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b00mc1ap

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Antivenom|Antivenom https://elementscommunity.org/forum/index.php?topic=7948.msg89346#msg89346
« on: June 12, 2010, 01:20:58 pm »
Haven't added image and card picture yet, want to get feedback before spending too much time on it.

NO IMAGE YET
NO IMAGE YET
NAME:
Antivenom
ELEMENT:
Life :life
COST:
2 :life
TYPE:
Spell
ATK|HP:
N/A
ABILITY:
Removes the poison status from targeted creature.
NAME:
Antivenom
ELEMENT:
Life :life
COST:
1 :life
TYPE:
Spell
ATK|HP:
N/A
ABILITY:
Removes the poison status from the targeted creature.
ART:
N/A
IDEA:
b00mc1ap
NOTES:
Basically made so you can save your creatures from dying from poison.
SERIES:
N/A

Offline Hyroen

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Re: Antivenom|Antivenom https://elementscommunity.org/forum/index.php?topic=7948.msg89393#msg89393
« Reply #1 on: June 12, 2010, 02:37:48 pm »
I personally love the idea, however I believe I stated on the thread of Purify that I would love it if THAT card would have more of a targeting effect, to follow more the pattern of Lightning.

In such a manner, it would prove more use. However, having said that, if that idea won't be implemented then, this offshoot is a great idea ;)
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King of doom

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Re: Antivenom|Antivenom https://elementscommunity.org/forum/index.php?topic=7948.msg89410#msg89410
« Reply #2 on: June 12, 2010, 02:53:31 pm »

Great card!

kalkiran

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Re: Antivenom|Antivenom https://elementscommunity.org/forum/index.php?topic=7948.msg89506#msg89506
« Reply #3 on: June 12, 2010, 04:34:12 pm »
water already has the only card capable of removing poison counters it shouldnt get the second sorry :( but no

b00mc1ap

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Re: Antivenom|Antivenom https://elementscommunity.org/forum/index.php?topic=7948.msg89651#msg89651
« Reply #4 on: June 12, 2010, 07:24:02 pm »
water already has the only card capable of removing poison counters it shouldnt get the second sorry :( but no

Yes that's what I thought as well and that is why I added the first option in the poll. Does anybody have a suggestion for what element this should be?
 :aether - No
 :air:-\
 :darkness - No
 :death - Definitely not
 :earth:-\
 :entropy:-\
 :fire - No
 :gravity:-\ (Change name if so)
 :life:-\
 :light:-\
 :time:-\
 :water - No

Maybe I should change it to life since this is the opposite of death... However, life already has so many healing things...

kalkiran

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Re: Antivenom|Antivenom https://elementscommunity.org/forum/index.php?topic=7948.msg89722#msg89722
« Reply #5 on: June 12, 2010, 09:29:53 pm »
well do you want too decide on who needs it=everyone. (i mean its a beneficial card anway) so thats not  much use.
Take out those who dont need it=aether(immortal/immaterial) or gravity(high HP) or earth(high HP) or water(We already said) or entropy(can mutate) or time(rewind/reverse time) or light(heal)
so that leaves  :air  :darkness  :death  :fire  :life
 :fire really needs it due to low hp creatures
 :death doesnt at all as it benefits from death and a creatures death doesnt really matter.

:air yes, cant find areason why not.
 :life ditto
 :darkness ditto


As you said life seems most sensible.

sorry before i forget you may want to take into account some of the numerous cards that start poison counters that are being made and how this would affect them i.e. tic toc, and ....others (there are more, Damnit! why cant i find them?)

b00mc1ap

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Re: Antivenom|Antivenom https://elementscommunity.org/forum/index.php?topic=7948.msg89729#msg89729
« Reply #6 on: June 12, 2010, 09:39:51 pm »
well do you want too decide on who needs it=everyone. (i mean its a beneficial card anway) so thats not  much use.
Take out those who dont need it=aether(immortal/immaterial) or gravity(high HP) or earth(high HP) or water(We already said) or entropy(can mutate) or time(rewind/reverse time) or light(heal)
so that leaves  :air  :darkness  :death  :fire  :life
 :fire really needs it due to low hp creatures
 :death doesnt at all as it benefits from death and a creatures death doesnt really matter.

:air yes, cant find areason why not.
 :life ditto
 :darkness ditto


As you said life seems most sensible.

sorry before i forget you may want to take into account some of the numerous cards that start poison counters that are being made and how this would affect them i.e. tic toc, and ....others (there are more, Damnit! why cant i find them?)

Yes I'll make it  :life:darkness doesn't rely on a single creature while  :life often does on queen and stuff.  :air is rush anyways.

918273645

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Re: Antivenom|Antivenom https://elementscommunity.org/forum/index.php?topic=7948.msg90507#msg90507
« Reply #7 on: June 13, 2010, 06:24:26 pm »
 :P :P :P Um, am I the only one that has noticed this + Liquid Shadow = Waaaaaaaay OP?  :P :P :P

$$$man

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Re: Antivenom|Antivenom https://elementscommunity.org/forum/index.php?topic=7948.msg91006#msg91006
« Reply #8 on: June 14, 2010, 04:16:23 am »
:P :P :P Um, am I the only one that has noticed this + Liquid Shadow = Waaaaaaaay OP?  :P :P :P
not really since you're playing 2 cards from 2 elements to get a free vamp instead you could just have 2 vamps

Offline GG

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Re: Antivenom|Antivenom https://elementscommunity.org/forum/index.php?topic=7948.msg91020#msg91020
« Reply #9 on: June 14, 2010, 04:30:43 am »
but if u do that on something like ruby dragon...

oh that makes a trio deck. nvm.

ok if u play it on a black dragon or emerald dragon (adrenalined!!!)...?

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b00mc1ap

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Re: Antivenom|Antivenom https://elementscommunity.org/forum/index.php?topic=7948.msg91180#msg91180
« Reply #10 on: June 14, 2010, 11:49:38 am »
Yea I guess that'd be pretty badass. But so is fractaling RoLs...

Offline Avenger

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Re: Antivenom|Antivenom https://elementscommunity.org/forum/index.php?topic=7948.msg91236#msg91236
« Reply #11 on: June 14, 2010, 02:03:48 pm »
but if u do that on something like ruby dragon...

oh that makes a trio deck. nvm.

ok if u play it on a black dragon or emerald dragon (adrenalined!!!)...?
You can use adrenaline on a vampire for dragon level vampiric effects already.
Adrenaline doesn't have much effect on dragons.

 

anything
blarg: