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Offline ThalasTopic starter

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Animcubus | Animcubus https://elementscommunity.org/forum/index.php?topic=23022.msg291999#msg291999
« on: March 16, 2011, 09:24:33 pm »
NAME:
Animcubus
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:fire : Lust
Take control of the target
low attack power creature
(less than 3).
NAME:
Animcubus
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:fire : Lust
Take control of the target
low attack power creature
(less than 3).
ART:
Thalas
IDEA:
Thalas
NOTES:
Skill can be used only once
SERIES:

Offline ZephyrPhantom

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Re: Animcubus | Animcubus https://elementscommunity.org/forum/index.php?topic=23022.msg292003#msg292003
« Reply #1 on: March 16, 2011, 09:26:37 pm »
This was originally Beast Master (http://elementscommunity.org/forum/index.php/topic,7205.msg309295#msg309295), wasn't it?

Looks balanced considering you can use it to get an annoying key card out of the way, but it is kind of slow vs. the cards you'd want it to counter.

ShiningSword

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Re: Animcubus | Animcubus https://elementscommunity.org/forum/index.php?topic=23022.msg292020#msg292020
« Reply #2 on: March 16, 2011, 09:41:24 pm »
why fire? Fire is about destruction, and its CC is much better(when this is ready, i have firebolted, raged and firestormed to oblivion my opponent creatures) .
Stealing a creature from the opponent sounds more like a darkness mechanics.

Offline ThalasTopic starter

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Re: Animcubus | Animcubus https://elementscommunity.org/forum/index.php?topic=23022.msg292025#msg292025
« Reply #3 on: March 16, 2011, 09:46:59 pm »
This was originally Beast Master (http://elementscommunity.org/forum/index.php/topic,7205.msg309295#msg309295), wasn't it?
Yes, but I had this idea for long time.


why fire? Fire is about destruction, and its CC is much better(when this is ready, i have firebolted, raged and firestormed to oblivion my opponent creatures) .
Stealing a creature from the opponent sounds more like a darkness mechanics.
I knew someone asks.
Why? Why darkness must always have got the steal mechanic.
I wanted to create unnusual mechanic for element, but you can say what's better element for this card. (except  :darkness)

ShiningSword

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Re: Animcubus | Animcubus https://elementscommunity.org/forum/index.php?topic=23022.msg292042#msg292042
« Reply #4 on: March 16, 2011, 10:03:54 pm »
I said darkness because stealing is its theme(steal, vampire, drain life, devourer). Fire cant use this card because fire has much better CC cards(as its theme is destruction and powerful attackers). Life is creature focused, so it could be life(change pictures and skill name to fit it). It would be life's so needed CC and making the creature change sides of the field would give it synergy with bonds.

Kaos.

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Re: Animcubus | Animcubus https://elementscommunity.org/forum/index.php?topic=23022.msg292117#msg292117
« Reply #5 on: March 16, 2011, 11:28:23 pm »
I think it's not possible to take control of opponent's creatures, 'cause Zanz doesn't want it, right?

Offline ZephyrPhantom

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Re: Animcubus | Animcubus https://elementscommunity.org/forum/index.php?topic=23022.msg292120#msg292120
« Reply #6 on: March 16, 2011, 11:30:01 pm »
I think it's not possible to take control of opponent's creatures, 'cause Zanz doesn't want it, right?
It has received heavy flak, but it's not impossible to make a good card based around it.

 

anything
blarg: