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Offline BloodshadowTopic starter

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Apotheosis, Divine Spirit, Divine Guardian, Divine Dragon https://elementscommunity.org/forum/index.php?topic=24675.msg314353#msg314353
« on: April 18, 2011, 02:14:06 am »
I'm sorry if the title doesn't have the regular | upgraded names, but there simply isn't enough space. Besides, the regular and upgraded names are all the same.

This is probably my most ambitious and outrageous idea, so...

NAME:
Apotheosis
ELEMENT:
Other
COST:
30
TYPE:
Spell
ATK|HP:
-
TEXT:
Consume all quanta.
Transform the target creature into a Divine creature based on its stats.
NAME:
Apotheosis
ELEMENT:
Other
COST:
30
TYPE:
Spell
ATK|HP:
-
TEXT:
Consume all quanta.
Transform the target creature into an elite Divine creature based on its stats.
ART:
jennbernard (http://mi9.com/400x300/sun-kissed_1421.html)
IDEA:
Bloodshadow
NOTES:
This is a Divine spell, which summons a Divine creature or permanent. The summoned creature/permanent is in the same thread.

Three creatures can be summoned by this card: Divine Spirit, Divine Guardian, or Divine Dragon. The creature summoned is equal to the sum of the sacrificed creature's ATK and HP.
If ATK + HP < 7, a Divine Spirit is summoned.
If ATK + HP = 7 ~ 12, a Divine Guardian is summoned.
If ATK + HP > 12, a Divine Dragon is summoned.
SERIES:
Divine

NAME:
Divine Spirit
ELEMENT:
Other
COST:

TYPE:
Creature
ATK|HP:
0|1
TEXT:
Immaterial. Dies in 5 turns.
Each turn, one enemy creature gains -3/-3 and one friendly creature gains +3/+3.
NAME:
Divine Spirit
ELEMENT:
Other
COST:

TYPE:
Creature
ATK|HP:
0|1
TEXT:
Immaterial. Dies in 6 turns.
Each turn, one enemy creature gains -3/-3 and one friendly creature gains +3/+3.
ART:
eyalhh (http://mi9.com/400x300/creative-fractal-art-flowerings-78_63665.html)
IDEA:
Bloodshadow
NOTES:
This is a Divine card. All Divine creatures and permanents have ∞ (infinite) costs, and cannot be played from your hand directly. You can only indirectly play Divine creatures and permanents by casting Divine spells. Divine creatures and permanents are not standalone. I know that computer programs cannot handle the value "∞", so instead of infinity maybe the cost of this card is actually a very large number.

The common theme among Divine creatures and permanents is that they are all immaterial, but they will all be destroyed after a certain number of turns. You cannot kill gods, but they also cannot be tethered in the mortal realm forever. Divine spells are normal spells that are used to summon Divine creatures and permanents.

Since Divine Spirit is immaterial, it cannot target and buff itself.
SERIES:
Divine

NAME:
Divine Guardian
ELEMENT:
Other
COST:

TYPE:
Creature
ATK|HP:
0|6
TEXT:
Immaterial. Combo:
1. Heal you for 6 HP
2. Destroy 6 opponent quanta
3. Inflict 6 damage or Ignite
NAME:
Divine Guardian
ELEMENT:
Other
COST:

TYPE:
Creature
ATK|HP:
0|7
TEXT:
Immaterial. Combo:
1. Heal you for 7 HP
2. Destroy 7 opponent quanta
3. Inflict 7 damage or Ignite
ART:
oquintero99 (http://mi9.com/400x300/aexerian_1248.html)
IDEA:
Bloodshadow
NOTES:
This is a Divine card. All Divine creatures and permanents have ∞ (infinite) costs, and cannot be played from your hand directly. You can only indirectly play Divine creatures and permanents by casting Divine spells. Divine creatures and permanents are not standalone. I know that computer programs cannot handle the value "∞", so instead of infinity maybe the cost of this card is actually a very large number.

The common theme among Divine creatures and permanents is that they are all immaterial, but they will all be destroyed after a certain number of turns. You cannot kill gods, but they also cannot be tethered in the mortal realm forever. Divine spells are normal spells that are used to summon Divine creatures and permanents.

This creature uses the combo mechanic invented by Scaredgirl, and there are a couple of "combo" creatures already, such as Undead Ninja (http://elementscommunity.org/forum/index.php/topic,7127.0.html) and Chaotic Monkey Fighter (http://elementscommunity.org/forum/index.php/topic,9682.0.html).
Turn 1: Guardian heals you by 6/7 HP.
Turn 2: Guardian destroys 6/7 random quanta from your opponent.
Turn 3: Guardian may do either of the following, 50% chance for both:
- Inflicts 6/7 spell damage to your opponent.
- Inflicts 20 spell damage to your opponent, 1 damage to all creatures on the field, and destroys itself.
So a full combo needs 3 turns. After finishing the third ability in its combo (assuming it didn't Ignite), Guardian goes back to the first ability and repeats.
SERIES:
Divine

NAME:
Divine Dragon
ELEMENT:
Other
COST:

TYPE:
Creature
ATK|HP:
0|18
TEXT:
Immaterial
Momentum
Acceleration
NAME:
Divine Dragon
ELEMENT:
Other
COST:

TYPE:
Creature
ATK|HP:
0|15
TEXT:
Immaterial
Momentum
Overdrive
ART:
eyalhh (http://mi9.com/400x300/creative-fractal-art-shamans-journey-54_63678.html)
IDEA:
Bloodshadow
NOTES:
This is a Divine card. All Divine creatures and permanents have ∞ (infinite) costs, and cannot be played from your hand directly. You can only indirectly play Divine creatures and permanents by casting Divine spells. Divine creatures and permanents are not standalone. I know that computer programs cannot handle the value "∞", so instead of infinity maybe the cost of this card is actually a very large number.

The common theme among Divine creatures and permanents is that they are all immaterial, but they will all be destroyed after a certain number of turns. You cannot kill gods, but they also cannot be tethered in the mortal realm forever. Divine spells are normal spells that are used to summon Divine creatures and permanents.

The regular version deals 342 damage in 18 turns. That's 19 damage per turn on average.
The upgraded version deals 360 damage in 15 turns. That's 24 damage per turn on average.
SERIES:
Divine
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: Apotheosis, Divine Spirit, Divine Guardian, Divine Dragon https://elementscommunity.org/forum/index.php?topic=24675.msg314359#msg314359
« Reply #1 on: April 18, 2011, 02:16:47 am »
whoa, isnt this a tad bit too strong according to the average damage you informed of?

Offline Seiya

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Re: Apotheosis, Divine Spirit, Divine Guardian, Divine Dragon https://elementscommunity.org/forum/index.php?topic=24675.msg314412#msg314412
« Reply #2 on: April 18, 2011, 02:47:03 am »
Divine Dragon should not be instant win without healing, Thorn Carapace or Fire Shield.  The turn limit should be set to something that prevents one from dealing 100 damage.  Alternatively, Divine Dragon could simply have lower HP.  Good suggestion, but I'm thinking that Apotheosis should be an Advanced Spell unless you have a more powerful idea.  Though this is a byproduct of having an Other cost, Quantum Towers can get this out too quickly. 

Idea for Divine Spirit:

:rainbow :rainbow Conversion: Control target creature until the end of the turn

Offline unknown89089

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Re: Apotheosis, Divine Spirit, Divine Guardian, Divine Dragon https://elementscommunity.org/forum/index.php?topic=24675.msg314422#msg314422
« Reply #3 on: April 18, 2011, 02:52:09 am »
Controlling a creature is always OP to me for some reason.

Offline Seiya

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Re: Apotheosis, Divine Spirit, Divine Guardian, Divine Dragon https://elementscommunity.org/forum/index.php?topic=24675.msg314431#msg314431
« Reply #4 on: April 18, 2011, 02:56:22 am »
You don't keep it; you just deal an extra however many damage to your opponent.  If it would make you feel better, Divine Spirit could just have stats of 0/5 and gain +X/+Y until the end of the turn, where X=target creature's attack and Y=target creature's HP.

Offline BloodshadowTopic starter

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Re: Apotheosis, Divine Spirit, Divine Guardian, Divine Dragon https://elementscommunity.org/forum/index.php?topic=24675.msg314448#msg314448
« Reply #5 on: April 18, 2011, 03:12:55 am »
Quote
whoa, isnt this a tad bit too strong according to the average damage you informed of?
Quote
Though this is a byproduct of having an Other cost, Quantum Towers can get this out too quickly.
Well, not really. This requires 30 Other, all your remaining quanta, AND a really big creature as a sacrifice.

Quote
Divine Dragon should not be instant win without healing, Thorn Carapace or Fire Shield.  The turn limit should be set to something that prevents one from dealing 100 damage.
The maximum ATK it has is 36 regular, and 45 upped.

Please don't give suggestions for Divine Spirit and Divine Guardian anymore. I already have some ideas.
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Offline Rutarete

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Re: Apotheosis, Divine Spirit, Divine Guardian, Divine Dragon https://elementscommunity.org/forum/index.php?topic=24675.msg314458#msg314458
« Reply #6 on: April 18, 2011, 03:29:27 am »
So no matter what you'll always get a dragon and a spirit or guardian? Or did you mean if Atk + Hp > 12, not < 12?
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Offline BloodshadowTopic starter

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Re: Apotheosis, Divine Spirit, Divine Guardian, Divine Dragon https://elementscommunity.org/forum/index.php?topic=24675.msg314469#msg314469
« Reply #7 on: April 18, 2011, 03:43:34 am »
So no matter what you'll always get a dragon and a spirit or guardian? Or did you mean if Atk + Hp > 12, not < 12?
Oops. You're right; I made a mistake. Corrected.

Divine Spirit is now up.
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Offline ZephyrPhantom

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Re: Apotheosis, Divine Spirit, Divine Guardian, Divine Dragon https://elementscommunity.org/forum/index.php?topic=24675.msg314751#msg314751
« Reply #8 on: April 18, 2011, 02:41:17 pm »
Good to see that this series is coming along. I'm looking forward to it (and perhaps will be suggesting an idea or two like I last time).:)

Offline Kuroaitou

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Re: Apotheosis, Divine Spirit, Divine Guardian, Divine Dragon https://elementscommunity.org/forum/index.php?topic=24675.msg315209#msg315209
« Reply #9 on: April 19, 2011, 05:36:59 am »
I'll just focus on the creatures generated by Apotheosis, since the spell itself can I'm a bit apathetic towards it.

I actually appreciate the idea behind the Spirit - while the stat reduction and gain for other creatures might be a bit strong, the idea of the spirit either cursing the opponent's creatures or granting a 'Blessing' to one of yours is noble enough as is. Issues of Antimatter/negative attack values aside, I think that the Divine Spirit would serve a pretty nifty function as a non-standalone card.

(Suggestion: You could also say that it's immaterial, but enters play poisoned. Then increase its HP accordingly so that it lasts that number of turns. That's just an alternative way of fixing it though to the current game-standards, but whatever. :P)

As for the Divine Dragon... I don't know. I mean, yes, it does require a crap load of quanta to use, has slow damage buildup, needs a strong (and most likely expensive) creature to target with (unless you buff a creature with spells to make it targetable), but then again, the fact that it requires such a huge setup in order for it to work just seems like a end-game changer that can be used to fight off Rage-quit decks or serve as the ultimate FG beater when everything else fails.

(Suggestion: Not really sure how to feel about Divine dragon. I guess it's okay? I'll wait until what the 'median' creature is like (Divine Guardian) before I truly rate how the Divine Dragon is)

Offline BloodshadowTopic starter

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Re: Apotheosis, Divine Spirit, Divine Guardian, Divine Dragon https://elementscommunity.org/forum/index.php?topic=24675.msg315214#msg315214
« Reply #10 on: April 19, 2011, 05:48:09 am »
Argh. I need some suggestions on Divine Guardian. Your post didn't help at all, Kuro... XD

I'm thinking that Divine Guardian is a mid-high attacker that is vampiric, or can somehow heal you. It is immaterial, and has to die somehow eventually, but I don't want it to be just a weaker version of the dragon with vampire. I need ideas...
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Offline ZephyrPhantom

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Re: Apotheosis, Divine Spirit, Divine Guardian, Divine Dragon https://elementscommunity.org/forum/index.php?topic=24675.msg315373#msg315373
« Reply #11 on: April 19, 2011, 01:39:52 pm »
Actual title of the thread could be "Apotheosis | Apotheosis" since all the creatures summoned are technically tokens.
Suggestion:
Divine Guardian
Cost : ∞
Stats: 0 | 7
Immaterial. Enters play poisoned.
Hippocrates Touch - Discard a card. Heal 10 | 15 HP.

Alternative suggestions for ability:
    Particle Conversion - Sacrifice a creature - heal 10 | 15 HP.Draining Strike - heal 15 | 20 HP. Add a poison counter to this card.

 

anything
blarg: