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Offline moomooseTopic starter

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Anthill | Anthill & Sentient Ant | Sentient Ant https://elementscommunity.org/forum/index.php?topic=12717.msg160579#msg160579
« on: September 18, 2010, 05:12:38 pm »
NAME:
Anthill
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Permenant
ATK|HP:
TEXT:
:life :life : Colony
Generate a Sentient Ant card in your hand                                 
NAME:
Anthill
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Permenant
ATK|HP:
TEXT:
:life : Colony
Generate a Sentient Ant card in your hand                               
NAME:
Sentient Ant
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Creature
ATK|HP:
N-1 | 1
TEXT:
Swarm: n = number of Ants you control at the end of your turn
Individual: Cannot be copied
NAME:
Sentient Ant
ELEMENT:
Earth
COST:
1 :earth
TYPE:
Creature
ATK|HP:
N | 1
TEXT:
Swarm: n = number of Ants you control at the end of your turn
Individual: Cannot be copied
ART:
Cacodaemonia http://browse.deviantart.com/digitalart/paintings/?q=ant&order=9&offset=24&offset=24#/d22wjsb
IDEA:
moomoose
NOTES:
individual prevents use of fractal, mitosis and nightmare on the ant, as well as twin universe- unfortunately. 

the ants are very fragile, and alone are weak, but in a large group are strong. 

any permanent control or mass creature control (fire shield, thorns, thunderstorm, fire storm, infection or creatures with poison) will decisively counter this

*increased the :life cost to 2 for unupped and the cost of the :earth by 1 for the upped.

just remember that you are unique, just like everyone else.
SERIES:

« Last Edit: September 15, 2012, 01:32:54 pm by moomoose »
moose dont say moo.

Offline Baily18

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Re: Anthill | Anthill & Sentient Ant | Sentient Ant https://elementscommunity.org/forum/index.php?topic=12717.msg160816#msg160816
« Reply #1 on: September 18, 2010, 09:57:08 pm »
placeholder ftw.anyways, i like it.  non fractables ftw :3

wizelsnarf

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Re: Anthill | Anthill & Sentient Ant | Sentient Ant https://elementscommunity.org/forum/index.php?topic=12717.msg164894#msg164894
« Reply #2 on: September 25, 2010, 11:09:57 pm »
Redo the card so it has the  :life in it. Planplan updated that so you can definitely do it now (although did he fixed the upped card having white text issue...)


I definitely have thought ants should be added to the game. Earth is already pretty flush with cards but making them like this would be fair enough...

It seems pretty balanced. You can stop it with perm control or creature control and unlike scarabs they will always be easy to control.

That said, If you put one per turn (upped)  out starting your second turn, you are going to damage of 0,1,4,9,16,25,36, and 49. That means in 7 turns you do 91 damage and in 8 you do 150 damage. Anyhow if you had just a regular earth deck with 6 of these guys in your deck, you might pull say 3 earth towers and 5 ants. Play the first 3 ants your first turn. Pull another ant on second turn and play the next three. Now in two turns you are doing 36 damage which is ridiculous and rivals only Life.

Okay so after that look at it, sentient ant should not be a card you can buy in bazaar. If it is available, the cost per ant should be higher, maybe 3 ?

Anyhow, I really like the idea, it just needs some balancing so that you can't have a deck that consists of pillars, anthills and ants that owns somebody in 5 turns...

Offline TheOwner

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Re: Anthill | Anthill & Sentient Ant | Sentient Ant https://elementscommunity.org/forum/index.php?topic=12717.msg164898#msg164898
« Reply #3 on: September 25, 2010, 11:15:47 pm »
Redo the card so it has the  :life in it. Planplan updated that so you can definitely do it now (although did he fixed the upped card having white text issue...)


I definitely have thought ants should be added to the game. Earth is already pretty flush with cards but making them like this would be fair enough...

It seems pretty balanced. You can stop it with perm control or creature control and unlike scarabs they will always be easy to control.

That said, If you put one per turn (upped)  out starting your second turn, you are going to damage of 0,1,4,9,16,25,36, and 49. That means in 7 turns you do 91 damage and in 8 you do 150 damage. Anyhow if you had just a regular earth deck with 6 of these guys in your deck, you might pull say 3 earth towers and 5 ants. Play the first 3 ants your first turn. Pull another ant on second turn and play the next three. Now in two turns you are doing 36 damage which is ridiculous and rivals only Life.

Okay so after that look at it, sentient ant should not be a card you can buy in bazaar. If it is available, the cost per ant should be higher, maybe 3 ?

Anyhow, I really like the idea, it just needs some balancing so that you can't have a deck that consists of pillars, anthills and ants that owns somebody in 5 turns...
Against no CC this would make a great card.  With any CC you have a bunch of dead ants.  Also, with the upped version you max out 36 damage without the anthill.  With unupped you get 25.  It's not anywhere close to as good as Shrieker Rush so its not OP to have ants available in the Bazaar.

wizelsnarf

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Re: Anthill | Anthill & Sentient Ant | Sentient Ant https://elementscommunity.org/forum/index.php?topic=12717.msg164908#msg164908
« Reply #4 on: September 25, 2010, 11:39:46 pm »
Okay they need to be 3 :earth then, not 1 :earth.

If my deck is 6 life pendulums, 6 earth towers 6 Gemfinders, 6 anthills, 6 sentient ants and earth mark...

Turn 1)  I pull 1 life pend, 2 earth tower, 1 anthill, 2 gemfinders, 1 ant (1 :earth cost). I play my earth towers and pendulum, then play my 2 gemfinders. I do 2 damage

Turn 2) opponent did nothing worth note on first turn. I now have 5  :earth and  2 :life. I pull another anthill. I play 1 anthill and 1 ant. I do 3 damage.

Turn 3) I now have 6 :earth and 2 :life. Opponent played creatures and hurt me. I pull another life pendulums, spawn an ant and play my second anthill. I do 6 damage (total 11)

Turn 4) Opponent plays eagle eye/pulvy/ reverse time or some other card that takes a turn to activate. I now have 4  :life and 5 :earth. I pull another ant, play it. I spawn 2 more ants, giving me a total of 5. I do 27 damage. (38 total).

Turn 5) For simplicity sake, lets say the opponent kills 1 of my ants. I now have 4. I have 2  :life and a ton of earth. I pull another gnome gemfinder. I now have 3 gnomegemfinders. I spawn 2 more ants for a total of 6. I do 39 damage (77 total)

Turn 6) I lose an anthill and some ants but as long as I have 5 ants on the board the person loses.



Okay you probably didnt read that but basically 1 :earth is too cheap if this is in bazaar.


Offline moomooseTopic starter

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Re: Anthill | Anthill & Sentient Ant | Sentient Ant https://elementscommunity.org/forum/index.php?topic=12717.msg164916#msg164916
« Reply #5 on: September 26, 2010, 12:03:42 am »
yeah i was going to redo the anthill card with the new editor when i find halfway decent anthill art (theres not much out there, and honestly i stopped looked for the most part due to a lack of interest/discussion on the topic until now).  ants were intended to be only from ant hills and the 1 :earth was just for the sake of reverse time being cast on them and to effectively cost both :life and :earth to bring into play.  i figure if ant hill is the only source that will be a mild bottleneck in how fast they can come out, as permanents cannot be used the first turn they are placed in the field.

while the ants can be very strong offensively, defensively this is a vulnerable deck.  even if you put protect on your ant hill (which would slow down the deck) the ants would be nullified by many, if not all, of the limitations of RoLs in RoL hope which most people should be familiar with.
moose dont say moo.

wizelsnarf

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Re: Anthill | Anthill & Sentient Ant | Sentient Ant https://elementscommunity.org/forum/index.php?topic=12717.msg165200#msg165200
« Reply #6 on: September 26, 2010, 03:21:19 pm »
or fire shield or thorn carapace....

agreed. Well if you want them to be sold in the bazaar I think the cost should be 3 :earth. If they are only available from anthills, I guess 1 :earth is fine.

Offline Ryli

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Re: Anthill | Anthill & Sentient Ant | Sentient Ant https://elementscommunity.org/forum/index.php?topic=12717.msg165215#msg165215
« Reply #7 on: September 26, 2010, 03:43:36 pm »
I love the idea od the 'individual' ability. It could stop many card ideas becoming OP simply because of Fractal if it became an official ability.

Offline TheOwner

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Re: Anthill | Anthill & Sentient Ant | Sentient Ant https://elementscommunity.org/forum/index.php?topic=12717.msg165216#msg165216
« Reply #8 on: September 26, 2010, 03:46:38 pm »
I love the idea od the 'individual' ability. It could stop many card ideas becoming OP simply because of Fractal if it became an official ability.
The FG for this will become extremely easy from the Oracle, but extremely hard if not.

Offline Ryli

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Re: Anthill | Anthill & Sentient Ant | Sentient Ant https://elementscommunity.org/forum/index.php?topic=12717.msg165229#msg165229
« Reply #9 on: September 26, 2010, 04:16:28 pm »
I love the idea od the 'individual' ability. It could stop many card ideas becoming OP simply because of Fractal if it became an official ability.
The FG for this will become extremely easy from the Oracle, but extremely hard if not.
What FG? I was talking about card ideas where people say 'Fractal makes this OP' when without Fractal it's fine.

Offline moomooseTopic starter

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Re: Anthill | Anthill & Sentient Ant | Sentient Ant https://elementscommunity.org/forum/index.php?topic=12717.msg165350#msg165350
« Reply #10 on: September 26, 2010, 10:23:27 pm »
i think he meant if a FG in the future would build a deck around anthill.  and i agree, if you know this is coming, or have any prep for it, it will be very easy to counter.  if it pops up on you and you cant do sufficient counter, youre going to hurt
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Offline Ryli

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Re: Anthill | Anthill & Sentient Ant | Sentient Ant https://elementscommunity.org/forum/index.php?topic=12717.msg165734#msg165734
« Reply #11 on: September 27, 2010, 04:59:26 pm »
i think he meant if a FG in the future would build a deck around anthill.  and i agree, if you know this is coming, or have any prep for it, it will be very easy to counter.  if it pops up on you and you cant do sufficient counter, youre going to hurt
Most FGs can be easily countered from the oracle. I believe that most of them have their own unupgraded anti-deck topic for when they appear. and if you can't counter any particular FG it's going to hurt, so I don't see the problem.

 

anything
blarg: