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Offline TimerClock14Topic starter

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Re: Anti-Gravity | Reverse Gravity https://elementscommunity.org/forum/index.php?topic=28418.msg363319#msg363319
« Reply #12 on: July 09, 2011, 06:01:06 pm »
Side note: Wouldn't it make a bit more sense to turn the card into a permanent (destroy it to have the gravity return to normal and remove the Airborne ability from creatures naturally without it)?
kinda like this? http://elementscommunity.org/forum/index.php/topic,24851.0.html
Not quite, that card exists as more of a toggle for the airborne passive. This is simply an on-off switch for the critters that aren't already airborne (If it was a perm, that is).
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Offline Rutarete

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Re: Anti-Gravity | Reverse Gravity https://elementscommunity.org/forum/index.php?topic=28418.msg363355#msg363355
« Reply #13 on: July 09, 2011, 06:57:19 pm »
This card makes me think of Reverse Time. Except it's not Anti-Time | Reverse Time :P
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Offline Bhlewos

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Re: Anti-Gravity | Reverse Gravity https://elementscommunity.org/forum/index.php?topic=28418.msg363475#msg363475
« Reply #14 on: July 10, 2011, 12:42:50 am »
When I saw this I almost thought my similarly-named topic somehow gained a page of votes...if only.

I voted Permanent, that way the opponent can still get rid of it if they want to. If it's a Spell, there would be no hard counter (using Web on every creature in play seems too unwieldy).

And I could've sworn there was a card like this in the Crucible...EDIT: I stand corrected, already mentioned.

Offline Pineapple

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Re: Anti-Gravity | Reverse Gravity https://elementscommunity.org/forum/index.php?topic=28418.msg364263#msg364263
« Reply #15 on: July 11, 2011, 09:07:17 am »
I tried, I swear.

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Re: Anti-Gravity | Reverse Gravity https://elementscommunity.org/forum/index.php?topic=28418.msg364352#msg364352
« Reply #16 on: July 11, 2011, 01:11:38 pm »
I think it should be a permanent. That way, it can be countered by only blasting one permanent, and not 28 fractal'd chargers.

There is going to have to be a clause in the game rules concerning the priority of abilities though, to explain whether spiders override anti-gravity or whether anti-gravity overrides spiders.

"If a card says you can do something and another card says you cant, the cant takes priority."

Offline Bonestorm

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Re: Anti-Gravity | Reverse Gravity https://elementscommunity.org/forum/index.php?topic=28418.msg364359#msg364359
« Reply #17 on: July 11, 2011, 01:28:38 pm »
I really like this card, feels natural to me for :gravity/ :air to have synergy, don't ask me why.  :P

Offline TimerClock14Topic starter

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Re: Anti-Gravity | Reverse Gravity https://elementscommunity.org/forum/index.php?topic=28418.msg364367#msg364367
« Reply #18 on: July 11, 2011, 01:44:41 pm »
I tried, I swear.
Thanks a bunch. I can see how antigravity can be an incredibly difficult concept to put on paper.
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