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Offline TheAccusoTopic starter

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Angel Of Destiny | Angel Of Destiny https://elementscommunity.org/forum/index.php?topic=44986.msg1019913#msg1019913
« on: December 05, 2012, 11:12:09 pm »
NAME:
Angel Of Destiny
ELEMENT:
Time
COST:
2 :time
TYPE:
Creature
ATK|HP:
1|5
TEXT:
:light : Sacred Bond
Target creature status depend now on Angel Of Destiny status.
NAME:
Angel Of Destiny
ELEMENT:
Time
COST:
2 :time
TYPE:
Creature
ATK|HP:
5|1
TEXT:
:light : Sacred Bond
Target creature status depend now on Angel Of Destiny status.

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THEACCUSO
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Offline whatifidogetcaught?

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Re: Angel Of Destiny | Angel Of Destiny https://elementscommunity.org/forum/index.php?topic=44986.msg1019918#msg1019918
« Reply #1 on: December 05, 2012, 11:35:14 pm »
So, if this gets poisoned, the target creature(s) get poisoned too? If so, this is sturdy CC for time and light.
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Offline TheAccusoTopic starter

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Re: Angel Of Destiny | Angel Of Destiny https://elementscommunity.org/forum/index.php?topic=44986.msg1019919#msg1019919
« Reply #2 on: December 05, 2012, 11:37:48 pm »
So, if this gets poisoned, the target creature(s) get poisoned too? Right If so, this is sturdy CC for time and light. Sure can be one use of it
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Offline Joseph7

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Re: Angel Of Destiny | Angel Of Destiny https://elementscommunity.org/forum/index.php?topic=44986.msg1019975#msg1019975
« Reply #3 on: December 06, 2012, 03:14:46 am »
I like this card's mechanics and thematics. However, speaking on the lines of thematics, I do not see how an angel could ever have an HP of just 1 (referring to the upped version). That set aside, I LOVE this card. It ties other cards' fates to this card. Totally fits time, and creates a good synergy card for time/light. Great idea!

Offline TheAccusoTopic starter

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Re: Angel Of Destiny | Angel Of Destiny https://elementscommunity.org/forum/index.php?topic=44986.msg1020056#msg1020056
« Reply #4 on: December 06, 2012, 12:44:02 pm »
I like this card's mechanics and thematics. However, speaking on the lines of thematics, I do not see how an angel could ever have an HP of just 1 (referring to the upped version). That set aside, I LOVE this card. It ties other cards' fates to this card. Totally fits time, and creates a good synergy card for time/light. Great idea!
The stats switch is there to create startegies.
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Offline Joseph7

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Re: Angel Of Destiny | Angel Of Destiny https://elementscommunity.org/forum/index.php?topic=44986.msg1020248#msg1020248
« Reply #5 on: December 07, 2012, 02:21:52 am »
So if this creature dies, the other creatures who are attatched fate-wise to this creature die as well? If so, this is a GREAT card. I totally understand the decreased upped HP now.

Offline TheAccusoTopic starter

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Re: Angel Of Destiny | Angel Of Destiny https://elementscommunity.org/forum/index.php?topic=44986.msg1020337#msg1020337
« Reply #6 on: December 07, 2012, 12:52:32 pm »
So if this creature dies, the other creatures who are attatched fate-wise to this creature die as well? If so, this is a GREAT card. I totally understand the decreased upped HP now.
Exactly.
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Offline OdinVanguard

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Re: Angel Of Destiny | Angel Of Destiny https://elementscommunity.org/forum/index.php?topic=44986.msg1020424#msg1020424
« Reply #7 on: December 07, 2012, 08:28:18 pm »
Interesting concept. Very similar to Voodoo doll, but a little weaker in many respects. E.g. Voodoo doll can't be lobotomized to remove the ability.

Does this also reflect damage, or just status effects?

As a note, while the upped version is a powerful attacker, its lower hp will make the ability a little less useful since the most common response will be to just kill it with direct damage.
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Offline TheAccusoTopic starter

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Re: Angel Of Destiny | Angel Of Destiny https://elementscommunity.org/forum/index.php?topic=44986.msg1020436#msg1020436
« Reply #8 on: December 07, 2012, 09:14:19 pm »
Interesting concept. Very similar to Voodoo doll, but a little weaker in many respects. E.g. Voodoo doll can't be lobotomized to remove the ability.

Does this also reflect damage, or just status effects?

As a note, while the upped version is a powerful attacker, its lower hp will make the ability a little less useful since the most common response will be to just kill it with direct damage.
It does not reflect damage, but the connection between the targeted creatures is valid for the death and field existance in general.
The key of your concernes are the HP:
The unupped is good for mass reverse time, a poisoning/aflatoxin/, freeze, delay, since it is kinda sturdy with its 5 HP and gives you the time to
connect more creatures to Angel Of Destiny.
The upped is good for a mass Kill because its poor HP and have a good attack.
The costs are low because starting to use this ability on turn 0/1 gives a 100% more efficace and also SoR for speed combos :)
« Last Edit: December 07, 2012, 09:23:48 pm by THEACCUSO »
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Offline OdinVanguard

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Re: Angel Of Destiny | Angel Of Destiny https://elementscommunity.org/forum/index.php?topic=44986.msg1020447#msg1020447
« Reply #9 on: December 07, 2012, 09:45:53 pm »
It does not reflect damage, but the connection between the targeted creatures is valid for the death and field existance in general.
The key of your concernes are the HP:
The unupped is good for mass reverse time, a poisoning/aflatoxin/, freeze, delay, since it is kinda sturdy with its 5 HP and gives you the time to use connet more creatures to Angel Of Destiny.
The upped is good for a mass Kill because its poor HP and have a good attack.
The costs are low because starting to use this ability on turn 0/1 gives a 100% more efficace and also SoR for speed combos :)
Ah... that makes more sense then.
So if this creature is killed, all linked creatures also die. Correct?
This is certainly MUCH more potent... perhaps slightly OP if used with SoR.
(e.g. with 2 SoR + this upped + any CC effect, you could kill 4 enemy creatures ... normally the need for self CC help, but scarabs make this relatively easy)
The upped version seems to practically force the SoR combo since it is so vulnerable to practically all forms of CC.

The death effect propogation may be a bit OP since it gives autokill capabilities. Right now, this is only available using shockwave-freeze. That combo is balanced since it requires
1 shockwave card + freeze spell, skill or effect to kill 1 enemy creature. 2 :underworld cost
This card seems to be a somewhat higher pay off to investment... at least on the surface
The SoR combo requires 2 cards + 1 CC effect (could be a spell card or a skill / ability) -> 2 enemies killed. 5 :underworld + CC cost (could be free if used with immolate)

There is one other combo that could be a problem here.
This + SoP (and maybe quint)
This combo would cause you to stun all of the linked creatures fro as long as SoP remains in play...
This is because the stun effect on enemy creatures will not wear off until the end of the opponent's turn.
Even if the bonus attack power gets transfered, this still gives a heavy advantage because the enemy creatures will be unable to use their abilities. Further, if you have any :water creatures, they will get +2 |+2 per turn, where as the enemy creatures only get +1|+0...

That seems a little OP to me-> Stun all enemies while letting your own grow and use abilities.
This puts sundial stall to shame.
« Last Edit: December 07, 2012, 09:47:34 pm by OdinVanguard »
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Offline Anarook

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Re: Angel Of Destiny | Angel Of Destiny https://elementscommunity.org/forum/index.php?topic=44986.msg1020609#msg1020609
« Reply #10 on: December 08, 2012, 10:30:20 am »
Death isn't a status.... soooooo
This dying just means the effect is broken...
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Offline TheAccusoTopic starter

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Re: Angel Of Destiny | Angel Of Destiny https://elementscommunity.org/forum/index.php?topic=44986.msg1020662#msg1020662
« Reply #11 on: December 08, 2012, 05:57:25 pm »
Death isn't a status.... soooooo
This dying just means the effect is broken...
Soooooooo since i want to implement the death effect i think you were meaning that the WORDING is broken...
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