Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Ginyu on February 19, 2015, 01:10:34 pm

Title: Angry Elephant | Raging Elephant
Post by: Ginyu on February 19, 2015, 01:10:34 pm
(http://i.imgur.com/wHD70uX.png)
(http://i.imgur.com/hp8Z4WG.png)
NAME:
Angry Elephant
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
3 | 6
TEXT:
:gravity :gravity : Stomp
Kill the opponent's creature with the lowest HP.
NAME:
Raging Elephant
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
4 | 7
TEXT:
:gravity :gravity : Stomp
Kill the opponent's creature with the lowest HP.

ART:

IDEA:
Ginyu
NOTES:
Creating a new synergy between elements that don't have one: Life and Gravity.
If you compare this creature with Red Nymph, it has -2 casting cost and -1 ability cost, but requires a duo, can't target and cannot be used to buff your own creatures.
Immaterial and burrowed creatures are, of course, uneffected. So, if there is a Graboid and a Cockatrice on your opponent's side, the Cockatrice will die.

Possible modification:
  • Do not attack if ability is used.
SERIES:


Any constructive feedback is welcome!
Title: Re: Angry Elephant | Raging Elephant
Post by: Rutarete on February 19, 2015, 04:21:09 pm
I can definitely say that the life-gravity elephant idea itself is not new (can't link-fetch right now though).

The ability is well-balanced for the elements that it's in, since neither have set damage CC, so it would require a trio or greater for extra smoothness of using Stomp. I also think that Angry Elephant + Oty would be a really strong combo, although a bit expensive.

I didn't see it in the notes, so what happens when there's a tie for lowest HP?
Title: Re: Angry Elephant | Raging Elephant
Post by: Ginyu on February 19, 2015, 05:41:00 pm
Quote
I can definitely say that the life-gravity elephant idea itself is not new (can't link-fetch right now though).

http://elementscommunity.org/forum/crucible-archive/elephant-elephant/msg1015201/#msg1015201

Damn... I just searched for the ability and that wasn't used so far. Let's see if I can find another theme with the same ability for this card.

Quote
what happens when there's a tie for lowest HP?

That's a good question. Normally I would just say RNG, but as :gravity is the element of order, I guess then going for the least attack couldn't hurt as well (and RNG if both ties). Any thoughts on this?
Title: Re: Angry Elephant | Raging Elephant
Post by: Treldon on February 19, 2015, 05:51:51 pm
You could use what I did with Natural Selection Survival Trait: If both ATK and HP are equal, kill the one with negative modifiers. If still the same, kill the one towards the edge of the field
Title: Re: Angry Elephant | Raging Elephant
Post by: Rutarete on February 19, 2015, 06:00:43 pm
Found another elephant http://elementscommunity.org/forum/crucible-archive/elephant-bull-elephant/msg461791/#msg461791
That's a good question. Normally I would just say RNG, but as :gravity is the element of order, I guess then going for the least attack couldn't hurt as well (and RNG if both ties). Any thoughts on this?
I like that idea, makes it more original.
Title: Re: Angry Elephant | Raging Elephant
Post by: JonathanCrazyJ on February 19, 2015, 11:59:58 pm
This makes me want to try to build a playable gravity/Life deck, but that's off-topic.

Love the idea, though I wonder about the fact that other kill-creatures can only kill under certain conditions, whereas given enough time these could wipe the field?
Title: Re: Angry Elephant | Raging Elephant
Post by: Devourer on February 20, 2015, 12:15:11 am
Yeah, the instakill is too strong at present. Imagine if the enemy has a 499/499 Chimera on the field. Elephant instakills it. Nerf plz.
Title: Re: Angry Elephant | Raging Elephant
Post by: Treldon on February 20, 2015, 12:20:32 am
Yeah, the instakill is too strong at present. Imagine if the enemy has a 499/499 Chimera on the field. Elephant instakills it. Nerf plz.

Yeah, nerf Chimera  :o

On Topic: There should be a limit to HP. Anything 10 and below goes perhaps?
Title: Re: Angry Elephant | Raging Elephant
Post by: AD TienzuStorm on February 20, 2015, 12:24:50 am
Maybe the rule could be that the elephant has to be bigger (since to stomp on something, you typically have to be larger than it), but that might make it too similar to Otyugh's Devour.

I like the idea in your notes, it can't attack on the turn it uses the ability. There probably would still need to be another restricting rule though.
Title: Re: Angry Elephant | Raging Elephant
Post by: Sera on February 20, 2015, 12:26:02 am
Maxwell's Demon shuts down damage faster, but the problem is that it's not capable of wiping the field unlike this one. Otyugh isn't capable of wiping the field immediately either. Maybe add another condition to limit its usability? Stomping down creatures with lower HP makes sense, but it would be too similar to devour.
Title: Re: Angry Elephant | Raging Elephant
Post by: AD TienzuStorm on February 20, 2015, 12:29:30 am
Maybe, since it's ANGRY/RAGING elephant, it could have a random chance of killing the lowest HP creature on your field
Title: Re: Angry Elephant | Raging Elephant
Post by: Rutarete on February 20, 2015, 01:03:29 am
Maybe, since it's ANGRY/RAGING elephant, it could have a random chance of killing the lowest HP creature on your field
You mean along with the lowest one on their field?
Title: Re: Angry Elephant | Raging Elephant
Post by: Ginyu on February 20, 2015, 01:18:25 am
On Topic: There should be a limit to HP. Anything 10 and below goes perhaps?

I thought about something like that, but actually there aren't many creatures with 10+ life points. Still a possibility. What would a good amount be? Less then 7 is too weak comparing to Fire Nymph, but more doesn't really exclude much.

Making it destroy only lower HP creatures makes it a much weaker Otyugh. I can also drop it's HP, but I don't think it is that unbalanced at the moment. Just think about my comparison with Red Nymph in the notes. The mode with not allowing it attack when ability was used may be the right choice, though.

You could use what I did with Natural Selection Survival Trait: If both ATK and HP are equal, kill the one with negative modifiers. If still the same, kill the one towards the edge of the field

Sounds good, thanks!
Title: Re: Angry Elephant | Raging Elephant
Post by: JonathanCrazyJ on February 20, 2015, 01:24:58 am
What about it is targeted, but you pay an amount of  :gravity relative to the size of the creature you are stomping?
1-2 hp =  :gravity
3-5 hp =  :gravity :gravity
6-8 hp =  :gravity :gravity :gravity
9-12 hp =  :gravity :gravity :gravity :gravity
13-20 hp =  :gravity :gravity :gravity :gravity :gravity
21hp+ = unstompable
?
Title: Re: Angry Elephant | Raging Elephant
Post by: AD TienzuStorm on February 20, 2015, 02:06:23 am
What about it is targeted, but you pay an amount of  :gravity relative to the size of the creature you are stomping?
1-2 hp =  :gravity
3-5 hp =  :gravity :gravity
6-8 hp =  :gravity :gravity :gravity
9-12 hp =  :gravity :gravity :gravity :gravity
13-20 hp =  :gravity :gravity :gravity :gravity :gravity
21hp+ = unstompable
?

Oh, that's a good idea, more Gravity is required the bigger the stomped creature, fits well with Gravity's theme.
blarg: