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Offline Drake_XIV

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Re: Soul Edge | Soul Edge https://elementscommunity.org/forum/index.php?topic=38640.msg481560#msg481560
« Reply #24 on: April 15, 2012, 04:41:13 pm »
I'll concede for now.

But for technicalities sake, you are better off just running Quints in an Aether deck...

Also, considering SoP's buff, this would be great with Flooding if you could balance it properly...

Offline OdinVanguard

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Re: Soul Edge | Soul Edge https://elementscommunity.org/forum/index.php?topic=38640.msg481562#msg481562
« Reply #25 on: April 15, 2012, 04:42:59 pm »
Making everything on the field immaterial for the cost of a 1 card sac is just too much. Make it a limited duration and you might have something though. For instance maybe use:
Weapon: Deal 7 damage each round.  :darkness :darkness : Sacrifice a card, make N field slots immortal 1 turn, where N=card cost
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Drake_XIV

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Re: Soul Edge | Soul Edge https://elementscommunity.org/forum/index.php?topic=38640.msg481565#msg481565
« Reply #26 on: April 15, 2012, 04:55:56 pm »
Now I have to disagree there.  One, that makes it worse when you used upgraded cards.  Two, you are increasing the cost for a lesser effect.

Offline PineappleTopic starter

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Re: Soul Edge | Soul Edge https://elementscommunity.org/forum/index.php?topic=38640.msg481568#msg481568
« Reply #27 on: April 15, 2012, 05:02:08 pm »
Making everything on the field immaterial for the cost of a 1 card sac is just too much. Make it a limited duration and you might have something though. For instance maybe use:
Weapon: Deal 7 damage each round.  :darkness :darkness : Sacrifice a card, make N field slots immortal 1 turn, where N=card cost

1. Try fitting that on the card. ^^
2. Technically, it is "temporary", since the only thing that can make the whole field immaterial is Cloak.


Offline OdinVanguard

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Re: Soul Edge | Soul Edge https://elementscommunity.org/forum/index.php?topic=38640.msg481575#msg481575
« Reply #28 on: April 15, 2012, 05:16:46 pm »
Making everything on the field immaterial for the cost of a 1 card sac is just too much. Make it a limited duration and you might have something though. For instance maybe use:
Weapon: Deal 7 damage each round.  :darkness :darkness : Sacrifice a card, make N field slots immortal 1 turn, where N=card cost

1. Try fitting that on the card. ^^
2. Technically, it is "temporary", since the only thing that can make the whole field immaterial is Cloak.


1) It does fit on the card. I checked on the card builder before posting it.
2) cloak doesn't make things immaterial, just unseable. They are still hit by area effects such as thunderstorm and gas (which dont reveal them) and plague, etc. which do.

Also, I was saying that instead of making everything immaterial, you only make N things immaterial, based on the cost of what you sacrifice.
I.e. sacrifice a skeleton and get 1 thing made immaterial, sac a dragon and get 10+ made immaterial.

... only major uses I see so far are mulit-color decks for pandamonium and unstable gas... maybe flooding as well
The 1 round immaterial was just a suggestion, it could be longer. Not sure on balancing there, was just giving a couple ideas.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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Offline PineappleTopic starter

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Re: Soul Edge | Soul Edge https://elementscommunity.org/forum/index.php?topic=38640.msg481610#msg481610
« Reply #29 on: April 15, 2012, 06:40:31 pm »
Making everything on the field immaterial for the cost of a 1 card sac is just too much. Make it a limited duration and you might have something though. For instance maybe use:
Weapon: Deal 7 damage each round.  :darkness :darkness : Sacrifice a card, make N field slots immortal 1 turn, where N=card cost

1. Try fitting that on the card. ^^
2. Technically, it is "temporary", since the only thing that can make the whole field immaterial is Cloak.


1) It does fit on the card. I checked on the card builder before posting it.
2) cloak doesn't make things immaterial, just unseable. They are still hit by area effects such as thunderstorm and gas (which dont reveal them) and plague, etc. which do.

