 04:36:10 am »
So this is what you came up with... not bad. Works great with boneyard and death effects. Not bad at all.
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Offline Drake_XIVTopic starter

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Re: Ash Imp | Brimstone Imp https://elementscommunity.org/forum/index.php?topic=46875.msg1042222#msg1042222
« Reply #2 on: February 14, 2013, 04:37:19 am »
It is essentially a weaker Executioner.

Offline Anarook

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Re: Ash Imp | Brimstone Imp https://elementscommunity.org/forum/index.php?topic=46875.msg1042223#msg1042223
« Reply #3 on: February 14, 2013, 04:53:18 am »
Except I'd rather keep my brimstone eater for the quanta production.
Also since it is atk based you're sacrificing a large potential damage source, which I tend to see as negative here.
Also under most circumstances I'd probably choose a fire spirit/spectre
Ofc that's the mono fire perspective

Now duo'd with death, it's a bit more interesting as it serves as a cheap way to kill off creatures. As rut said this would combo very well with boneyard. However death already has vulture which does the stat gain passively.
Using them together? Probably not a bad idea, but I don't see it becoming particularly effective.

What am trying to say? Neat idea, poor for mono-fire, possible duo power.
Overall too weak imo.
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Offline Drake_XIVTopic starter

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Re: Ash Imp | Brimstone Imp https://elementscommunity.org/forum/index.php?topic=46875.msg1042226#msg1042226
« Reply #4 on: February 14, 2013, 05:01:32 am »
What if I changed it to:

Spoiler for Hidden:
NAME:
Ash Imp
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Fuel: Sacrifice a creature and gain +X | +X, where X is the cost of the target.
NAME:
Brimstone Imp
ELEMENT:
Fire
COST:
1 :fire
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Fuel: Sacrifice a creature and gain +X | +X, where X is the cost of the target.

Offline choongmyoung

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Re: Ash Imp | Brimstone Imp https://elementscommunity.org/forum/index.php?topic=46875.msg1042238#msg1042238
« Reply #5 on: February 14, 2013, 06:06:50 am »
What if I changed it to:

Spoiler for Hidden:
NAME:
Ash Imp
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Fuel: Sacrifice a creature and gain +X | +X, where X is the cost of the target.
NAME:
Brimstone Imp
ELEMENT:
Fire
COST:
1 :fire
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Fuel: Sacrifice a creature and gain +X | +X, where X is the cost of the target.
Rather than cost, how about +X depending on its stats? (HP or ATK)
Because cost do not include buff or nerf dealt to sacrificed creature.
Circular Logic is true. Thus, Circular Logic is true.

Offline Drake_XIVTopic starter

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Re: Ash Imp | Brimstone Imp https://elementscommunity.org/forum/index.php?topic=46875.msg1042240#msg1042240
« Reply #6 on: February 14, 2013, 06:22:19 am »
That's the point, especially in :fire with so many growers and relatively efficient cost-to-damage ratios.

Offline choongmyoung

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Re: Ash Imp | Brimstone Imp https://elementscommunity.org/forum/index.php?topic=46875.msg1042250#msg1042250
« Reply #7 on: February 14, 2013, 07:17:42 am »
Well, I got the point, and that's a good idea.
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Offline Drake_XIVTopic starter

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Re: Ash Imp | Brimstone Imp https://elementscommunity.org/forum/index.php?topic=46875.msg1042362#msg1042362
« Reply #8 on: February 14, 2013, 05:14:28 pm »
Changed ability

Offline Rutarete

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Re: Ash Imp | Brimstone Imp https://elementscommunity.org/forum/index.php?topic=46875.msg1042424#msg1042424
« Reply #9 on: February 14, 2013, 07:11:39 pm »
You might want to change the notes now ;)

I feel that with this ability, it would get quite out of hand...

And a wording nitpick - change the first part to 'Sacrifice target creature you control to gain...'
Because at first, it seems that the sacrificing could be random, but then at the end it says X is that of the target. And the word target comes out of nowhere. S, it would be less confusing if you changed it.
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Offline OdinVanguard

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Re: Ash Imp | Brimstone Imp https://elementscommunity.org/forum/index.php?topic=46875.msg1042471#msg1042471
« Reply #10 on: February 14, 2013, 08:24:38 pm »
I'm pretty excited with this. It could make for some fun :death :fire combo's ... Pheonix / Vulture comes to mind.

The combo with SoPa and Pheonix would be fun as well.

Kind of reminds me of Chimera, just a much more subdued version.

I think it would be a very fun card to use.
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Re: Ash Imp | Brimstone Imp https://elementscommunity.org/forum/index.php?topic=46875.msg1042516#msg1042516
« Reply #11 on: February 14, 2013, 08:58:21 pm »
Picker of Nits here, just doing my job. ;)

Card should read +X | +X  instead of X | X.

Interesting concept.  I don't remember any other card that references another card's cost.  Sometimes higher than ATK, sometimes lower, so deck building requires careful planning.  Definitely a good addition to the game.
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