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Offline bored_ninja777Topic starter

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Re: Comments please https://elementscommunity.org/forum/index.php?topic=13351.msg173597#msg173597
« Reply #12 on: October 09, 2010, 08:39:42 pm »
Card Critique for Knight Series  :light :entropy :death :aether :fire :earth :gravity :air done so far
 :light Blinding Knight
Cost Unupped: 5=3[attack]-1[ :light bonus]+3[skill]
Cost Upped: 6=4[attack]-1[ :light bonus]-1[upgraded]+4[skill]
It is immediatly apparent that both cards should cost the same.

Now what is the value of the Skill?
The skill is a one sided sundial [Sundial Costs 2 :light so this skill should cost 3 :light]

I think they should both cost 5 :light.

 :entropy Chaos Knight
Cost Unupped: 5=3[attack]+2[skill]
Cost Upped: 6=3[attack]-1[upgraded]+4[skill]
The upped should cost 1 less than the unupped

Value of Skill
Free mutate per round until it mutates itself but affects both sides.
Mutation benefits are split evenly so the benefit is from disrupting the opponent's plan
I would estimate this as if it were a  :entropy:mutation [Cost +2] ability and a Generate :entropy [Cost +1] ability for a total of a +3 ability

They should cost 6 :entropy|5 :entropy

 :death Death Knight
Cost Unupped: 5=4[attack]+2[skill]-1[Expensive Skill]
Cost Upped: 6=5[attack]-1[upgraded]+3[skill]-1[Expensive Skill]
The upped should cost the same as the unupped

Value of Skill ( :death :death :death: Snipe) The 5 :death for 5 damage is too much.
Infection [Cost +1]<Snipe [Cost +3?]
Total: +3 skill

They should cost 6 :death

 :aether Dimensional Knight
Cost Unupped: 5=3[attack]+3[skill]-1[Expensive Skill]
Cost Upped: 6=4[attack]-1[upgraded]+3[skill]
The upped should cost one more than the unupped

Value of Skill
Healing is worth half of damage.
Poison [Cost 2] -> Purify Counter [Cost 1]
This is better than a purify counter but not much so
Total: +2 skill

They should cost 5 :aether|6 :aether

 :fire Flame Knight
Cost Unupped: 5=2[attack]+0[ :fire +1 attack]+3[skill]
Cost Upped: 6=2[attack]+0[ :fire +1 attack]-1[upgraded]+5[skill]

Value of Skill
Creature only weakened Fire Bolt on a stick
This is too powerful a skill to judge the value of.
This would be used as stalling in a fire bolt OTK deck and thus would be doing 5-10 damage easily.
Maybe make :fire have the repeated 3 damage ability :death now has and have death do -2/-2?

 :earth Golem Knight
Cost Unupped: 5=3[attack]+0[ :earth +1 hp]+2[skill]
Cost Upped: 6=3[attack]+0[ :earth +1 hp]-1[upgraded]+4[skill]
Both should have higher hp. They are :earth goshdarnit. 4-6 hp would not be amiss.

Value of Skill
Growth [Cost +2]
Both stats Grow [Cost +1 upped only]
Total: +2|+3

Both should cost 5 :earth and have more hp (but not 7+)

 :gravity Gravition Knight
Cost Unupped: 5=2[attack]+1[HP>5]+2[skill]
Cost Upped: 6=4[attack]+1[Hp>5]-1[upgraded]+2[skill]

Value of Skill
I do not have anything to reference to determine skill cost but I think it is a weak skill unless the opponent has a means of gaining card advantage [Hourglass, Mindgate, Fast Forward, Fractal]
I would rate the skill as +1

They maybe should cost 4 :gravity|5 :gravity?

 :air Gryphon Knight
Cost Unupped: 5=4[attack]+2[skill]-1[Expensive]
Cost Upped: 6=5[attack]-1[upgraded]+3[skill]-1[Expensive]
The upped should cost the same as the unupped.

Value of Skill
Repeatable Reverse Time [Cost +3?]>This[Cost +2?]

They should cost 5 :air
wow, umm boy idk where to start.. i guess one main this is.. i am keeping the cost at 5 unupped 5 upped because they get stronger generally and i dont want any sort of advantage cost wise from element to element.
If they cost doesnt reflect what is there id rather adjust stats/skills...
i dont have time right now to go thru it all but i will soon. thanks for the comments.
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Re: Comments please https://elementscommunity.org/forum/index.php?topic=13351.msg173699#msg173699
« Reply #13 on: October 09, 2010, 11:13:08 pm »
wow, umm boy idk where to start.. i guess one main this is.. i am keeping the cost at 5 unupped 5 upped because they get stronger generally and i dont want any sort of advantage cost wise from element to element.
If they cost doesnt reflect what is there id rather adjust stats/skills...
i dont have time right now to go thru it all but i will soon. thanks for the comments.
I added my suggestions to change the stats to fit 5 unupped and 6 upped. If you meant 5 upped then reduce the upped attack by 1 in all the suggestions.

Card Critique Knight Series :water  :darkness  :time  :life
 :water Liquid Knight
Cost unupped: 5=3[attack]+2[skill]
Cost upped: 6=4[attack]-1[upgraded]+[3skill]

Skill Value
The skill is akin to a weaker rain of fire combined into 1 card but does not effect hp>2 and effects both sides of the field.
Value: 6[Rain of Fire]-1[ :water is more control than :fire]-1[Weaker]-1[effects both sides/but does not effect hp>2]
Total skill value: 3

Recommended Stats to justify cost
Unupped: 2|3
Upped: 4|4

 :darkness Shadow Knight
Cost unupped 5+4:1[attack]+7[Twin Universe]-1[vulnerable]
Cost upped 6+4:1[attack]+7[Twin Universe]-1[vulnerable]+1[hp>5]-1[upped]

Change skill cost to  :darkness :darkness and give upped 2 attack

 :time Timekeeper Knight
Copying cards is not the realm of :time. That is  :aether's realm

I would recommend :time instead having "When Timekeeper Knight comes into play, draw 1 card."
Then Timekeeper Knight would feel more like time and could have 3|3 and 5|5 stats respectively.

However If you are set on the ability or if you switch Dimensional Knight's ability:

Cost unupped: 5+3:4[4 attack]+4[mini fractal]
Cost upped: 6+2:5[5 attack]+4[mini fractal]-1[upped]

It sounds about right maybe increase attacks to 5|6?

 :life Wild Knight
What if it was adrenalined for free every other turn instead?

Cost unupped 5=6.5[average damage per turn 4 or 9]-1[ :life bonus]
Cost upped 6=9[average damage per turn 6 or 12]-1[ :life bonus]-1[upped]
Cost (upped with 5 attack) 6=8[average damage per turn 5 or 11]-1[ :life bonus]-1[upped]

Conclusion:
If you reduce the attack of the upped by 1 you can make the ability free.


Card Critique Knight Series [other]
Variant Knight
Average effect for unupped: 4|4 for 5 random
Average effect for upped: 5|5 for 6 random

Actual averages are [22/6|4] and [28/6|29/6]

1 quanta is about equivalent to 3 random quanta
unupped should (by these calculations) cost 12 random quanta
upped should also cost 12 random quanta. I think the calculations are failing here. I would be ok with them costing 5|6 if their attack was reduced to 1 and 2.

Knights Crest
1) Too complicated for the community as of now.
2) Imagine an Entropybow fueled by an Entropy Mark, Quanta Towers and Supernova. Gaining 15hp or more per round in healing per Crest is easy.

Ogre Series
They really should have different costs/stats based on the element

Estimated balanced Cost: [Cost]=[Attack]-[Self Poison]+[hp>5]-[elemental bonuses]

[Self Poison]=-[free poison]/2
[Free Poison]=[Poison]+[Quanta Generation]=2+1=3
[Self Poison]=-3/2 which we'll round to -2

Cost Analysis unupped
 :air [Cost]=[Attack]-2[Self Poison]+1[hp>5]-1[ :air bonus]
[Cost]=[Attack]-2
 :earth [Cost]=[Attack]-2[Self Poison]+0[+1 hp :earth bonus]
[Cost]=[Attack]-2
 :fire [Cost]=[Attack]-2[Self Poison]+1[hp>5]+0[+1 attack :fire bonus]
[Cost]=[Attack]-2
 :water [Cost]=[Attack]-2[Self Poison]+1[hp>5]
[Cost]=[Attack]-1
 :darkness [Cost]=[Attack]-2[Self Poison]+1[hp>5]
[Cost]=[Attack]-1
 :light [Cost]=[Attack]-2[Self Poison]+1[hp>5]-1[ :light bonus]
[Cost]=[Attack]-2
 :death [Cost]=[Attack]-2[Self Poison]+1[hp>5]
[Cost]=[Attack]-1
 :life [Attack]-2[Self Poison]+1[hp>5]-1[ :life bonus]
[Cost]=[Attack]-2
 :aether [Cost]=[Attack]-2[Self Poison]+1[hp>5]
[Cost]=[Attack]-1
 :time [Cost]=[Attack]-2[Self Poison]+1[hp>5]
[Cost]=[Attack]-1
 :entropy [Cost]=[Attack]-2[Self Poison]+1[hp>5]
[Cost]=[Attack]-1
 :gravity [Attack]-2[Self Poison]+1[hp>5]
[Cost]=[Attack]-1

Cost Analysis upped
 :air [Cost]=[Attack]-2[Self Poison]+1[hp>5]-1[ :air bonus]-1[upgraded]
[Cost]=[Attack]-3
 :earth [Cost]=[Attack]-2[Self Poison]+1[hp>5]+0[+1 hp :earth bonus]-1[upgraded]
[Cost]=[Attack]-2
 :fire [Cost]=[Attack]-2[Self Poison]+1[hp>5]+0[+1 attack :fire bonus]-1[upgraded]
[Cost]=[Attack]-3
 :water [Cost]=[Attack]-2[Self Poison]+1[hp>5]-1[upgraded]
[Cost]=[Attack]-2
 :darkness [Cost]=[Attack]-2[Self Poison]+1[hp>5]-1[upgraded]
[Cost]=[Attack]-2
 :light [Cost]=[Attack]-2[Self Poison]+1[hp>5]-1[ :light bonus]-1[upgraded]
[Cost]=[Attack]-3
 :death [Cost]=[Attack]-2[Self Poison]+1[hp>5]-1[upgraded]
[Cost]=[Attack]-2
 :life [Cost]=[Attack]-2[Self Poison]+1[hp>5]-1[ :life bonus]-1[upgraded]
[Cost]=[Attack]-3
 :aether [Cost]=[Attack]-2[Self Poison]+1[hp>5]-1[upgraded]
[Cost]=[Attack]-2
 :time [Cost]=[Attack]-2[Self Poison]+1[hp>5]-1[upgraded]
[Cost]=[Attack]-2
 :entropy [Cost]=[Attack]-2[Self Poison]+1[hp>5]-1[upgraded]
[Cost]=[Attack]-2
 :gravity [Attack]-2[Self Poison]+1[hp>5]-1[upgraded]
[Cost]=[Attack]-2

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Offline bored_ninja777Topic starter

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Re: Comments please https://elementscommunity.org/forum/index.php?topic=13351.msg180888#msg180888
« Reply #14 on: October 21, 2010, 03:46:24 am »
ok so ive gone thru most of what u put for my knights and as for effects and stuff im pretty set on most..
adjusting stats works fine ill look at them all when i have time to and see what would work.

Ogre series.. i just wanted all the elements to have a mid range attacker they all could use.
its rough idea right now but as i find time to ill adjust each one to fit its element better.  costs and stats.


EDIT: All my knights have been updated to how i see fit based on comments.
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anything
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