Also, I was saying that instead of making everything immaterial, you only make N things immaterial, based on the cost of what you sacrifice.
I.e. sacrifice a skeleton and get 1 thing made immaterial, sac a dragon and get 10+ made immaterial.

It doesn't fit if you start the ability on a new line, as you always should. In addition to the suggested card text being confusing and generally unaesthetic, the ability you suggested, as written, tries to make use of "multi-targeting", a mechanic that would throw the card into the "can never be implemented" zone.
Full-field quint strategies implementing this card are temporary because cloak is temporary. Invisibility and other ways to make cloak disappear have nothing to do with the fact that this card is not "making everything on the field immaterial for the cost of a 1 card sac", as you claimed, and already has a "limited duration", as you suggested.



... only major uses I see so far are mulit-color decks for pandamonium and unstable gas... maybe flooding as well

And this statement makes me question whether or not you actually understood the card before typing all those criticisms.
You can't target Pandemonium with this ability, and using the ability on Unstable Gas has no effect because Unstable Gas doesn't affect anything.

Offline OdinVanguard

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Re: Soul Edge | Soul Edge https://elementscommunity.org/forum/index.php?topic=38640.msg482111#msg482111
« Reply #30 on: April 16, 2012, 04:55:31 pm »


It doesn't fit if you start the ability on a new line, as you always should. In addition to the suggested card text being confusing and generally unaesthetic, the ability you suggested, as written, tries to make use of "multi-targeting", a mechanic that would throw the card into the "can never be implemented" zone.
Full-field quint strategies implementing this card are temporary because cloak is temporary. Invisibility and other ways to make cloak disappear have nothing to do with the fact that this card is not "making everything on the field immaterial for the cost of a 1 card sac", as you claimed, and already has a "limited duration", as you suggested.



... only major uses I see so far are mulit-color decks for pandamonium and unstable gas... maybe flooding as well

And this statement makes me question whether or not you actually understood the card before typing all those criticisms.
You can't target Pandemonium with this ability, and using the ability on Unstable Gas has no effect because Unstable Gas doesn't affect anything.
Alright, but this does fit: "Weapon: Deal 7 damage each round.
 :death : Sacrifice a card, make N slots immortal, N=card cost"

Also, I did understand the original meaning, I.e. changing an ability so that it makes things it used to target immaterial rather than its original effect. I think that steps on Aether's toes a bit to much as is, which is why I was suggesting an alternative.
Lastly, I understand that you cant "target" pandemonium, but pandemonium is one of the few cards that targets everything on both sides... like unstable gas. So having the ability to "quint" your creatures helps there. And actually, unstable gas technically targets all creatures in play:" :fire (sacrifice card) inflict 20 damage to your opponent and 1 damage to all the creatures on the field"
In other words it targets every creature on the field and does 1 damage to them. So it would be a mass quint for 1 :fire under the current ability here... I think thats a bit unbalanced myself.
Also, if the N slots are randomly chosen this is not a multi-target spell, so it could be implemented.
« Last Edit: April 16, 2012, 05:00:32 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
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Offline Drake_XIV

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Re: Soul Edge | Soul Edge https://elementscommunity.org/forum/index.php?topic=38640.msg482323#msg482323
« Reply #31 on: April 16, 2012, 11:30:13 pm »
The only issue with that is that you are making related upgraded cards useless due to their lower costs.

Offline OdinVanguard

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Re: Soul Edge | Soul Edge https://elementscommunity.org/forum/index.php?topic=38640.msg482383#msg482383
« Reply #32 on: April 17, 2012, 01:51:50 am »
Ah, I see your point there... only other option is to be more cryptic I guess:
" :death : Sacrifice a card to make others immortal a short time"
Number of cards affected and/or duration could be based on cost. Upgraded cards could then add additional time or duration to compensate.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: