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Offline Anarook

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Re: Liquid Guard | Liquid Shield https://elementscommunity.org/forum/index.php?topic=44519.msg1013395#msg1013395
« Reply #12 on: November 05, 2012, 10:59:56 pm »
I feel the break rate needs to be a function of the ATK of the creature hitting it, not of the number of hits it takes. The DR on this is huge when activated and it stops a large number of creatures. However if there are a bunch of small creatures, you may not be taking damage, but the shield is going to be much more likely to break. Making it a function of creature ATK makes sense thematically because those that hit harder should have an easier time breaking it, and the little guys will still have a chance, but not as easily as when break% is a function of # of attacks.
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Offline AnneleTopic starter

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Re: Liquid Guard | Liquid Shield https://elementscommunity.org/forum/index.php?topic=44519.msg1013413#msg1013413
« Reply #13 on: November 06, 2012, 12:00:17 am »
I feel the break rate needs to be a function of the ATK of the creature hitting it, not of the number of hits it takes. The DR on this is huge when activated and it stops a large number of creatures. However if there are a bunch of small creatures, you may not be taking damage, but the shield is going to be much more likely to break. Making it a function of creature ATK makes sense thematically because those that hit harder should have an easier time breaking it, and the little guys will still have a chance, but not as easily as when break% is a function of # of attacks.

I thought about that, but am rubbish at coming up with balanced formulas. What would you suggest?
(Though I do want blocked creatures still be able to break it. They still have to hit the shield to be blocked.)
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Offline Absol

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Re: Liquid Guard | Liquid Shield https://elementscommunity.org/forum/index.php?topic=44519.msg1013417#msg1013417
« Reply #14 on: November 06, 2012, 12:20:37 am »
(2*atk)%? Or (3*atk)%?
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Offline Anarook

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Re: Liquid Guard | Liquid Shield https://elementscommunity.org/forum/index.php?topic=44519.msg1013421#msg1013421
« Reply #15 on: November 06, 2012, 12:38:08 am »
Absol's actually seems surprisingly on point, I felt it should be more exponential though.

x^(3/2) %; x=atk gives a very very rough estimation of what I felt... gives a 3 atk creature a 5% chance, a 10 atk creature about a 30% chance, and a 20 atk creature has about a 90% chance to break.
My suggestion may be a bit too weak for your intentions overall.
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Offline Blaze

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Re: Liquid Guard | Liquid Shield https://elementscommunity.org/forum/index.php?topic=44519.msg1013424#msg1013424
« Reply #16 on: November 06, 2012, 12:49:44 am »
I would say have frost mode block all damage and have creatures have ATK*2 chance of breaking it. And maybe cap the break percentage at 15 or 20%. There are ways of getting around shields and it has a big upkeep cost. There's also PC, which all shields should be a prime target for. If you compare it to dimensional shield I'd say on average it shouldn't last much longer than it, and this one has an upkeep.

You could also make frost mode block 5-10 damage and have the chance to break the damage blocked *2. That would fix a cap pretty well, and really big creatures would have a good chance of breaking it and would still deal damage.

Offline jawdirk

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Re: Liquid Guard | Liquid Shield https://elementscommunity.org/forum/index.php?topic=44519.msg1013429#msg1013429
« Reply #17 on: November 06, 2012, 01:17:03 am »
If you made its chance to break ATK*2 and it blocks all damage, then it is very much like a slightly randomized heal for about 50 hp. The ATK^3/2 suggestion is more interesting because it makes it less healing against big creatures.

I still prefer for the frost version to be better against big creatures (it seems more interesting), but it seems more thematic to be better against small creatures.

You could also make it 3*ln(ATK+1) % chance of breaking to favor smaller creatures.

 

anything
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