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I can definitely say that the life-gravity elephant idea itself is not new (can't link-fetch right now though).
what happens when there's a tie for lowest HP?
That's a good question. Normally I would just say RNG, but as :gravity is the element of order, I guess then going for the least attack couldn't hurt as well (and RNG if both ties). Any thoughts on this?I like that idea, makes it more original.
Yeah, the instakill is too strong at present. Imagine if the enemy has a 499/499 Chimera on the field. Elephant instakills it. Nerf plz.
Maybe, since it's ANGRY/RAGING elephant, it could have a random chance of killing the lowest HP creature on your fieldYou mean along with the lowest one on their field?
On Topic: There should be a limit to HP. Anything 10 and below goes perhaps?
You could use what I did withNatural SelectionSurvival Trait: If both ATK and HP are equal, kill the one with negative modifiers. If still the same, kill the one towards the edge of the field
What about it is targeted, but you pay an amount of :gravity relative to the size of the creature you are stomping?
1-2 hp = :gravity
3-5 hp = :gravity :gravity
6-8 hp = :gravity :gravity :gravity
9-12 hp = :gravity :gravity :gravity :gravity
13-20 hp = :gravity :gravity :gravity :gravity :gravity
21hp+ = unstompable
?