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guolin

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Artic Mercenary/Artic Hunter https://elementscommunity.org/forum/index.php?topic=9765.msg116070#msg116070
« on: July 16, 2010, 02:58:13 pm »
NAME:
Artic Mercenary
ELEMENT:
:water
COST:
3 :water
TYPE:
Creature
ATK|HP:
8|5
ABILITY:
Fire Nemesis: A Charcoal Hunter is summoned on your enemy's field when this is summoned.
NAME:
Artic Hunter
ELEMENT:
:water
COST:
4 :water
TYPE:
Creature
ATK|HP:
11|5
ABILITY:
Fire Nemesis: A Charcoal Hunter is summoned on your enemy's field when this is summoned.
ART:
http://www.editoon.com/pix/sandbox/eskimo.jpg (MS Paint used to edit)
IDEA:
Guolin
NOTES:
This picture given is just a rough idea of how I want it to look. If you are artistically talented and want to help me make it more of a bluish, icey soldier, please help me.
SERIES:
I might make a Nemesis series.
NAME:
Charcoal Hunter
ELEMENT:
:fire
COST:
TYPE:
Creature
ATK|HP:
2|3
ABILITY:
Charcoals ( :earth): Target creature with Fire Nemesis takes 1 damage. Immaterial.
ART:
http://images.elfwood.com/art/r/a/ravensd/fire_elemental_colored.jpg
IDEA:
Guolin
NOTES:
Immaterial is to prevent the user from freezing it right off the bat. The stats 2|3 are supposed to make it die in 3 turns against a Fire Shield and have a chance to be frozen against an Ice Shield (Permafrost prevents Charcoal Hunter from attacking).
SERIES:
I might make a Nemesis series.

Offline ratcharmer

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Re: Artic Mercenary/Artic Hunter https://elementscommunity.org/forum/index.php?topic=9765.msg116097#msg116097
« Reply #1 on: July 16, 2010, 03:27:18 pm »
The only problem I see is that is only balances if you assume your opponent has :earth quanta, and even then it's a very easy fast kill/one turn kill combo with fractal, since the hunter has such high stats for what he costs to summon.

Fractal hunter = 77 to 88 damage summoned in 1 turn. Would cost between 28 and 32 :water quanta to summon that many guys.

If you can kill your opponent in 1 or 2 turns with this it really doesn't matter how many of the charcoal hunters they have.

Also, if you have permafrost shield and your opponent doesn't have :earth quanta then the charcoal hunter would be a useless creature occupying one of your opponents slots.

guolin

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Re: Artic Mercenary/Artic Hunter https://elementscommunity.org/forum/index.php?topic=9765.msg116145#msg116145
« Reply #2 on: July 16, 2010, 04:39:45 pm »
The only problem I see is that is only balances if you assume your opponent has :earth quanta, and even then it's a very easy fast kill/one turn kill combo with fractal, since the hunter has such high stats for what he costs to summon.

Fractal hunter = 77 to 88 damage summoned in 1 turn. Would cost between 28 and 32 :water quanta to summon that many guys.

If you can kill your opponent in 1 or 2 turns with this it really doesn't matter how many of the charcoal hunters they have.

Also, if you have permafrost shield and your opponent doesn't have :earth quanta then the charcoal hunter would be a useless creature occupying one of your opponents slots.
Gah, I hate Fractal. The bane of balancing any creature card. We need a new ability - Individual Being. (unfractalable)

The point of it having 2 damage isn't for it to actually do any damage, but for it to be shut down by Ice Shield and Fire Shield, allowing synergies.

The ability there was just a situational way for the enemy to shut down your Mercanary/Hunter if they happen to have Earth quanta.

Offline ratcharmer

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Re: Artic Mercenary/Artic Hunter https://elementscommunity.org/forum/index.php?topic=9765.msg116173#msg116173
« Reply #3 on: July 16, 2010, 05:19:53 pm »
Yeah, there's a lot of currently existing cards that can make creating new cards a challenge.

Nova & quantum pillar make balancing the cost of any "other" element cards nearly impossible, rustler can be trouble with quantum moving cards since there's a risk of infinite quanta loops, and fate egg & mutation could spontaneously create any new creature (or a mutant based on it) without paying for the cost.

I recently made a mistake myself when I forgot about cremation when trying to make a card similar to rustler, and ended up with a card that could allow for several dragons to be summoned on the first turn.

guolin

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Re: Artic Mercenary/Artic Hunter https://elementscommunity.org/forum/index.php?topic=9765.msg116202#msg116202
« Reply #4 on: July 16, 2010, 05:57:39 pm »
Yeah, there's a lot of currently existing cards that can make creating new cards a challenge.

Nova & quantum pillar make balancing the cost of any "other" element cards nearly impossible, rustler can be trouble with quantum moving cards since there's a risk of infinite quanta loops, and fate egg & mutation could spontaneously create any new creature (or a mutant based on it) without paying for the cost.

I recently made a mistake myself when I forgot about cremation when trying to make a card similar to rustler, and ended up with a card that could allow for several dragons to be summoned on the first turn.
We're lucky Elements doesn't have that many cards yet. Imagine the nightmare faced by developers at Magic: the Gathering.

Offline ratcharmer

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Re: Artic Mercenary/Artic Hunter https://elementscommunity.org/forum/index.php?topic=9765.msg116263#msg116263
« Reply #5 on: July 16, 2010, 07:17:09 pm »
I think MtG frequently doesn't consider such things.

I know of several card combinations in MtG that allow you to kill your opponent on your first turn, before they have a chance to even play a single card. There are also several other combinations to give you infinite health, infinite mana, or deal infinite damage.

One of the things I really like about elements is Zanz is very careful about making sure new cards balance and not to allow exploits. Very few card games of this type seem to actually do that.

guolin

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Re: Artic Mercenary/Artic Hunter https://elementscommunity.org/forum/index.php?topic=9765.msg116274#msg116274
« Reply #6 on: July 16, 2010, 07:41:14 pm »
I think MtG frequently doesn't consider such things.

I know of several card combinations in MtG that allow you to kill your opponent on your first turn, before they have a chance to even play a single card. There are also several other combinations to give you infinite health, infinite mana, or deal infinite damage.

One of the things I really like about elements is Zanz is very careful about making sure new cards balance and not to allow exploits. Very few card games of this type seem to actually do that.
Oh yes, definately. It's why I keep on coming back to Elements after I stop playing a little while because I got a little bored. Elements is by far the most balanced card game I've seen, and the fact that Zanz, who is a one-man team, goes to ends to preserve that...buffing UP cards, nerfing OP cards a little, making Mono decks gradually more and more powerful...other card games I've played? They've completely ignored that stuff and make even more OP stuff...because that's their business model. All Zanz asks for are donations. That's it. He doesn't try to make power-loaded cards just because more people would buy them. Once I do get some good hard cash on hand and Zanz continues to keep up Elements, I'm donating as much as I can. Not because I get codes I can redeem, but because Zanz made such an amazing game.

 

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