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Offline XinefTopic starter

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Ancient Statue | Ancient Statue https://elementscommunity.org/forum/index.php?topic=10656.msg131189#msg131189
« on: August 04, 2010, 06:33:25 pm »
NAME:
Ancient Statue
ELEMENT:
Time
COST:
10 :time
TYPE:
Creature
ATK|HP:
X/Y
ABILITY:
X is equal to the number of permanent stacks you control. Y is equal to your number of pillars.
NAME:
Ancient Statue
ELEMENT:
Time
COST:
8 :time
TYPE:
Creature
ATK|HP:
X/Y
ABILITY:
X is equal to the number of permanent stacks you control. Y is equal to your number of pillars.
ART:
http://www.sxc.hu/photo/1242681
http://www.sxc.hu/photo/1046179
modified by Xinef
IDEA:
Xinef
NOTES:
eg. if you have 7 pillars, 3 towers and 2 other permanents it will have 4 attack and 10 defense. It is updated at the end of turn just like swarm, and is also a passive ability.

Time Trials Phase 1 idea.
SERIES:
Ancient Artifacts series (http://elementscommunity.org/forum/index.php/topic,10663.0.html)

May the force of the D4HK side be with U ^_^
:time samurai

guolin

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Re: Ancient Statue | Ancient Statue https://elementscommunity.org/forum/index.php?topic=10656.msg131194#msg131194
« Reply #1 on: August 04, 2010, 06:38:59 pm »
Seems a little complicated to me.

dragonhuman

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Re: Ancient Statue | Ancient Statue https://elementscommunity.org/forum/index.php?topic=10656.msg131223#msg131223
« Reply #2 on: August 04, 2010, 07:04:40 pm »
probably not strong enough for cost, itd be hard to get that much permanents to make it cost effective

Offline XinefTopic starter

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Re: Ancient Statue | Ancient Statue https://elementscommunity.org/forum/index.php?topic=10656.msg131265#msg131265
« Reply #3 on: August 04, 2010, 07:47:52 pm »
In my anti False God deck I often end with 6 SoGs, 6 Hourglasses, an Empathic Bond, a shield and a weapon. This means that in end game you can get a 18/15 creature for 8 :time for example. Still, in early game in a typical (heavily permanent reliant) time deck you get a 4/6 or so creature, even weaker, so yes, it's not good for early game, though it's usually higher in toughness then so has a good chance of surviving until late game.

If it indeed proves underpowered, I guess a simple cost adjustment should fix this.
May the force of the D4HK side be with U ^_^
:time samurai

dragonhuman

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Re: Ancient Statue | Ancient Statue https://elementscommunity.org/forum/index.php?topic=10656.msg131271#msg131271
« Reply #4 on: August 04, 2010, 07:57:50 pm »
that or maybe have it x+2 or something? then you could do something other than lower cost for the upgraded

guolin

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Re: Ancient Statue | Ancient Statue https://elementscommunity.org/forum/index.php?topic=10656.msg131319#msg131319
« Reply #5 on: August 04, 2010, 08:59:11 pm »
In my anti False God deck I often end with 6 SoGs, 6 Hourglasses, an Empathic Bond, a shield and a weapon. This means that in end game you can get a 18/15 creature for 8 :time for example. Still, in early game in a typical (heavily permanent reliant) time deck you get a 4/6 or so creature, even weaker, so yes, it's not good for early game, though it's usually higher in toughness then so has a good chance of surviving until late game.

If it indeed proves underpowered, I guess a simple cost adjustment should fix this.
Using that deck, if you do survive to get to late game, you'll probably win anyways. ;) Not OP at all, maybe even UP.

Kael Hate

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Re: Ancient Statue | Ancient Statue https://elementscommunity.org/forum/index.php?topic=10656.msg131410#msg131410
« Reply #6 on: August 04, 2010, 10:54:27 pm »

CURATOR COMMENT
This Card is Crucible Approved for Trial Phase 1
Edits of this card after this post may Void Approval.

JotS3

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Re: Ancient Statue | Ancient Statue https://elementscommunity.org/forum/index.php?topic=10656.msg131426#msg131426
« Reply #7 on: August 04, 2010, 11:18:59 pm »
Other than being expensive to play, looks like a neat card.

Offline Kuroaitou

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Re: Ancient Statue | Ancient Statue https://elementscommunity.org/forum/index.php?topic=10656.msg131505#msg131505
« Reply #8 on: August 05, 2010, 01:35:59 am »
I definitely LOVE the mechanic.  :D A creature that relies on pillars to gain an appropriate amount of HP - of course, it makes it vulnerable to Earthquake as well...

I'm guessing that if you somehow manage to play this card without pillars, it automatically dies like a spark (except it also does no damage as well >_>). Hm. If more permanents are introduced into the game (not just shields and weapons, but unique things for elements), I can imagine that this card can be deadly against people who have little-to-no permanent control (which is rare these days in my opinion).


Offline XinefTopic starter

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Re: Ancient Statue | Ancient Statue https://elementscommunity.org/forum/index.php?topic=10656.msg131517#msg131517
« Reply #9 on: August 05, 2010, 01:55:40 am »
If you play this without pillars, or you lose pillars with a Statue in play, it dies like a spark, but just like spark it will deal damage once (if you have any permanents that is).

And buffing it with anything increasing hp secures it. So if you must, use Veteran's Amulet to rescue your Statue.

Still, hopefully EQ decks don't usually come with damaging spells, only BB and rewinds.
May the force of the D4HK side be with U ^_^
:time samurai

 

anything
blarg: