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Offline stereohelixTopic starter

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Anomaly | Unstable Anomaly https://elementscommunity.org/forum/index.php?topic=49341.msg1072110#msg1072110
« on: May 20, 2013, 03:53:53 am »
NAME:
Anomaly
ELEMENT:
Entropy
COST:
1 :entropy
TYPE:
Creature
ATK|HP:
0 | 10
TEXT:
Intercepts one effect targeting another creature per turn.
NAME:
Unstable Anomaly
ELEMENT:
Entropy
COST:
1 :entropy
TYPE:
Creature
ATK|HP:
0 | 10
TEXT:
Intercepts one effect targeting another creature per turn.
Casts chaos seed if the effect is from an enemy creature.

ART:
stereohelix (yay Gimp)
IDEA:
stereohelix (inspired by OdinVanguard's Lemming! Thanks!)
NOTES:
Has a 50% chance to intercept a creature-targeted effect that does not add stats or skills to an ally.
Has a 50% chance to swap slots if it intercepts an effect that was originally targeting an ally.
After intercepting an effect, will not intercept another until the beginning of your next turn.
Multiple anomalies may intercept effects from each other.

"Intercept" means that the original target takes not effect (damage, poison, buff, added skill) and is no longer considered the target of the effect. Anomaly becomes the target and takes the effect instead. Anomaly can't intercept effects that it can't be the target of (for example paradox or devour.)
"From" means either the originator of the effect or the original target. If both are enemy creatures, only effects one (randomly chosen).

SERIES:
Battlegrounds
« Last Edit: May 20, 2013, 04:17:50 am by stereohelix »
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Offline CuCN

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Re: Anomaly | Unstable Anomaly https://elementscommunity.org/forum/index.php?topic=49341.msg1072112#msg1072112
« Reply #1 on: May 20, 2013, 04:03:24 am »
Can it intercept creature abilities too? If so, what happens if a creature is targeted with Paradox or Devour and this intercepts it?

Offline stereohelixTopic starter

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Re: Anomaly | Unstable Anomaly https://elementscommunity.org/forum/index.php?topic=49341.msg1072126#msg1072126
« Reply #2 on: May 20, 2013, 04:16:43 am »
Good question. I would say that if Anomaly can't become the target to take the effect, it can't intercept it. I'll update the notes.
« Last Edit: May 20, 2013, 04:18:18 am by stereohelix »
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Offline moomoose

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Re: Anomaly | Unstable Anomaly https://elementscommunity.org/forum/index.php?topic=49341.msg1072269#msg1072269
« Reply #3 on: May 20, 2013, 01:38:47 pm »
ive seen the idea, minus the chaos seed before.  but off the top of my head, the closest i can find is http://elementscommunity.org/forum/index.php/topic,36486.0.html
moose dont say moo.

Offline legion_bre

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Re: Anomaly | Unstable Anomaly https://elementscommunity.org/forum/index.php?topic=49341.msg1072280#msg1072280
« Reply #4 on: May 20, 2013, 02:06:52 pm »
Instead of 50%, it could be all attacks and have it degrade.

Any effect cast from opponent will be redirected to the anomaly. Degrade 2 hp per turn.

So it acts kind of like cloak in that all the creatures cannot be targeted, but it can be destroyed
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Offline skyironsword

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Re: Anomaly | Unstable Anomaly https://elementscommunity.org/forum/index.php?topic=49341.msg1072455#msg1072455
« Reply #5 on: May 20, 2013, 10:02:56 pm »
0|10 is a little strong for a 1 cost creature.

Offline legion_bre

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Re: Anomaly | Unstable Anomaly https://elementscommunity.org/forum/index.php?topic=49341.msg1072589#msg1072589
« Reply #6 on: May 21, 2013, 12:58:36 am »
0|10 is a little strong for a 1 cost creature.

Agreed. This is always the problem with the 0|X units, they forget that they can also be used for other purposes like acceleration.
Thats why I proposed the intrinsic ability -2hp per turn. This makes the hp less useful for any other purpose & make the price a little more reasonable.
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Offline stereohelixTopic starter

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Re: Anomaly | Unstable Anomaly https://elementscommunity.org/forum/index.php?topic=49341.msg1072620#msg1072620
« Reply #7 on: May 21, 2013, 01:50:47 am »
I'm not opposed to the degrading health, but I"m not sure how to fit that much text.

What about lowering the health or increasing the cost? What do you think would be reasonable?
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Offline legion_bre

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Re: Anomaly | Unstable Anomaly https://elementscommunity.org/forum/index.php?topic=49341.msg1072636#msg1072636
« Reply #8 on: May 21, 2013, 02:41:29 am »
I'm not opposed to the degrading health, but I"m not sure how to fit that much text.

What about lowering the health or increasing the cost? What do you think would be reasonable?

If you lower the hp, then it won't be very effective because it will just die. If you don't lower hp then it can be used for other purposes. Thats why I suggested the high but diminishing hp.

could read like this:
Anomaly degrades 2 hp per turn. Absorbs one effect targeting another creature per turn.
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Offline skyironsword

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Re: Anomaly | Unstable Anomaly https://elementscommunity.org/forum/index.php?topic=49341.msg1072822#msg1072822
« Reply #9 on: May 21, 2013, 01:19:51 pm »
Degrades, you say? *plays overdrive anyways*

Offline legion_bre

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Re: Anomaly | Unstable Anomaly https://elementscommunity.org/forum/index.php?topic=49341.msg1073032#msg1073032
« Reply #10 on: May 22, 2013, 12:45:54 am »
Degrades, you say? *plays overdrive anyways*

well if you did it would largely be a waste.
1. 10HP 0ATK
2. 7HP 3ATK
3. 4HP 6ATK
4. 1HP 9ATK
DEAD
sum: 18 damage.

IF you played armagio instead would be much more effective and mono :gravity instead of dual.
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Offline skyironsword

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Re: Anomaly | Unstable Anomaly https://elementscommunity.org/forum/index.php?topic=49341.msg1073035#msg1073035
« Reply #11 on: May 22, 2013, 12:55:09 am »
I was joking.

 

blarg: