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Offline VinerozTopic starter

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Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=36192.msg455143#msg455143
« on: January 31, 2012, 02:30:41 am »
NAME:
Ancient Skull
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:
TEXT:
All Boneyard/Graveyard you own can not be targeted and gain the skill :death : Generate a Skeleton
NAME:
Enchanted Skull
ELEMENT:
Time
COST:
2 :time
TYPE:
Spell
ATK|HP:
TEXT:
All Boneyard/Graveyard you own can not be targeted and gain the skill :death : Generate a Skeleton
ART:
Scaredgirl (manipulated royal-free image)
IDEA:
Vineroz
NOTES:
One of the card ideas of my Trials #5 phase 1 submission.

Boneyards are protected because Ancient Skull is a precious artifact and archaeologist will want to protect the site. It also possess the ancient power that can awake skeletons.
SERIES:
TIME is around us. It flows silently, trying to take everything away from us.
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Offline Poker Alho

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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=36192.msg455144#msg455144
« Reply #1 on: January 31, 2012, 02:36:49 am »
dat art *.*

Offline Mathematistic

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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=36192.msg455246#msg455246
« Reply #2 on: January 31, 2012, 08:27:24 am »
Too card specific... (those who're still playing Duel Masters will know what I mean :P)
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline EmeraldTiger

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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=36192.msg455401#msg455401
« Reply #3 on: January 31, 2012, 08:40:31 pm »
Grade: :light :time I give time grade because I think there is room for mechanical improvement.
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Offline regen2k9

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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=36192.msg455405#msg455405
« Reply #4 on: January 31, 2012, 08:47:29 pm »
AWESOME artwork and cool premise, but I agree that it's too specific.  If it could generalize to "target permanent you control gains the skill  :death: generate a skeleton" or something along those lines I think it wouldn't be as restricted to time/death RT decks.
Walk towards the :light...

Offline VinerozTopic starter

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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=36192.msg455503#msg455503
« Reply #5 on: February 01, 2012, 02:51:34 am »
How about "Target Death Permanent gains  :death : Generate a Skeleton"? Currently only applied to Boneyard and Soul Catcher. Making non- :death permanent to have the skill just doesn't fit thematically, imo.
TIME is around us. It flows silently, trying to take everything away from us.
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Offline OldTrees

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Re: Ancient Skull | Enchanted Skull https://elementscommunity.org/forum/index.php?topic=36192.msg455516#msg455516
« Reply #6 on: February 01, 2012, 03:51:03 am »
Too card specific... (those who're still playing Duel Masters will know what I mean :P)
^^^

Problems:
1) Death mechanic and theme but the element is not Death?
2) Time element but the mechanic is does not fit Time?
3) Enchanting Graveyards outside of Earth could be justified but not in Time.
4) A card tax/ forced combo is clumsy design. EtG is about versatility and options. Each card is meant to expand the metagame and thus enrich and diversify the gameplay experience.

Card Design Tips:
1) Versatility contributes to an increased metagame
2) Simple is good
3) Subtle design is elegant design

How about "Target Death Permanent gains  :death : Generate a Skeleton"? Currently only applied to Boneyard and Soul Catcher. Making non- :death permanent to have the skill just doesn't fit thematically, imo.
This is better because it lets the skull be used with any of 7(8 if marks count) cards. However Death is still upset you are suggesting putting one of its cards in time rather than Death.
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