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Offline killsdazombies

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Re: Anti-Heal // Reverse Heal https://elementscommunity.org/forum/index.php?topic=4883.msg48574#msg48574
« Reply #24 on: April 05, 2010, 02:43:57 am »
How about instead of dealing damage, all healing is negated for a turn? That would be kind of complicated though... either it has to be the first card you play so you can't use healing on the turn you play it, or it has to be in effect through your turn after you played it. Then again, I think that would be the case as well with the damaging version. I just didn't think about it before.
it could look like this i guess

silince. permanent. 7 death
no healing spells may be played.
(has a counter starts at 1 like sundial.)

silent permanent. 6 death
no healing spells may be played.
(has a counter starts at 1 like sundial.)

Offline Kuroaitou

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Re: Anti-Heal // Reverse Heal https://elementscommunity.org/forum/index.php?topic=4883.msg48713#msg48713
« Reply #25 on: April 05, 2010, 09:40:21 am »
I know this is probably going to be a bad suggestion, but why not make it a 'targeted' permanent card effect that causes the healing permanent in question to deal damage to the opponent at hand? (It'll act like Enchant/Protect Artifact, except it still makes it vulnerable to being stolen/destroyed)

Examples:
Apply it to a Feral Bond? They lose 1 HP per creature on the field.
Shard of Gratitude? They lose 5 HP each turn.
Elemental Pillar/Tower? They lose 1 quanta/per tower of that element type per turn instead of gaining it.

...maybe that's overpowered, but whatever. >.>

TheDarkAzura

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Re: Anti-Heal // Reverse Heal https://elementscommunity.org/forum/index.php?topic=4883.msg48839#msg48839
« Reply #26 on: April 05, 2010, 03:29:24 pm »
This card could actually just apply to Spells not to Bonds or SoG.

They would apply to SoG, Heal, Stone Skin and Miracle.

IMO, the heal should be halved.

Curse
:death
Spell
All healing coming from Spells is halved for the next turn.

Improved Curse (Lol)
:death
Spell
All healing coming from Spells is halved for the next turn.

I didn't like the first idea because it would kill anybody with SoGs and with Bonds.

Completely Negating is too big; you have to not be scared to play your heal Spells!

So, IMO, halving it is perfect.

icybraker

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Re: Anti-Heal // Reverse Heal https://elementscommunity.org/forum/index.php?topic=4883.msg48841#msg48841
« Reply #27 on: April 05, 2010, 03:31:51 pm »
Quote
Fire Queen and Ferox are already sort of a joke.
This is simply not true. Sometimes, they manage to do EXACTLY what they were intended to do: rush the crap out of you. I myself lost to Ferox many times simply because it rushed me too quickly.

Quote
here you can't get a Dim Shield out
Many FG decks don't carry around Dimensional Shields any more.

Quote
no healing spells may be played.
What about Antimatter, Feral Bond, SoG, et cetera?

Quote
How about instead of dealing damage, all healing is negated for a turn?
This sounds good. It doesn't need to be that complicated. Example:

Solitude / Quarantine
5 :death / 4 :death
On your turn and your opponent's next turn, any increases to HP or max HP is blocked.

Re: Anti-Heal // Reverse Heal https://elementscommunity.org/forum/index.php?topic=4883.msg49246#msg49246
« Reply #28 on: April 06, 2010, 03:01:44 pm »
Quote
Fire Queen and Ferox are already sort of a joke.
This is simply not true. Sometimes, they manage to do EXACTLY what they were intended to do: rush the crap out of you. I myself lost to Ferox many times simply because it rushed me too quickly.
Maybe I'm missing something, but it seems like this card would be useless if they do work right and rush you to deck.  If they get good enough draws that they're going to rush you to death before your rainbow can control the field, then how is this anti-heal going to be a game changer?  It's tough for a rainbow (at least mine, which depends largely on mutants... not sure what variant you're running) to get serious damage going, and these FGs aren't going to EB themselves to death in one turn at some point early in the game.  Even if it is early game and you get this out, and by some great length you've survived long enough for them to have a full field and SIX Empathic Bonds out (which seems like a lot for a quick early game rush win), then they're doing a little under 150 damage to themselves.  If the creatures on your field are dealing ~60 damage, then I hardly think that you're losing in an early rush like FQ/Ferox are intended to do. 

Even then, this is assuming you manage to get the six or seven death quanta before they rush you to death, and their creature spam doesn't kill you straight out.  My point being, all this would do is make certain FGs easier situationally.  I will admit that I am also assuming the rainbow is the best all-around FG killer.  This card would be useless against the FGs without healing, so not worth taking a valuable card slot in the rainbow (see: Mirror Shield, Purify, etc...)

icybraker

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Re: Anti-Heal // Reverse Heal https://elementscommunity.org/forum/index.php?topic=4883.msg49250#msg49250
« Reply #29 on: April 06, 2010, 03:21:00 pm »
Quote
Even if it is early game and you get this out,
Again, the upgraded version costs 6 :death. That's only 1 :death more than a Bonewall. It's really not that difficult to get that much quanta, even with a rainbow deck. 2 Supernovas and 3 Quantum Towers can get that much in no time.

Quote
and by some great length you've survived long enough for them to have a full field and SIX Empathic Bonds out
Have you seen how Ferox and Fire Queen play? Just before, I was playing Fire Queen. She started off by placing a couple of Queens onto the playing field and some Towers, including 3 :life Towers. However, she did not start producing fireflies; instead, she placed down Empathic Bonds every turn, using up all her :life quanta, rather than producing flies.

The point is, it's not that difficult for some of these gods to lay down Bonds like there's no tomorrow. Additionally, Rainbow decks EXCEL at stalling. You mentioned that it's hard to do damage with them until late game; this is true. However, what with Phase Shields, Sundials, Permafrost Shields, Eternity, SoG, SoD, Miracle, Antimatter, Empathic Bond, and other elements of stalling/healing, it's really not too difficult to wait out Gods until they have massive healing going on.

Quote
If the creatures on your field are dealing ~60 damage
Quinted Lava Golem.
Twin Universe.
Fractal.
It's really not that difficult to rack up that much damage with a specialized rainbow deck.

Quote
My point being, all this would do is make certain FGs easier situationally.
This I agree with.

http://elementscommunity.org/forum/index.php/topic,4883.msg54452#msg54452

 

anything
blarg: